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The Primal Hunter

Jake's Profession Skill Selections

Spoilers ahead: this article covers the full story.

Article contents
  1. Level 5 Profession Skill Selection
  2. Level 10 Profession Skill Selections
  3. Level 15 Profession Skill Selections
  4. Level 20 Profession Skill Selections
  5. Level 30 Profession Skill Selections
  6. Level 40 Profession Skill Selections
  7. Level 50 Profession Skill Selections
  8. Level 60 Profession Skill Selections
  9. Level 70 Profession Skill Selections
  10. Level 80 Profession Skill Selections
  11. Level 90 Profession Skill Selections
  12. Level 120 Profession Skill Selections
  13. Level 140 Profession Skill Selections
  14. Level 160 Profession Skill Selections
  15. Level 180 Profession Skill Selections
  16. Level 230 Profession Skill Selections
  17. Level 260 Profession Skill Selections
  18. Level 290 Profession Skill Selections
  19. Level 320 Profession Skill Selections
  20. References

This page is dedicated to the Skill Selection's made for Jake Thayne’s Profession.

Level 5 Profession Skill Selection

Level 5 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Pill Consolidation Inferior The path of alchemy is diverse and methods aplenty, potion brewing but one of the major paths, another being pill consolidation. Pills come in many forms, but most have the purpose of empowering the one who consumes it, both temporarily and permanently. Must have suitable materials and equipment in order to create pills. Adds a minor increase to the effectiveness of produced pills based on wisdom.
Geology Inferior Grants knowledge of minerals and other similar natural treasures found throughout the multiverse. These natural treasures can be combined with other materials to amplify or bring forth strong magical effects. An alchemist must be able to distinguish the magical rock from the mundane gravel after all.
Metallurgy Inferior Grants knowledge of metallic materials and substances found throughout the multiverse. Many types of rare and powerful metals are found throughout the multiverse and can be combined with other material to amplify or bring forth powerful magical effects, not limited only to alchemical products.
Sense Herb Common Gives a passive ability to detect herbs and a rough feeling of their properties. An alchemist must be able to find the materials to craft his products after all. Adds a minor increase to the effectiveness of Sense Herb based on perception.
Sense Poison Uncommon Gives a passive ability to detect poisonous substances and their toxicity level. An alchemist must be able to find the materials to craft his products after all. Adds a minor increase to the effectiveness of Sense Poison based on perception.
Palate of the Malefic Viper Rare The Malefic Viper has honed its venom by devouring myriad toxins found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins to learn their effects and properties. Grants the alchemist immunity or resistance to most low-level poisons. Through consumption, may your power grow, through gluttony may your Records expand.


Skill Selected: [Palate of the Malefic Viper (Rare)][1]

Level 10 Profession Skill Selections

Level 10 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Transmute Inferior Transmutation is an ancient art used by alchemists since the beginning of time. Allows for the alchemist to attempt to transmute types of metal into ones of greater value. Must have suitable materials. Transmute does not require any additional tools or equipment, but the skill’s effect can be amplified using certain catalysts. Adds a minor increase to the effectiveness of Transmute based on wisdom.
Graft Plant Common Sometimes, two plants are greater than the sum of their parts, and the perfect plant may be created, not found. Grants the ability to graft plants. Plants must be compatible. Must have suitable ingredients and equipment to facilitate the grafting of plants. Adds a minor increase to the effectiveness of Graft Plant based on wisdom.
Alchemist’s Purification Common Attempt to purify any alchemical ingredient. Purification can help remove unwanted properties from a component, making the finished mixture purer. Must have suitable ingredients. Must have suitable materials. Purification does not require any additional tools or equipment, but the skill’s effect can be amplified using certain catalysts. Adds a minor increase to the effectiveness of Alchemist’s Purification based on wisdom.
Germinate Herb Common Germinate a herb, allowing it to grow faster and increase its quality. Germinate Herb enables the alchemist not to wait the many years usually required for the necessary herb to mature. Germinate herb does not require any additional tools or equipment, but the skill’s effect can be amplified using certain catalysts. Adds a minor increase to the effectiveness of Germinate Herb based on wisdom.
Cultivate Toxin Uncommon Cultivate the desired toxic ingredient, allowing it to amplify its deadly toxins. On poisonous plants, this skill will also enable said plants to grow faster and increase their quality. Cultivate Toxin does not require any additional tools or equipment, but the skill’s effect can be amplified using certain catalysts. Adds a minor increase to the effectiveness of Cultivate Toxin based on wisdom.


