| Profession
|
Chapter
|
Skill
|
Description
|
| Alchemist of the Malefic Viper
|
21
|
Herbology
|
Common
|
|
|
| Grants knowledge of herbs found throughout the multiverse. The most numerous source of natural treasures comes in the form of herbs found throughout existence. The knowledge of plants and their effects is, therefore, essential to any alchemist. An alchemist must know what he works with in order to create his products, after all. Grants the ability to recognize herbs at a glance, and correctly Identify their properties.
|
|
| 21
|
Brew Potion
|
Common
|
|
|
| Potion brewing is the bread and butter of most alchemists. A potion can be the savior in a time of need, or that extra boost to defeat your opponent. Allows for the brewing of potions with common rarity and below. Must have suitable materials and equipment in order to create potions. Adds a minor increase to the effectiveness of created potions based on Wisdom.
|
|
| 21
|
Concoct Poison
|
Common
|
|
|
| While most focus on the aspect of giving life through their craft, others prefer to take it away. Allows for the concoction of commonrarity poisons and below. Must have suitable materials and equipment in order to create poisons. Adds a minor increase to the effectiveness of created poisons based on Wisdom.
|
|
| 21
|
Toxicology
|
Uncommon
|
|
|
| The knowledge of all that is toxic. Be able to recognize poisonous substances at a glance and correctly identify their properties. To concoct the deadliest toxins, one must know what to mix, after all.
|
|
| 21
|
Malefic Viper's Poison
|
Rare
|
|
|
| The Malefic Viper stalks its prey and needs only to strike once as venom devours its prey. Increases the potency of all crafted poisons. Grants the ability to craft a poison with a rarity above that of your Concoct Poison skill if certain conditions are met. The poison may at most be upgraded to the rarity of the Malefic Viper’s Poison skill (Common —> Rare). Allows poison not to lose efficacy for a short amount of time after being applied to a weapon.
|
|
| 24
|
Palate of the Malefic Viper
|
Rare
|
|
|
| The Malefic Viper has honed its venom by devouring myriad toxins found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins to learn their effects and properties. Grants the alchemist immunity or resistance to most low-level poisons. Through consumption, may your power grow; through gluttony, may your Records expand.
|
|
| 26
|
Cultivate Toxin
|
Uncommon
|
|
|
| Cultivate the desired toxic ingredient, allowing it to amplify its deadly toxins. On poisonous plants, this skill will also enable said plants to grow faster and increase their quality. Cultivate Toxin does not require any additional tools or equipment, but the skill’s effect can be amplified using certain catalysts. Adds a minor increase to the effectiveness of Cultivate Toxin based on Wisdom.
|
|
| 30
|
Sense Poison
|
Uncommon
|
|
|
| Gives a passive ability to detect poisonous substances and their toxicity level. An alchemist must be able to find the materials to craft his products, after all. Adds a minor increase to the effectiveness of Sense Poison based on Perception.
|
|
| 30
|
Alchemist Purification
|
Common
|
|
|
| Attempt to purify any alchemical ingredient. Purification can help remove unwanted properties from a component, making the finished mixture purer. Must have suitable ingredients. Must have suitable materials. Purification does not require any additional tools or equipment, but the skill’s effect can be amplified using certain catalysts. Adds a minor increase to the effectiveness of Alchemist’s Purification based on Wisdom.
|
|
| Prodigious Alchemist of the Malefic Viper
|
33
|
Alchemical Flame
|
Common
|
|
|
| The flame of an alchemist is one of the most critical aspects of the crafting process. The flame itself is affinity-less and not polluted by the impurities of burning a catalyst. The path to refining one’s alchemical flame is a long and arduous one for all alchemists seeking the pinnacle. Allows the alchemist to create a small alchemical flame, emitting heat. Adds a minor increase to the effectiveness of Alchemical Flame based on Wisdom.
|
|
| 33
|
Touch of the Malefic Viper
|
Rare
|
|
|
| With a single touch, the Malefic Viper has slain countless foes. Attempt to inject poison into a being through physical contact. The nature of the poison is determined by the user. The alchemist can only use toxic effects he has concocted or created prior. Some toxins cannot be used. Adds a minor increase to the effectiveness of Touch of the Malefic Viper based on Intelligence and Wisdom.
|
|
| 35
|
Sense of the Malefic Viper
|
Rare
|
| [Sense Poison] ——> [Sense of the Malefic Viper]
|
| Fusing the skills of Sense Herb and Sense Poison, the Prodigious Alchemist of the Malefic Viper has earned Sense of the Malefic Viper. The Malefic Viper sought out many natural treasures on its path to power; it is only natural to learn to sense them. Gives a passive ability to detect herbs and poisons in different forms and a rough feeling of their properties. Allows you to far better sense the poison you have inflicted on others. Adds a small increase to the effectiveness of Sense of the Malefic Viper based on Perception.
|
|
| 35
|
Blood of the Malefic Viper
|
Epic
|
|
|
| The blood of the Malefic Viper is a toxin more deadly than most poisons. Allows the Prodigious Alchemist of the Malefic Viper to turn their blood poisonous, imitating their Patron. The blood can be used as an ingredient in alchemy and as a deadly weapon against your foes. The nature of the poison is determined based on the Records of the Alchemist. The blood’s toxicity level is based primarily on Vitality and Wisdom but receives an increase from all physical stats.
|
|
| 75
|
Scales of the Malefic Viper
|
Ancient
|
|
|
| The Malefic Viper’s scales are the first, and often the only required, line of defense. Allows the Prodigious Alchemist of the Malefic Viper to turn parts of his skin into scales, vastly increasing the effect of Toughness and adding a certain damage threshold. All damage below the threshold is nullified. The scales are exceptionally resistant to magic, allowing the alchemist to handle toxic substances better. Passively provides 1 Toughness per level in any profession related to the Malefic Viper. May you continue down your path, o chosen of the Malefic One.
|
|
| 102
|
Touch of the Malefic Viper
|
Epic
|
| [Touch of the Malefic Viper] ——> [Touch of the Malefic Viper]
|
| With a single touch, the Malefic Viper has slain countless foes. Attempt to inject poison into a being through physical contact. The nature of the poison is determined by the user. The alchemist can only use toxic effects he has concocted or created prior. Can be used with all compatible types of mana affinities, further altering the effects. Some toxins cannot be used. Adds a small increase to the effectiveness of Touch of the Malefic Viper based on Intelligence and Wisdom.
|
|
| 120
|
Palate of the Malefic Viper
|
Ancient
|
| [Palate of the Malefic Viper] ——> [Palate of the Malefic Viper] ——> [Palate of the Malefic Viper]
|
| The Malefic Viper has honed its venom by devouring myriad toxins found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins to learn their effects and properties. Further evolved, you can now also learn properties of herbs, while at the same time enjoying a greater benefit from all potions consumed. Grants immunity or resistance to most poisons. Passively provides 1 Endurance per level in Alchemist of the Malefic Viper. Through consumption, may your power grow; through gluttony, may your Records expand.
