Novelori.
English
Shadow Slave

Rain/Memories

Spoilers ahead: this article covers the full story.

Article contents
  1. Known Memories
  2. References

To claim Memories, Rain had to infuse a bit of her essence into them.[1]

Known Memories

Name Chapter Appeared Status Description
Bag of Withholding 1960 Owned (Given by Sunny)[1] A leather backpack, despite being smaller it was able to compete with luxurious bags from famous fashion designers, showcasing Sunny's exceptional craftsmanship.[2] The backpack had expanded internal storage, weight reduction to keep it light, continuity to securely hold items even when dismissed.[3]

Runes

Memory: [Bag of Withholding]...
Memory Description: [I've really outdone myself this time, if I do say so myself. Anyway, why am I bothering with these descriptions? It takes essence to weave each letter!][4]

Beast of Prey 1845(Mentioned) Owned (Given by Sunny) A powerful green metal bow. The bow, known for its ability to enhance damage and infuse one arrow with devastating force, was an Awakened Memory of the Third Tier. Rain received the Beast of Prey in exchange for the Memory coupon her teacher had given her for slaying the Huntsman.[5]

Runes

Memory: Beast of Prey.
Memory Rank: Awakened.
Memory Tier: III.
Memory Type: Weapon.
Memory Description: [Bespoke enchanted bow, received in exchange for an exclusive Memory coupon in the Brilliant Emporium.][4]

Don't Cut Yourself 1961 Owned (Given by Sunny)[1] Its arrow and arrowhead were green, forged from the same metal as the [Beast of Prey] and [Green Canteen]. The arrow was meant to kill as it carried a deadly toxin that infected the blood of those pierced by its sharp arrowhead. The longer the master fed the enchantment with essence, the more poisoned the enemy became, making it an ideal weapon for those facing powerful enemies.[6]
Essence Quiver 1845(Mentioned)
2038(Named)
Owned (Given by Sunny)[5] The Memory was a free bonus, a quiver of enchanted arrows that never seemed to run out. The arrows were noiseless, sharp, and could pierce thick armor, but Rain knew that the bow could absorb and store her essence. With sufficient preparation, Rain could use the deadly shot twice.[5]

Runes

Memory: Essence Quiver.
Memory Rank: Awakened.
Memory Tier: II.
Memory Type: Tool.
Memory Description: [High-quality enchanted quiver, received as gratuity in the Brilliant Emporium. Buy one, get one free! Become a client today!][4]

Extraordinary Rock
Ordinaryrock
Ordinaryrock
Extraordinary Rock
3156 Owned (Given by Sunny)[7]

Sunny gave it to Rain as a parting gift, leaving several recordings for her to remember him by. He told her that whenever she missed him, she could summon the Memory and listen to one or two of the recordings.[7]

Description

A grey rock that is capable of parroting different sounds.[8]

Improved

It can now do the same thing as the emerald amulet, which is turning thought into sound[9], but as an active enchantment.[10]

Sunny managed to copy the emerald amulet enchantment onto the Ordinary Rock, also adding a new anchor to its weave, elevating it to the Second Tier. He also copied the [Sonorous] enchantment onto it. After that, the name of the Memory changed into Extraordinary Rock.[11]

Previous Runes

Memory Rank: Awakened.
Memory Tier: I.
Memory Type: Tool.
Memory Description: [Just an ordinary rock.]

Memory Enchantments: [Not Really].

