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Visions
Truth or Death
As the world neared its end, an endless white plain stretched beneath a shattered sky, littered with the broken corpses of lesser gods. Rivers of molten gold ichor flowed across fractured ice into an imprisoned ocean. Above, tendrils of nothingness seeped through the fissured sky, devouring the firmament. At the heart of the devastation knelt a colossal figure—a giant deity—clutching his shattered head. His radiant golden eyes were feverish, and viscous grey matter seeped through his massive fingers. His once-beautiful ivory armor was torn, and his spear, still crackling with the echoes of annihilating lightning, lay forgotten on the ice. The deity, whose spirit was as vast as a world, whispered in dread, "I... I am..." before falling silent.[1]
Suddenly composed, he lowered his hands, allowing his broken skull to come undone, and addressed a nebulous figure who appeared before him—Weaver, Firstborn of the Forgotten God, cloaked in a tattered mantle and wearing a fearsome mask. Weaver's voice, like a thousand hopeless prayers, questioned why his brother hid within such a hideous corpse. The giant, now speaking with a voice not his own, revealed himself as the Demon of Dread, taunting Weaver for facing him without fear and questioning his appearance. Weaver, calm and mysterious, responded that since he knew no fear, he questioned what truth he could possess and proposed a game—a game of death. The winner would be owed a truth; if Weaver lost, he would allow himself to be destroyed.[1]
As the dying god shuddered and collapsed, the ice swallowed his body, and a final whisper accepted the challenge. The desolate battlefield faded into nothingness, replaced by a familiar dark room. There, Weaver sat before an exquisite jade board, the darkness pressing in around him. A voice from the shadows asked what truth Weaver sought. Weaver, the Demon of Fate, replied with a thousand-voiced whisper that made the darkness tremble. Raising a porcelain hand, he picked up a white jade figure and revealed the truth he desired: "Do you know how fate can be broken, brother?... That is the truth that I seek."[1]
Explanation
After experiencing a powerful vision, Sunny reflected on what he had witnessed. The strange exchange between the two daemons—Weaver and Ariel—revealed that they had been playing for truths in a game called Death Game. Sunny, fascinated, recognized that while Ariel had always sought truths, his greatest mystery had been Weaver, who in turn seemed to be searching for a way to defy fate itself. This revelation struck Sunny deeply, reinforcing his long-held suspicion that the Nightmare Spell was designed to train its wielders to bend or break fate. He had always believed that the Spell's appraisals were tied to how far one deviated from their destined path—but now, he had confirmation. Though the vision had only revealed that Weaver sought to change fate, not why or whether he had succeeded, it was a truth of immeasurable value.[2]
A Strange Truth
At sunrise on a lush, flower-covered island surrounded by a wine-dark sea, a solemn woman rests beneath an olive tree. Clad in a white chiton and deerskin, she gently interacts with a wild doe that approaches her. When a storm-tossed ship appears on the horizon, it brings three visitors: an old man, a warrior, and a red-haired child. They journey to a modest yet sacred shrine where the old man makes an offering of grapes, laurel leaves, and hawk feathers before kneeling reverently. Later, the woman emerges armed with a bow and arrows, burns a hawk feather, and sprouts hawk-like wings. Before taking flight, she kindly offers the boy grapes and tells him not to let elders kneel in his place. She then soars into the sky, leaving the boy awestruck. In a separate scene, the woman stands grimly before the corpse of a colossal boar she has slain, its blood flooding the land before a ruined city. Her quiver is empty, symbolizing the battle's toll.[3]
A Cruel Fate
The mountains collapsed into a vast valley, turning green slopes into a desert and a red river as imperial soldiers in blood-red cloaks advanced like a crimson tide. A hawk, which transforms into a weary woman wearing a deerskin, arrives at a sprawling city's ancient temple where nine notable figures—including Prince Eurys, a nobleman with calm and wise eyes, a boy with red hair; a scholarly woman with a long black braid; a tall warrior with broad shoulders; a slender man in elegant clothes resembling a sculptor; a ship captain with bronze skin and sea-colored eyes; a blind poet famed for his songs; a mysterious woman who might be priestess or courtesan; and the woman in deerskin who just arrived. Summoned by the Oracle—three blind seers who see beyond sight—they learn that their homeland cannot be saved from the Empire's conquest: cities will burn, people enslaved, and the kingdom forgotten. However, the Oracle charges the nine with avenging their land by destroying the gods that protect the empire, a daunting task that Prince Eurys doubts but is met with the Oracle's chilling directive that they must kill the gods[4]
As their peaceful kingdom faces inevitable destruction by the conquering War Empire—a power dependent on slavery and protected by a god—nine extraordinary individuals are summoned by the Oracle, a triune seer blind from glimpsing fate. These nine include: Prince Eurys, who must endure the bitter fate of becoming a slave; Auro, a red-haired boy tasked with a sorrowful and distressing burden; Aletheia the sorceress and philosopher, who must uncover the lies of the gods and expose their weakness; Aemedon the sculptor, who must shape a trap for the gods using the truths Aletheia reveals; a courtesan-priestess who embraces death over enslavement; a blind poet fated to wander lost in illusion; a stoic ship captain; a tall warrior consumed by sorrow and wrath; and the woman in deerskin, a huntress whose task is the most perilous of all—to slay Weaver, the Demon of Fate.[5]