|
|
| 120
|
Blood of the Malefic Viper
|
Ancient
|
| [Blood of the Malefic Viper] ——> [Blood of the Malefic Viper]
|
| The blood of the Malefic Viper is a toxin more deadly than most poisons. Allows the Prodigious Alchemist of the Malefic Viper to turn their blood poisonous, imitating their Patron. It has been further improved, even carrying traces of the True Blood of the Malefic One within. The blood can be used as an ingredient in alchemy and as a deadly weapon against your foes. The nature of the poison is determined based on the Records of the Alchemist. The blood’s toxicity level is based primarily on Vitality and Wisdom but receives an increase from all physical stats. Passively provides 1 Vitality per level in Alchemist of the Malefic Viper. May your blood be forever the bane of all that wishes you harm.
|
|
| 121
|
Sagacity of the Malefic Viper
|
Ancient
|
|
|
| To hold just a fragment of the wisdom of a Primordial is more than most ever achieve. Much rarer is being personally taught that knowledge directly by the god himself. Allows the alchemist to peek into a fragment of the Malefic Viper’s Records to seek his knowledge. Grants the Alchemist of the Malefic Viper far better understanding of mana and of most affinities. Allows the alchemist to make creations he does not have the associated crafting skill for. (Does not receive stat effectiveness bonuses without associated skill). Passively provides 1 Wisdom per level in Alchemist of the Malefic Viper. May your search for knowledge be as inexhaustible as the Malefic One.
|
|
| 130
|
Sense of the Malefic Viper
|
Epic
|
| [Sense of the Malefic Viper] ——> [Sense of the Malefic Viper]
|
| The Malefic Viper sought out many natural treasures on its path to power; it is only natural to learn to sense them. Having walked further on your path as an Alchemist of the Malefic Viper, your senses for poisons and herbs only sharpen. Gives a passive ability to detect herbs and poisons in different forms and a strong feeling of their properties and affinities. Allows you to far better sense the poison you have inflicted. Allows the alchemist to far more easily detect affinities in the environment and detect areas optimal for cultivating herbs. Adds an increase to the effectiveness of Sense of the Malefic Viper based on Perception.
|
|
| 135
|
Wings of the Malefic Viper
|
Ancient
|
|
|
| Refusing to remain earthbound, the Malefic Viper sprang wings to devour the skies. You too refuse to be earthbound. Allows the alchemist to summon two phantasmal wings and take flight. While active, you can burn the blood within the wings and release potent toxic fumes. The toxicity and effect of the poison are based on Blood of the Malefic Viper. Toughness and maneuverability of the wings and speed are based primarily on Agility but receive a bonus from all physical stats. The wings count as part of your body for all relevant skills. Passively provides 1 Agility per level in Prodigious Alchemist of the Malefic Viper. May the sight of your wings be the harbinger of death.
|
|
| 181
|
Pride of the Malefic Viper
|
Ancient
|
|
|
| The arrogance and strong will of the Malefic Viper is known throughout the multiverse. Now, you have learned to take after him, your own pride now a tangible weapon. Allows the alchemist to force their will upon the world far more easily. Significantly increases the effect of all Words of Power spoken. Your pride increases all resistance to any kind of mind-affecting effects, but be warned that it wanes in despair. Passively provides 1 Willpower per level in Prodigious Alchemist of the Malefic Viper. May your will be truth, your pride eternal.
|
|
| 187
|
Concoct Poison
|
Uncommon
|
| [Concoct Poison] ——> [Concoct Poison]
|
| While most focus on the aspect of giving life through their craft, others prefer to take it away. Allows for the concoction of uncommon-rarity poisons and below. Must have suitable materials and equipment in order to create poisons. Adds a small increase to the effectiveness of created poisons based on Wisdom.
|
|
| 187
|
Fangs of the Malefic Viper
|
Ancient
|
|
|
| When born, the Viper had limited weapons to fight with, yet it prevailed only with its fangs. Its bites the deliverer of death. As a human, you have taken inspiration and learned to apply the same concept. Allows the alchemist to coat his teeth in deadly venom, sharing all the same effects as Blood of the Malefic Viper in an empowered state. Additionally, all poisons you have crafted or created are significantly more effective when injected directly into the body of your foes. Passively provides 1 Strength per level in Prodigious Alchemist of the Malefic Viper. May you bring death in a single strike.
|
|
| 190
|
Sense of the Malefic Viper
|
Ancient
|
| [Sense of the Malefic Viper] ——> [Sense of the Malefic Viper]
|
| The Malefic Viper’s greed for natural treasures is never-ending. You are following his path for your senses to see all that you desire. Your desire for knowing the suffering you bring upon your foes has brought you even further down this path. Gives a passive ability to detect herbs and poisons in different forms and a strong feeling of their properties and affinities. Allows the alchemist to far more easily detect affinities in the environment and detect areas optimal for cultivating herbs. Massively improves your ability to sense the poison you have inflicted and its effects on any afflicted entities. Adds an increase to the effectiveness of Sense of the Malefic Viper based on Perception. Passively provides 1 Perception per level in Prodigious Alchemist of the Malefic Viper. May your gaze scour the multiverse for all that is rightfully yours.
|
|
| 193
|
Touch of the Malefic Viper
|
Ancient
|
| [Touch of the Malefic Viper] ——> [Touch of the Malefic Viper]
|
| With a single touch, the Malefic Viper has slain countless foes. Attempt to inject poison into a being through physical contact. The nature of the poison is determined by the user. The alchemist can only use toxic effects he has concocted or created prior. Can be used with all compatible types of mana affinities, further altering the effects. This effect is especially effective when using your arcane affinity. Vastly increases the potency of transmutations made using Touch of the Malefic Viper at the cost of partly binding them to your soul. Some effects cannot be replicated. Adds an increase to the effectiveness of Touch of the Malefic Viper based on Intelligence and Wisdom. Passively provides 1 Intelligence per level in Prodigious Alchemist of the Malefic Viper. May your touch be the catalyst of corruption as you bend the world to your will.
|
|
| Heretic-Chosen Alchemist of the Malefic Viper
|
203
|
Craft Elixir
|
Common
|
|
|
| Potions for emergencies, flasks in preparation for the toughest of foes, and elixirs to build the foundation of power. Allows the alchemist to craft elixirs of common rarity and below. Elixirs are able to grant those who consume it a permanent increase to stats. Must have suitable materials and equipment in order to create elixirs. Adds a minor increase to the effectiveness of created elixirs based on Wisdom.