Enchantment Description: [The word is mightier than the sword. The rock is mightier than the word.][12]

Details

Received from an Awakened Monster, Rolling Stone.[13]
Green Canteen 1961 Owned (Given by Sunny)[1] A unique storage Memory, capable of holding and purifying large amounts of water—a crude attempt at replicating the Endless Spring. However, unlike the original, it had to be filled by hand.[6]
Heavy Blow 1961 Owned (Given by Sunny)[1] An arrow Memory. It had a grey fletching, and an arrowhead forged from dull metal. It was meant to slow powerful enemies down. Once the arrow pierces the flesh of the enemy, its master can pour out their essence, making the arrow heavier as more essence is spent.[6]
In Case of Emergency 1961 Owned (Given by Sunny)[1] It was a long strip of black silk with subtle embroidery, wearable as a sash or scarf. Sunny designed it as a safeguard against the searing radiance of the white abyss over Godgrave. With a mental command, it could render the wearer motionless. It was crafted to consume less essence than an Awakened could naturally replenish, allowing it to function passively.[6]
Outskirts at Noon 1961 Owned (Given by Sunny)[1] An arrow Memory. Its fletching was white, and its arrowhead was carved out from a shard of bone Sunny had picked up in Godgrave. It was a powerful arrow designed to debilitate a strong enemy insidiously. Sunny stored a mental copy of his disorientation experienced after enveloping the outskirts of NQSC with his shadow sense for the first time. Once the arrow pierces, it will project a terrible cacophony of sensations into the victim's mind meant to cause sensory overload. The master of the arrow could continue to expend essence to sustain the disorienting effect.[6]
Pièce de Résistance 1961 Owned (Given by Sunny)[1] A defensive charm Memory which looked quite unassuming. It was a polished piece of volcanic glass hanging on a leather cord with a powerful charm that could passively provide moderate resistance to elemental attacks or offer high protection if used actively. The master can limit the scope of active resistances, enhancing them further. The charm can also cool or warm the wielder in extreme weather conditions.[6]
Puppeteer's Shroud 1845 (Mentioned) Owned (Given by Sunny) An enchanted armor, which is made of dark grey fabric and lusterless black leather. It is said to increase her mental endurance and resistance against mind attacks, as well as allow her to recover from mental fatigue faster. Rain suspects that the armor was not specifically designed for her, but she doesn't mind, even if it's a hand-me-down. It was the reward for slaying the Awakened Tyrant.[5]

Runes

Memory: Puppeteer's Shroud.
Memory Rank: Awakened.
Memory Tier: VI.
Memory Type: Armor.
Memory Description: [A worm of doubt once found its way into a righteous king's heart. With time, the king was devoured from inside and became its puppet. A lifetime later, the Puppeteer Worm escaped from the king's dead body, leaving behind a cocoon of black silk. No one knows where it went; however, once people dared to approach the silent castle, they found the silk among the mountains of gnawed bones and fashioned it into an armor.][4]

Memory Enchantments: [Enhanced Durability], [Doubtless], [Blessing of Spirit][4].

Safety First 1961 Owned (Given by Sunny)[1] A Memory crafted by Sunny inspired by Nephis' chainmail shirt, a unique piece of enchanted armor that could be worn atop or below other Memories of that type. It was designed to augment the defensive properties of the Puppeteer's Shroud. It was made from black, lusterless leather and a light-grey chainmail lining that made the entire ensemble more durable.[6]

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Chapter 1978 Shiny New Heirlooms
  2. ↑ In the Bag
  3. ↑ Chapter 1960 Master Weaver
  4. ↑ 4.0 4.1 4.2 4.3 4.4 Chapter 2038 Soul of a Poet
  5. ↑ 5.0 5.1 5.2 5.3 Chapter 1845 Seventh Royal Legion
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Chapter 1961 Soul of a Poet
  7. ↑ 7.0 7.1 Chapter 3156 Strong Roots
  8. ↑ Chapter 96 Exile
  9. ↑ Chapter 647 Two Answers
  10. ↑ Chapter 695 Sonorous Silver Bell
  11. ↑ Chapter 696 Extraordinary Rock
  12. ↑ Chapter 104 Soul Arsenal
  13. ↑ Chapter 123 Helping Hand

Sources & history

Rain/Memories · Shadow Slave Wiki

Source revision 43752

Adapted from Fandom. CC-BY-SA

Images: sources & credits
  • Ordinaryrock.png

Retrieved 2026-11-04 · Article version 1