The Oracle proclaims that their realm cannot be saved, only avenged, and that these nine are bound by fate to shake the very foundation of existence. Though the gods no longer protect mortals, their divine order must fall. Each of the nine must endure unbearable tasks and personal sacrifice to weaken, trap, and ultimately destroy the six gods that hold dominion over the world. The fate of the world—and the possibility of rebirth through vengeance—rests on their cursed shoulders.[5]
Explanation
Sunny had awakened from the boon granted by Ariel's Game, reeling from a revelation too vast, too staggering to fully comprehend. What he had received was neither a vision nor a memory, but truth—raw and unfiltered—etched directly into his mind. He had seen a quiet, beautiful realm ruled not by gods, but by Oracles—three blind seers who had glimpsed too far into Fate—and by nine mortals burdened with the [Fated] Attribute. That peaceful land, untouched by divine presence, had been doomed to fall to the Empire of War, a monstrous machine of conquest fueled by slavery and divine apathy. And so, the Oracles had summoned the Nine—not to preserve their home, but to avenge it. Each of the nine had been chosen for a task terrible and grand.[6]
All nine had carried the [Fated] Attribute—just as he once had—and had lived in the same kingdom at the same time. That alone defied belief. It was as though the strands of destiny had gathered into a knot, woven deliberately by the loom of fate itself. The Oracles had not sent the Nine to fight an empire, but to kill the gods who had abandoned their creation. And somehow, they had done it. The gods were dead. The Empire had been annihilated. The world had been broken. It had not been divine wrath nor daemonic conquest that ended the Golden Age, but the dark resolve of nine mortals consumed by vengeance. If that truth held… then the gods had not merely fallen—they had been unmade by those they chose to ignore, by the blood they let be spilled, and by the mortals they thought beneath their notice.[6]
End of the Hunt
In the vision, Sunny sees Weaver, the Demon of Fate, dying from a curse and a poisoned arrow. They were wounded, weakened, and pursued by a veiled woman — a mortal huntress who is one of the Nine.[7]
Weaver warns her that killing a daemon comes with a price, but she strikes without hesitation. His body falls, and his black mask breaks into sparks. However, as the woman completes the task, she strangely forgets it, whispering, "What task?"[7]
Myriad of Stars
The vision begins in a world consumed by fire. Trees collapse in agony, and the sky is choked with ash. Amidst this apocalyptic inferno, a Sacred Beast—a majestic white stag with golden antlers—gallops through the flames. Its presence brings fleeting salvation, causing grass and flowers to bloom beneath its bloodied hooves. It is both a protector and a killer, having crushed many in its path. But this peace is shattered by a monstrous black leopard, eyes burning with hatred, which attacks the stag in a brutal clash.[8]
The Sacred Beast and the black leopard fight savagely, their struggle toppling trees and scattering ash. Despite being wounded, the stag resists fiercely. Yet the predator transforms—first into a black stag, then a savage boar—wounding the white stag fatally. The Sacred Beast dies, butchered amid the pyre, signaling the collapse of nature's last resistance. The victor is not triumphant but horrifyingly persistent.[8]
At the site of the stag's death, a wounded woman—Orphne—staggers in exhaustion, her body and mind broken. As flames creep closer, a mysterious masked figure—Weaver, the Demon of Fate—appears, suffocating the fire with his presence. Weaver scorns her weakness, taunts her identity, and refuses to let her die. They demand that she remember her fate and their connection. Their porcelain hand extinguishes the fire itself, insisting she find them again in the Shadow Realm. Her name, spoken aloud, rekindles her strength—and her hate.[8]
Weaver turns away from Orphne and addresses an unseen observer. With haunting words, they asks if they are watching. The vision then shifts to the perspective of Sunny, who realizes in shock that Weaver is speaking to him. In that instant, the burning world shatters, and a torrent of overwhelming, prophetic imagery invades his mind.[8]
In the heart of the Shadow Realm, Weaver drags their broken body toward a vast horror—the Void Gate, now open. As they prepare to perform "one final trick", a bone dagger pierces their back, torn through their flesh and severed their shadow. The attacker is Orphne, now veiled, cold, and dying. She smiles as she kills them. Both collapse—demon and huntress—dying together. Their blood and ichor mix, vanishing into the black dust. Weaver's last words are not of triumph, but of grim recognition: "...You are just in time".[8]
In the final moment, Sunny sees a star-filled void. Among countless celestial lights, seven radiant stars flare, sending out silver threads. These threads begin connecting smaller stars, forming a tapestry of fate. The web spreads until even eleven great constellations are caught and consumed. Resistance is futile. The spell woven across the void cannot be undone. This tapestry of light, anchored by the seven stars, reshapes the very cosmos, casting a spell upon the Void.[8]
As the tapestry completes, Sunny receives a fragment of Weaver's legacy—a final truth that rewrites his being. The transformation is agonizing, altering him at a fundamental level.[8]
References
- ↑ 1.0 1.1 1.2 Chapter 2321 Truth or Death
- ↑ Chapter 2322 Beast Sacrifice
- ↑ 3.0 3.1 Chapter 2336 A Strange Truth
- ↑ Chapter 2370 A Cruel Fate
- ↑ 5.0 5.1 Chapter 2371 Nine Fates
- ↑ 6.0 6.1 Chapter 2372 Distant Gods
- ↑ 7.0 7.1 Chapter 2381 End of the Hunt
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Chapter 2410 Myriad of Stars
Sources & history
Ariel's Game/Visions · Shadow Slave Wiki
Source revision 39163
Adapted from Fandom. CC-BY-SA
Retrieved 2026-11-04 · Article version 1