|
|
| 203
|
Malefic Viper’s Poison
|
Epic
|
| [Malefic Viper’s Poison] ——> [Malefic Viper’s Poison]
|
| The Malefic Viper stalks its prey and needs only to strike once as venom devours its prey. Increases the potency of all crafted poisons. Grants the ability to craft a poison with a rarity above that of your Concoct Poison skill if certain conditions are met. The poison may at most be upgraded to the rarity of the Malefic Viper’s Poison skill (Uncommon —> Epic). Allows poison not to lose efficacy for a prolonged period of time after being applied to a weapon.
|
|
| 203
|
Path of the Heretic-Chosen
|
Unique
|
|
|
| A unique path between the Primordial known as the Malefic Viper and his Chosen, the Progenitor Jake Thayne. Allows you to experience the Legacy of the Malefic Viper on a far more direct level by relying on your direct connection as a Chosen and mentality of a heretic. Focusing on the Malefic Viper’s Legacy’s core skills, which you adequately comprehend, will allow you to peer into its true Records as you journey through time, space, reality, and experience history firsthand. Be warned that gains are not guaranteed, and while the journey cannot harm you directly, the journey may cause harm or have lasting effects—a risk you must take as a Heretic. May you walk with confidence as you tread a path never walked before. Gains 1 use every 10 levels in Heretic-Chosen Alchemist of the Malefic Viper. Any skill can only be chosen once.
|
|
| 205
|
Palate of the Malefic Viper
|
Legendary
|
| [Palate of the Malefic Viper] ——> [Palate of the Malefic Viper]
|
| The Malefic Viper has honed its venom by devouring myriad toxins and treasures found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins to learn their effects and properties. Further evolved, you can now also learn the properties of herbs while at the same time enjoying a greater benefit from all potions consumed. Natural treasures can be swallowed and refined at an accelerated pace, using your current level of Cultivate Toxin (Uncommon). If the item is not a toxin, the item will still be refined but at a slower pace. Allows you to learn the properties of any treasure in your stomach as you slowly refine it. Grants immunity or resistance to most poisons. Passively provides 3 Endurance per level in Heretic-Chosen Alchemist of the Malefic Viper. Through endless consumption, may your power grow; through gluttony, may your Records expand as you devour the world.
|
|
| 269
|
Craft Elixir
|
Uncommon
|
| [Craft Elixir] ——> [Craft Elixir]
|
| Potions for emergencies, flasks in preparation for the toughest of foes, and elixirs to build the foundation of power. Allows the alchemist to craft elixirs of uncommon rarity and below. Elixirs are able to grant those who consume them a permanent increase to stats. Must have suitable materials and equipment in order to create potions. Adds a small increase to the effectiveness of created elixirs based on Wisdom.
|
|
| 270
|
Pride of the Malefic Viper
|
Legendary
|
| [Pride of the Malefic Viper] ——> [Pride of the Malefic Viper]
|
| The arrogance and strong will of the Malefic Viper is known throughout the multiverse, and all of existence is made to quake in fear in his presence. Now, you have learned to take after him, your own pride a tangible weapon as you demand of the world to bend in your presence. Allows the alchemist to far more easily force their will upon the world. Significantly increases the effect of all Words of Power spoken. By channeling mana, you can make your presence no longer simply a warning, but a weapon to target the psyche of your foes directly. During this time, forcing your will upon the world in any area affected by your presence becomes even easier than before. Your pride increases all resistance to any kind of mind-affecting effects, but be warned that it wanes in despair. All effects of the mental-attack increase are based on the target’s vulnerability, the nature of your mental attack, and the disparity in Willpower between you and your foe. Passively provides 3 Willpower per level in HereticChosen Alchemist of the Malefic Viper. May your will be truth, your pride eternal.
|
|
| 272
|
Legacy Teachings of the Heretic-Chosen Alchemist
|
Legendary
|
|
|
| To be taught by a Chosen is an honor most would embrace wholeheartedly. To be taught by a heretic is a crime most would shun. But to be taught by a HereticChosen is to learn both the endorsed and the unorthodox, heretical knowledge at once. A true paradox you can now pass onto others. Allows you to far more easily convey knowledge of alchemy and your path to others, and your teachings will have a larger impact on the paths of others. Allows those who listen to your teachings to earn experience and Records, and rewards you for their progress. The time to pass down your Legacy and your Records begins now, as you spread your unique path. Adds a noticeable increase to the effectiveness of Legacy Teachings of the Heretic-Chosen Alchemist based on Wisdom and Willpower.
|
|
| 288
|
Alchemical Flame
|
Uncommon
|
| [Alchemical Flame] ——> [Alchemical Flame]
|
| The flame of an alchemist is one of the most critical aspects of the crafting process. The flame itself is affinity-less and not polluted by the impurities of burning a catalyst. You have just embarked on the path of refining your alchemical flame, and may your path towards the pinnacle be swift. Allows the alchemist to create a moderate alchemical flame, emitting heat. Adds a small increase to the effectiveness of Alchemical Flame based on Wisdom.
|
|
| 324
|
Scales of the Malefic Viper
|
Legendary
|
| [Scales of the Malefic Viper] ——> [Scales of the Malefic Viper]
|
| The Malefic Viper’s scales are the first, and often the only required, line of defense. Throughout the ages, as the Malefic Viper became a dragon, he too was granted the power inherent in the well-known dragon scales, making him a bane of all magic. Allows the Alchemist of the Malefic Viper to turn parts of his skin into scales, vastly increasing the effect of Toughness and adding a certain damage threshold. All damage below the threshold is nullified. The scales are legendarily resistant to magic and will store excess mana from any magical attacks that would have otherwise damaged you. If the damage taken by the scales is too high, this mana will be dealt as direct damage after a certain amount of time. Otherwise, this mana will be slowly refined and absorbed or dispersed into your surroundings. Passively provides 3 Toughness per level in Heretic-Chosen Alchemist of the Malefic Viper. May your scales be as perennial as the Malefic One, and may the sight of your scales let all know their resistance is futile.
|
|
| 383
|
Soul Ritualism of the Heretic-Chosen Alchemist
|
Ancient
|
|
|
| As a master of your own path, the power of your Soulspace and authority of self is unquestionable. Grants knowledge of and allows the Heretic-Chosen Alchemist to perform rituals pertaining to the soul. Soul Rituals must be performed both within the Soulspace and the real world. As a forger of your own path, Records infused during any soul ritual will hold more weight. Effects of the ritual are based on the nature of the ritual performed as well as the materials used during the ritual. All rituals will scale with Willpower in addition to other stat bonuses applied according to the nature of the ritual performed.
|
|
| 413
|
Fangs of the Malefic Viper
|
Legendary
|
| [Fangs of the Malefic Viper] ——> [Fangs of the Malefic Viper]
|
| When born, the Viper had limited weapons to fight with, yet it prevailed only with its fangs. Its bites the deliverer of death. As a human, you have integrated these concepts and made them your own. Allows the Alchemist to coat his teeth in deadly venom, sharing all the same effects as Blood of the Malefic Viper in an empowered state. Allows any part of your Soulshape viewed as a weapon to function as fangs, making it possible to excrete venom through them, and passively empowers any toxin upon your fangs. Additionally, all poisons you have crafted or created are significantly more effective when injected directly into the body of your foes. Passively provides 3 Strength per level in Alchemist of the Malefic Viper. May your fangs be the harbingers of death.
|
|
| 447
|
Concoct Poison
|
Rare
|
| [Concoct Poison] ——> [Concoct Poison]
|
| While most focus on the aspect of giving life through their craft, others prefer to take it away. Allows for the concoction of rare rarity poisons and below. Must have suitable materials and equipment in order to create poisons. Adds an increase to the effectiveness of created poisons based on Wisdom.
|
|
| 447
|
Advanced Core Manipulation
|
Ancient
|
|
|
| To touch upon a core of pure energy and Records is to touch upon the broken shell of a soul. Allows the alchemist to far more easily manipulate cores and the Records within the broken soul shells with the goal of refining them. Refined cores will, in most cases, be more effective, and you can also choose to amplify certain effects. Having taken it further, you have learned that the layers of souls can be malleable in some circumstances, and applying this knowledge, you have learned to fuse cores containing similar Records and even change their nature in some circumstances as your own soul influences the core. Adds an increase to the effectiveness of Advanced Core Manipulation based on Wisdom and Willpower.
|
|
| 509
|
Touch of the Malefic Viper
|
Legendary
|
| [Touch of the Malefic Viper] ——> [Touch of the Malefic Viper]
|
| With a single touch, the Malefic Viper seizes control of the world. Attempt to inject toxic energy into a being through contact. The nature of the toxic energy is determined by the user. The alchemist can only use toxic effects he has concocted or created prior or to further empower an existing toxic effect within the target. Allows the alchemist to far more effectively control all toxins he is in contact with when using Touch of the Malefic Viper. Can be used with all compatible types of mana affinities, further altering the effects. This effect is especially effective using your arcane affinity. Vastly increases the potency of transmutations made using Touch of the Malefic Viper at the cost of partly binding them to your soul. Some effects cannot be replicated. Adds an increase to the effectiveness of Touch of the Malefic Viper based on Intelligence and Wisdom. Passively provides 3 Intelligence per level in Heretic-Chosen Alchemist of the Malefic Viper. May your touch be the catalyst of corruption as you bend the world to your will.
|
|
| 516
|
Anomalous Soul of the Heretic-Chosen
|
Legendary
|
|
|
| Heresy and orthodoxy united in one body, power claimed from both. To be both a Chosen and a Heretic requires not only mental deviancy but a truly anomalous soul to reconcile opposing concepts. A soul that only grows more unique as you walk further on your Path as a Heretic-Chosen. Due to your connection to your Patron, your mana will begin to carry faint hints and morcels of the Records of the Malefic Viper when crafting poisons, making each creation more potent. Due to your identity as a heretic, this is not granted but taken, resulting in significantly increased mana expenditure during this process. As your soul mutates, so does it get empowered, allowing it to break convention. Going forward, every stat point in Wisdom increases your Mana Points by 12.5 rather than 10. May your very existence become an anomaly that shuns normalcy for power as you continue paving your own Path as a Heretic-Chosen. Note that this skill results in a permanent change. Losing your status as a Heretic-Chosen or your profession will make the skill further mutate and transition into a race skill.
|
|
| 531
|
Wings of the Malefic Viper
|
Legendary
|
| [Wings of the Malefic Viper] ——> [Wings of the Malefic Viper]
|
| Refusing to remain earthbound, the Malefic Viper sprung wings to devour the skies. Refusing to be bound or trapped anywhere, the wings of the Malefic One shall always leave a path of escape. Allows the Alchemist to summon two phantasmal wings and take flight. While active, you can burn the blood within the wings and release potent toxic fumes. The toxicity and effects of the poison are based on Blood of the Malefic Viper. Toughness and maneuverability of the wings and speed are based primarily on Agility but receive a bonus from all physical stats. The wings count as part of your body for all relevant skills. Allows the Alchemist to further infuse and sacrifice both wings to create an opportunity to escape if in a perilous situation. Doing this makes resummoning the wings impossible for a variable duration, dependent on Agility and the amount of energy infused into the wings upon the sacrifice. Passively provides 3 Agility per level in Heretic-Chosen Alchemist of the Malefic Viper. May the sight of your wings be the harbinger of death and instruments of escape to feed another day.
|
|
| 543
|
Blood of the Malefic Viper
|
Legendary
|
| [Blood of the Malefic Viper] ——> [Blood of the Malefic Viper]
|
| The blood of the Malefic Viper is a toxin more deadly than most poisons and the lifeblood of an immortal being. Allows the Alchemist to infuse their blood with energy to turn their blood poisonous, imitating their Patron and even carrying traces of the True Blood of the Malefic One within. The blood can be used as an ingredient in alchemy or as a deadly weapon against your foes. The nature of the poison is determined based on the Records of the Alchemist. Allows your blood to carry more energy than usual, including vital energy, passively speeding up regeneration. This effect is further amplified when consuming a health potion or other sources of beneficial vital energy. The blood’s toxicity level is based primarily on Vitality and Wisdom but receives an increase from all physical stats. Increase in natural regeneration based on total health pool. Passively provides 3 Vitality per level in Heretic-Chosen Alchemist of the Malefic Viper. May your blood be forever the bane of all that wishes you harm and that which brings you eternal life.
|
|
| 567
|
Sense of the Malefic Viper
|
Legendary
|
| [Sense of the Malefic Viper] ——> [Sense of the Malefic Viper]
|
| The Malefic Viper’s greed for natural treasures is neverending; his desire to discover all the world has to offer ceaseless. Gives a passive ability to detect herbs and poisons in different forms and a strong feeling of their properties and affinities. Allows the alchemist to far more easily detect affinities in the environment and detect areas optimal for cultivating herbs. Massively improves your ability to sense the poison you have inflicted and its effects on any inflicted entities. Allows you to temporarily merge a part of your soul into a Soulbound cauldron or similar crafting device, making it effectively act as part of your body. Even without fully merging your soul, you will still receive all sensory benefits from using a Soulbound cauldron or similar crafting device. Adds an increase to the effectiveness of Sense of the Malefic Viper based on Perception. All effects of Sense of the Malefic Viper are further improved within the body of the alchemist. Passively provides 3 Perception per level in Alchemist of the Malefic Viper. May your gaze scour the multiverse for all that is rightfully yours; may all truths lay bare before you.
|
|
| 578
|
Sagacity of the Malefic Viper
|
Legendary
|
| [Sagacity of the Malefic Viper] + [Herbology] + [Toxicology] ——> [Sagacity of the Malefic Viper]
|
| Blood containing Records, personal teachings, insights from a sage, and the knowledge of a traditional alchemist. Combined, you bring honor to your Patron as you strive for omniscience. Allows the Alchemist to extract knowledge from a fragment of the Malefic Viper’s Records to claim his knowledge as your own. Grants the Alchemist of the Malefic Viper a far better understanding of mana and of most affinities. Grants the Alchemist knowledge of a myriad of alchemical ingredients, allowing him to far more easily Identify them. Allows the Alchemist to make creations he does not have the associated crafting skill for (does not receive stat effectiveness bonuses without associated skill). Passively provides 3 Wisdom per level in Alchemist of the Malefic Viper. May your search for knowledge be as inexhaustible as the Malefic One.
|
|
| Heretic-Chosen Alchemist of the Malefic Viper
|
592
|
|
|
| Skill Rarity Adjustment
|
- [Alchemist’s Purification (Common)] ——> [Alchemist’s Purification (Inferior)]
- [Alchemical Flame (Uncommon)] ——> [Alchemical Flame (Common)]
- [Cultivate Toxin (Uncommon)] ——> [Cultivate Toxin (Common)]
- [Soul Ritualism of the Heretic-Chosen Alchemist (Ancient)] ——> [Soul Ritualism of the Heretic-Chosen Alchemist (Epic)]
- [Advanced Core Manipulation (Ancient)] ——> [Advanced Core Manipulation (Epic)]
|
|
| 594
|
Malefic Viper's Poison
|
Ancient
|
| [Malefic Viper’s Poison] ——> [Malefic Viper’s Poison]
|
| The Malefic Viper stalks its prey and needs only to strike once as venom devours its prey. Increases the potency of all created poisons. Grants the ability to craft a poison with a rarity above that of your Concoct Poison skill if certain conditions are met. The poison may at most be upgraded to the rarity of the Malefic Viper’s Poison skill (Rare --> Ancient). Allows poison not to lose efficiency for a long period of time after being applied to a weapon.
|
|
| Path of the Heretic-Chosen
|
Unique
|
| [Path of the Heretic-Chosen] ——> [Path of the Heretic-Chosen]
|
| A unique path between the Primordial known as the Malefic Viper and his Chosen, Jake Thayne. Allows you to experience the Legacy of the Malefic Viper on a far more direct level by relying on your direct connection as a Chosen and the mentality of a heretic. Focusing on any core skill, event, or entity related to the Malefic Viper’s Legacy will allow you to peer into the True Records of the past as you journey through time, space, and reality to experience history firsthand. Limitations on Record Fragment selection may apply. Be warned that gains are not guaranteed, and while the journey cannot harm you directly, the journey may cause harm or have lasting effects – a risk you must take as a Heretic. May you walk with confidence as you continue to thread a Path never walked before. Gains 1 use every 20 levels in Heretic-Chosen Alchemist of the Malefic Viper.
|
|
| Grimoire of the Heretic-Chosen
|
Unique
|
|
|
| Expand your Path and allow others to walk in your footsteps. Allows the Heretic-Chosen to craft a Grimoire related to his Path, allowing another of the enlightened races to consume it, granting them either a class or profession. The nature of the Grimoire depends on a multitude of factors, including crafting ingredients, the will of the creator, and several unknowns. Requirements to use the Grimoire vary. A cooldown period is required between each crafting attempt, and a longer cooldown is triggered after a successful Grimoire craft. Due to your unique Path, every Grimoire created will be more potent by default and receive additional Records based on all your stats.
|
|
| 619
|
Core Manipulation of the Primal Hunter
|
Legendary
|
| [Advanced Core Manipulation] ——> [Core Manipulation of the Primal Hunter]
|
| The soul of all is sacred, the Truesoul infallible, yet even the impossible awakens when the Origin calls. Allows the Primal Hunter to far more easily manipulate cores and the Records within the broken soul shells to refine and even fuse them for increased effectiveness or amplification. Infuse the essence of your being into a core, allowing its Origin to awaken, resulting in an unpredictable transformation of Records. Be warned that being the harbinger of primeval origins comes with a cost and should not be indulged in lest you wish to lose your Path and Lineage. Delays between each use of essence infusion are heavily recommended. Adds an increase to the effectiveness of Core Manipulation of the Primal Hunter based on Wisdom, Willpower, and Perception.
|
|
| 724
|
Touch of the Malefic Viper
|
Legendary
|
| [Cultivate Toxin] + [Touch of the Malefic Viper] ——> [Touch of the Malefic Viper]
|
| With a single touch, the Malefic Viper seizes control of the world. Attempt to inject toxic energy into a being through contact. The nature of the toxic energy is determined by the user. The Alchemist can only use toxic effects he has concocted or created prior or to further empower an existing toxic effect within a chosen target. Allows the Alchemist to far more effectively control all toxins he is in contact with when using Touch of the Malefic Viper. Can be used to cultivate toxins of various forms. Can be used with all compatible types of mana affinities, further altering the effects. This effect is especially effective using your arcane affinity. Vastly increases the potency of transmutations made using Touch of the Malefic Viper at the cost of partly binding them to your soul. Some effects cannot be replicated. Adds an increase to the effectiveness of Touch of the Malefic Viper based on Intelligence and Wisdom. Passively provides 9 Intelligence per level in Heretic-Chosen Alchemist of the Malefic Viper (C-grade variant). May your touch be the catalyst of corruption as you bend the world to your will.
|
|
| 724
|
Palate of the Malefic Viper
|
Legendary
|
| [Palate of the Malefic Viper] ——> [Palate of the Malefic Viper]
|
| The Malefic Viper has honed its venom by devouring myriad toxins and treasures found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins to learn their effects and properties. Further evolved, you can now also learn the properties of herbs while at the same time enjoying a greater benefit from all potions consumed. Natural treasures can be swallowed and refined at an accelerated pace using your current level of Touch of the Malefic Viper (Legendary). If the item is not a toxin, the item will still be refined but at a slower pace. Allows you to learn the properties of any treasure in your stomach as you slowly refine it. Allows the Alchemist to fully consume a swallowed item, destroying it in the process if possible. If the item cannot be destroyed or the result of its destruction is too violent, the Alchemist will suffer a backlash, and the internal space will be damaged. Grants immunity or resistance to most poisons. Passively provides 9 Endurance per level in Heretic-Chosen Alchemist of the Malefic Viper (C-grade variant). Through endless consumption, may your power grow; through gluttony, may your Records expand as you devour the world.
|
|
| 727
|
Arcane Curse Manifestation
|
Ancient
|
|
|
| Allows the Alchemist to condense pure curse energy into objects known as Curse Fragments by stabilizing the volatile curse energy using your arcane affinity and encasing it in stable arcane mana. These Curse Fragments can be used in rituals, as alchemical ingredients, and as catalysts in crafting and transmutation. Curse Fragments cannot be effectively used directly as weapons. Be warned that wielding the power of curses can lead to unexpected results and requires a high level of control. Curse Fragments left unattended may begin to influence the world around them. The quality and amount of curse energy that can be put into Curse Fragments depends on Wisdom and Willpower.
|
|
| 737
|
Brew Potion
|
Uncommon
|
[Brew Potion (Common)] ——> [Brew Potion (Uncommon)]
|
| Craft Elixir
|
Rare
|
[Craft Elixir (Uncommon)] ——> [Craft Elixir (Rare)]
|
| Soul Ritualism of the Heretic-Chosen Alchemist
|
Ancient
|
[Soul Ritualism of the Heretic-Chosen Alchemist (Epic)] ——> [Soul Ritualism of the Heretic-Chosen Alchemist (Ancient)]
|
| 818
|
Sense of the Malefic Viper
|
Legendary
|
| [Sense of the Malefic Viper] --> [Sense of the Malefic Viper]
|
| The Malefic Viper’s greed for natural treasures is neverending; his desire to discover all the world has to offer ceaseless. Gives a passive ability to detect alchemical ingredients and gain an innate understanding of their properties, no matter the detection method used to uncover them. Allows the alchemist to far more easily detect affinities in the environment and detect areas optimal for cultivating herbs. Massively improves your ability to sense all energies you have inflicted other entities with. Allows you to temporarily merge a part of your soul into objects and magical constructs you are in physical contact with during crafting, effectively making it a part of your body. Adds an increase to the effectiveness of Sense of the Malefic Viper based on Perception. All effects of Sense of the Malefic Viper are further improved within the body of the alchemist. Passively provides 9 Perception per level in Heretic-Chosen Alchemist of the Malefic Viper (C-grade variant). May your senses transcend comprehension as you scour the multiverse for all that is rightfully yours, as all truths lay bare before you.
|
|
| 861
|
Chosen's Offering of the Malefic Viper
|
Legendary
|
|
|
| To deliver an offering to your Patron and gain recognition in kind is the greatest honor. Allows the alchemist to make an offer to the Malefic Viper and be granted an Offering Fragment. Based on the value of the Records and energy in the offering, you will be rewarded with a better Offering Fragment. The Offering Fragment contains Records and energy related to the Malefic Viper and can help empower other sources of Records and energy related to the Malefic Viper. All offerings must surpass a certain threshold to be submittable, and out of respect to the Malefic One, there is an internal cooldown of the skill dependent on the value of the Offering Fragment received. Whenever an offering is made, your connection to the Malefic Viper as his Chosen grows. This is his 260 profession skill.
|
|
| 938
|
Wings of the Malefic Viper
|
Legendary
|
| [Wings of the Malefic Viper] --> [Wings of the Malefic Viper] (rarity unchanged)
|
| Sprout wings and take flight, and as the Malefic Viper, refuse to ever find yourself restrained to circumstances against your will. Allows the Alchemist to summon two phantasmal wings to take flight or fight. While active, you can burn the blood within the wings and release potent toxic fumes. The toxicity and effects of the poison are based on Blood of the Malefic Viper. The wings can also be infused with stable arcane energies, using the wings as a medium to create a powerful defensive barrier, benefiting from both your arcane energies and the properties of an empowered Scales of the Malefic Viper. When infused with stable arcane energies, the wings cannot move. The wings count as a phantasmal part of your body and are incredibly receptive to your arcane energies. Allows the Alchemist to further infuse and sacrifice both wings to create an opportunity to escape if in a perilous situation. Doing this makes resummoning the wings impossible for a variable duration, dependent on Agility and the amount of energy infused into the wings upon the sacrifice. Passively provides 9 Agility per level in Heretic-Chosen Alchemist of the Malefic Viper (C-grade variant). May the sight of your wings be the harbinger of death, an impenetrable defense, and instruments of escape to feed another day.
|
|
| 968
|
Scales of the Malefic Viper
|
Legendary
|
| [Scales of the Malefic Viper] --> [Scales of the Malefic Viper] (rarity unchanged)
|
| The Malefic Viper’s scales are the first, and often the only required, line of defense. These scales harken back to the days the Malefic Viper lived as a dragon and retain many of these draconic properties… but the Malefic Viper is far more than just a dragon. Allows the Alchemist of the Malefic Viper to turn parts of his skin into scales, vastly increasing the effect of Toughness and adding a certain damage threshold. All damage below the threshold is nullified. You have further awakened inherent concepts within the scales, making them more durable and allowing you to turn a portion of all damage taken desolate while making your scales poisonous to the touch when they are infused with mana. The scales are legendarily resistant to magic and will store excess mana from any magical attacks that would have otherwise damaged you. If the damage taken by the scales is above the threshold of the scales, take it directly with a portion made desolate or dispersed into your immediate surroundings. Otherwise, this mana will be slowly refined and absorbed using your current level of Palate of the Malefic Viper (Legendary) if possible. Passively provides 9 Toughness per level in Heretic-Chosen Alchemist of the Malefic Viper (C-grade version). May your scales be as perennial as the Malefic One, those foolish enough to touch them waste away, and the very sight of your scales let all know that resistance is futile.
|
|
| 1022
|
Heretic’s Offering of the Malefic Viper
|
Legendary
|
|
|
| To infringe upon the domain of the Malefic Viper and rob the Primordial’s Records is a great achievement. Allows the alchemist to make an offer to the Malefic Viper and be granted an Offering Fragment. Based on the value of the innate Records in the offering, you will be rewarded with a better Offering Fragment. The Offering Fragment contains Records and energy related to the Malefic Viper and can help empower other sources of Records and energy related to the Malefic Viper. All offerings must surpass a certain threshold to be submittable, and to hide your heretical actions from the Malefic One, there is an internal cooldown of the skill dependent on the value of the Offering Fragment received.
|
|
| Divine Bargain of the Malefic Viper
|
Mythical
|
| [Chosen’s Offering of the Malefic Viper] + [Heretic’s Offering of the Malefic Viper]
|
| In your eyes, to make an offering is an act of subservience you refuse to take part in. No, to you, the Malefic One is an equal you deem yourself worthy of bargaining with. Allows the Heretic-Chosen to initiate a Divine Bargain using an entity he wishes to use for negotiation, forcibly creating an equal exchange between himself and the Malefic Viper. Upon successfully performing a Divine Bargain, the Heretic-Chosen will, by default, receive a Malefic Bargaining Fragment but may be granted other benefits based on the nature of the Divine Bargain. Malefic Bargaining Fragments contains Records and energy related to the Malefic Viper and can help empower other sources of Records and energy related to the Malefic Viper. Under certain conditions, the Malefic One can actively take part in the Divine Bargaining. Laws of equivalent exchange must be upheld to a certain standard. All bargained entities must surpass a certain threshold of Records to be submittable. This skill has an internal cooldown based on the nature of the Divine Bargain performed.
|
|
| 1031
|
Pride of the Malefic Viper
|
Legendary
|
| [Pride of the Malefic Viper (Legendary)] --> [Pride of the Malefic Viper (Legendary)]
|
| The arrogance and strong will of the Malefic Viper are known throughout the multiverse, and all of existence is made to quake in fear in his presence. Allows the Alchemist to far more easily force their will upon the world. Significantly increases the effect of all Words of Power spoken. By channeling mana, you can make your presence no longer simply a warning but a weapon to target the psyche of your foes directly, and during this time, forcing your will upon the world in any area affected by your presence becomes even easier than before. As your pride has only grown stronger, you have become able to not only bend mana to your will but deny the presence of any other forms of energy within your rightful domain, increasing resistance to all forms of energy-based attacks when you are infusing your presence with mana. The cost and effect of this is dependent on Willpower and the power of what you are weakening. Your pride increases all resistance to any kind of mind-affecting effects, but be warned that it wanes in despair. All effects of the mental attack increase based on the target’s vulnerability, the nature of your mental attack, and the disparity in Willpower between you and your foe. Passively provides 9 Intelligence per level in Heretic-Chosen Alchemist of the Malefic Viper (C-grade variant). May your will be truth, your pride eternal.
|
|
| 1046
|
Sagacity of the Malefic Viper
|
Mythical
|
| [Sagacity of the Malefic Viper (Legendary)] --> [Sagacity of the Malefic Viper (Mythical)]
|
| The blood of the Malefic One, combined with the teachings of a sage, leads you toward omniscience. Allows the Alchemist to extract knowledge from a fragment of the Malefic Viper’s Records to claim his knowledge as your own. Grants the Alchemist of the Malefic Viper a far better understanding of mana and most affinities. Grants the Alchemist knowledge of a myriad of alchemical ingredients, allowing him to far more easily Identify them. Allows the Alchemist to make creations he does not have the associated crafting skill for (if no associated skill is found, a small bonus to stat effectiveness shall still be provided). You can freely modify and change the displayed information of anything you create, fooling most Identify skills. Knowledge further increases Records infused when crafting. Passively provides 9 Wisdom per level in Alchemist of the Malefic Viper (C-grade variant). May your search for knowledge be as inexhaustible as the Malefic One as you strive to prove yourself worthy of being considered a sage.
|
|
| 1050
|
Anomalous Arcane Soul
|
Mythical
|
| [Anomalous Soul of the Heretic-Chosen (Legendary)] --> [Anomalous Arcane Soul (Mythical)]
|
| Heretic and Chosen. Stability and Destruction. Intelligence and Instinct. You walk a Path of paradoxes, forever maintaining a tight balance as you strive to bring your unique Path toward perfection. Due to your connection to your Patron, your mana will begin to carry faint hints and morcels of the Records of the Malefic Viper when crafting poisons, making each creation more potent at the cost of significantly increased mana expenditure as you forcefully lay claim to these Records. Soul energy floods your vital and inner energies, allowing your soul to remain far more stable even when the body is destroyed or heavily damaged. As a result of your soul successfully mutating to better fit your Path, it can store more energy than regular beings, resulting in every stat point in Wisdom, Vitality, and Endurance increasing your Mana Points, Health Points, and Stamina by 12.5 rather than 10. Immensely increases your capability to convert your energies while reducing loss during the process. Latent potential in your soul has been unlocked, allowing you far more control within your Soulspace. May your soul continue to grow toward eternity as your Path evolves.
Notice: Your skill [Anomalous Arcane Soul (Mythical)] has been moved from Profession Skills to Race Skills on the status menu.
|
|
| 1148
|
Blood of the Malefic Viper
|
Legendary
|
| [Blood of the Malefic Viper (Legendary)] --> [Blood of the Malefic Viper (Legendary)]
|
| The blood of the Malefic Viper is a toxin more deadly than most poisons and the lifeblood of an immortal being. Allows the Alchemist to infuse their blood with energy to stimulate its inherent toxicity, imitating their Patron and even carrying traces of the True Blood of the Malefic One within. The nature of the poison can be determined by the alchemist, limited only by your Records. Allows your blood to carry more energy than usual, including vital energy, passively speeding up regeneration. This effect is further amplified when consuming a health potion or other sources of beneficial vital energy. The blood’s toxicity level is based primarily on Vitality and Wisdom but receives an increase from all physical stats. Increase in natural regeneration based on total health pool. Passively provides 9 Vitality per level in Heretic-Chosen Alchemist of the Malefic Viper (C-grade variant). May your blood be forever the bane of all that wishes you harm, the catalyst of your creations, and that which brings you eternal life.
|
|
| 1149
|
Fangs of the Malefic Viper
|
Legendary
|
| [Fangs of the Malefic Viper (Legendary)] --> [Fangs of the Malefic Viper (Legendary)]
|
| When born, the Viper had limited weapons to fight with, yet it prevailed only with its fangs. Its bites the deliverer of death. As a human, you have integrated these concepts and made them your own, proving that you, too, have fangs. Allows any part of your Soulshape viewed as a weapon to function as fangs, making it possible to excrete venom through them, and passively empowers any toxin upon your fangs. This effect is further amplified when biting with your canines. When baring your fangs, you can accumulate venom to unleash in a devastating Venomburst Strike, inflicting an empowered toxin upon your foe. The potency of all toxins is dependent on Blood of the Malefic Viper. Additionally, all poisons you have crafted or created are significantly more effective when injected directly into the body of your foes. Passively provides 9 Strength per level in Heretic-Chosen Alchemist of the Malefic Viper (C-grade variant). May your fangs be the harbingers of death, a single touch spell certain doom.
|
|
| 1167
|
Heretic-Chosen’s Invocation of the Malefic Viper
|
Mythical
|
|
|
| What’s his is yours, and yours, his. At least that’s how you see things. Allows the Heretic-Chosen to invoke an aspect of the Malefic Viper to temporarily inhabit your body and soul and empower any Malefic Viper Legacy skill of your choosing. If crafting while under the effect of the Malefic Viper’s aspect, the chance of activating Malefic Viper’s Poison is enormously increased. Any skill empowered will become temporarily unavailable and only retain a weakened version of its passive effects after use. Upon embodying the aspect of the Malefic Viper, the empowered Legacy skill will grow increasingly unstable, dependent on exertion. The longer a skill is empowered, the longer it shall become unavailable afterwards. While using this skill, you gradually absorb Records from the Malefic Viper, but in return, you also echo back far more Records than usual to your Patron, equalizing the exchange. When invoking an aspect of the Malefic Viper, the Primordial will know, even if he cannot stop it. Due to the strain this skill puts on your soul and body, it cannot be used in concert with any boosting skills. Through invocation of the Malefic Viper, allow power surpassing your wildest imagination to enter your grasp.
|
|
| 1208
|
Concoct Poison
|
Epic
|
| [Concoct Poison(Rare)] ——> [Concoct Poison(Epic)]
|
| While most focus on the aspect of giving life through their craft, others prefer to take it away. Allows for the concoction of epic rarity poisons and below. Must have suitable materials and equipment in order to create poisons. Adds a noticeable increase to the effectiveness of created poisons based on Wisdom.
|
|
| 1224
|
Palate of the Malefic Viper
|
Mythical
|
| [Palate of the Malefic Viper (Legendary)] --> [Palate of the Malefic Viper (Mythical)]
|
| The Malefic Viper has eternally honed his Path by devouring myriad toxins, treasures, and even the laws of nature found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins and most beneficial alchemical ingredients to learn their effects and properties while even enjoying a greater benefit from all potions consumed. Natural treasures can be swallowed and refined at an accelerated pace using your current level of Touch of the Malefic Viper (Legendary). If the item is not a toxin, it will still be refined, but at a slower pace. Allows you to learn the properties of any treasure in your stomach as you slowly refine it. Allows the Alchemist to fully consume a swallowed item, destroying it in the process if possible. If the item cannot be destroyed or the result of its destruction is too violent, the Alchemist will suffer a backlash, and the internal space may be damaged. Additionally, the alchemist can swallow energies and concepts from the surrounding area to fill his internal stomach, allowing the alchemist to affect the environment within. Swallowed items will slowly absorb compatible Records and concepts that occupy the internal space, empowering them further and allowing them to improve or even evolve. Concepts and energies that have been swallowed will slowly be absorbed or disappear over time. Grants immunity or resistance to most poisons. Passively provides 9 Endurance per level in Heretic-Chosen Alchemist of the Malefic Viper (C-grade variant). Through endless consumption, may your power grow; through gluttony, may your Records and knowledge expand as you devour the world.
|
|
| 1264
|
Alchemical Flame
|
Mythical
|
| [Alchemical Flame (Common)] --> [Alchemical Flame (Mythical)]
|
| Any good alchemist has a capable Soulflame, and you? You aim to be among the best. Allows the alchemist to create an Alchemical Flame carrying the properties of a Supreme Arcane Soulflame. The Arcane Soulflame is a paradoxical flame, capable of displaying both pure destruction and absolute stability. Control and usage of the Arcane Soulflame are dependent on the abilities of the alchemist. Adds a significant increase to the effectiveness of Alchemical Flame based on Wisdom.
|
|
Primeval Alchemist of Malefic Origins
|
1272
|
|
|
| Skill Rarity Adjustment
|
- [Arcane Curse Manifestation (Ancient)] --> [Arcane Curse Manifestation (Epic)]
|
|
| 1275
|
Malefic Viper’s Poison
|
Legendary
|
| [Malefic Viper’s Poison] ——> [Malefic Viper’s Poison]
|
The Malefic Viper stalks its prey and needs only to strike once as venom devours its prey. Increases the potency of all crafted poisons. Grants the ability to craft a poison with a rarity above that of your Concoct Poison skill if certain conditions are met. The poison may at most be upgraded to the rarity of the Malefic Viper’s Poison skill (Epic --> Legendary). Allows poison not to lose efficiency for a long period of time after being applied to a weapon.
|
|
| 1275
|
Primeval Path of Malefic Origins
|
Unique
|
| Path of the Heretic-Chosen (Unique)] ——> [Primeval Path of Malefic Origins (Unique)]
|
A unique path between the Primordial known as the Malefic Viper and his Chosen, Jake Thayne. Allows you to experience Records related to the Path of the Malefic Viper, relying on your current insights and direct connection as a Chosen of the Malefic Viper. Focusing on any Malefic Viper Legacy skill, event, or people related to the Malefic Viper’s Origin will allow you to peer into the True Records of the past as you journey through time, space, and reality to experience history firsthand. Limitations on Record Fragment selection may apply. Be warned that gains are not guaranteed, and while the journey cannot harm you directly, the journey may cause harm or have lasting effects – a risk you willingly take as you seek to uncover mysteries of the past. May you walk with confidence as you unwind the threads of the unknown, seeking power through discovery and enlightenment. Gains 1 use every 20 levels. Any skill, event, or person can be chosen only once. Current uses remaining: 0
|
|
| 1275
|
Lesser Primeval Energy Manipulation
|
Unique
|
|
|
The Path of a Primeval Alchemist is one never walked before, not because no one has ever wanted to, but because no one ever had the qualifications. You uniquely do, having access to Primeval Origin Energy. Allows the Primeval Alchemist to create and control an inferior version of Primeval Origin Energy known as Lesser Primeval Energy. This energy is far less potent than Primeval Origin Energy, but also significantly easier to control and manipulate, at a fraction of the cost. Using this energy in alchemical creations has unknown effects, allowing you to explore and uncover aspects of your innate abilities. Creating items using Lesser Primeval Energy has an extremely high chance of making them Soulbound. Adds a noticeable increase to the potency of Lesser Primeval Energy based on all stats. Adds a noticeable increase to the effectiveness of Willpower, Perception, and Wisdom when using Leser Primeval Energy Manipulation.
|
|
| 1286
|
Primeval Alchemist’s Purification
|
Mythical
|
| [Alchemist’s Purification (Inferior)] ——> [Primeval Alchemist’s Purification (Mythical)]
|
For the Primeval Alchemist of Malefic Origins to display his true potential, he needs proper ingredients to work with. Something that cannot merely be found, hence, he must purify and refine them himself. Attempt to purify and refine any alchemical ingredient through the use of Lesser Primeval Energy and arcane energy. This purification can remove unwanted properties from a component by transforming them into fuel, thereby enhancing desired properties. Lesser Primeval Energy will further enhance desired properties, while arcane energy will ensure stability; however, be warned that this type of purification is still inherently unstable. Caution is advised. Must have suitable ingredients and materials. Primeval Alchemist’s Purification requires the use of Lesser Primeval Energy, and can, in rare cases, be amplified using certain catalysts. Adds a noticeable increase to the effectiveness and chance of success of attempted purifications based on Willpower, Wisdom, and Perception.
|
|
| 1399
|
Pride of the Malefic Viper
|
Mythical
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| [Pride of the Malefic Viper (Legendary)] --> [Pride of the Malefic Viper (Mythical)]
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The endless pride of the Malefic Viper is legendary throughout the multiverse, and as you further comprehend his Origin, so will yours be. Significantly increases the effect of all Words of Power spoken. By challenging your mana and Willpower, impose your presence upon the world, granting you greater control of all energies while allowing you to attack the psyche of those within. Within your presence, all unwanted energies are denied and must overcome your will to affect you. The cost and effect of this are dependent on Willpower and the power of what you are attempting to deny. Your pride increases all resistance to any kind of mind-affecting effects, and allows you to fight back when anyone dares attempt to impose their will upon you directly, but be warned that all resistance wanes in despair. All effects of the mental attack increase based on the target’s vulnerability, the nature of your mental attack, and the disparity in Willpower between you and your foe. Passively provides 27 Willpower per level in Primeval Alchemist of Malefic Origin. May your will be truth, your pride eternal.
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