Skill Selected: [Cultivate Toxin (Uncommon)][2]

Level 15 Profession Skill Selections

Level 15 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Sense Poison Uncommon Gives a passive ability to detect poisonous substances and their toxicity level. An alchemist must be able to find the materials to craft his products after all. Adds a minor increase to the effectiveness of Sense Poison based on perception.


Skill Selected: [Sense Poison (Uncommon)][3]

Level 20 Profession Skill Selections

Level 20 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Alchemist’s Purification Common Attempt to purify any alchemical ingredient. Purification can help remove unwanted properties from a component, making the finished mixture purer. Must have suitable ingredients. Must have suitable materials. Purification does not require any additional tools or equipment, but the skill’s effect can be amplified using certain catalysts. Adds a minor increase to the effectiveness of Alchemist’s Purification based on wisdom.


Skill Selected: [Alchemist’s Purification (Common)][3]

Level 30 Profession Skill Selections

Level 30 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Preach Uncommon As a humble servant, the will of your Patron is your privilege to spread. Allows the alchemist to spread the sacred words of the Malefic Viper. Makes the alchemist appear more trustworthy when speaking to others about the Malefic Viper. May his word be law. Adds a minor increase to the effectiveness of Preach based on willpower.
Sense Herb Common Gives a passive ability to detect herbs and a rough feeling of their properties. An alchemist must be able to find the materials to craft his products after all. Adds a minor increase to the effectiveness of Sense Herb based on perception.


Skill Selected: [Sense Herb (Common)][4]

Level 40 Profession Skill Selections

Level 40 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Blood of the Malefic Viper Epic The blood of the Malefic Viper is a toxin more deadly than most poisons. Allows the Prodigious Alchemist of the Malefic Viper to turn their blood poisonous, imitating their Patron. The blood can be used as an ingredient in alchemy and as a deadly weapon against your foes. The nature of the poison is determined based on the Records of the Alchemist. The blood’s toxicity level is based primarily on vitality and wisdom but receives an increase from all physical stats.


Skill Selected: [Blood of the Malefic Viper (Epic)][4]

Level 50 Profession Skill Selections

Level 50 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Spectral Hand Common Sometimes, all you need is an extra hand. Summon a hand of mana able to interact with and hold physical objects. The hand is weak and lacking in dexterity, making it unsuitable for strenuous activities. Adds a minor bonus to the effect of wisdom when using Spectral Hand
Distill Powder Uncommon Poison can come in many forms and is far from limited to a liquid. Allows the Prodigious Alchemist of the Malefic Viper to distill a concocted poison, making a powder that holds similar effects. If the powder is burned, release the poisonous product into the air. The effect and nature of the poison are dependent on the poison distilled. Adds a small bonus to the effect of wisdom when using Distill Powder.
Brew Flask Uncommon For when you need that little extra push to win the battle. Allows the Prodigious Alchemist of the Malefic Viper to craft flasks which provide temporary bonuses. The nature, magnitude, and duration of the flasks vary based on the material used. Adds a minor increase to the effectiveness of created flasks based on wisdom.
Scales of the Malefic Viper Ancient The Malefic Viper’s scales are the first, and often the only required, line of defense. Allows the Prodigious Alchemist of the Malefic Viper to turn parts of his skin into scales, vastly increasing the effect of toughness and adding a certain damage threshold. All damage below the threshold is nullified. The scales are exceptionally resistant to magic, allowing the alchemist to handle toxic substances better. Passively provides 1 toughness per level in any profession related to the Malefic Viper. May you continue down your path, o chosen of the Malefic One.


Skill Selected: [Scales of the Malefic Viper (Ancient)][5]

Level 60 Profession Skill Selections

Level 60 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Offering Common Offer an item to your chosen god, allowing them to better hear your pleas for a short period.
Ritualism of the Malefic Viper Rare To do a ritual is to pay tribute. To give your life for the Malefic One, an honor. Grants the Alchemist knowledge of different rituals pertaining to the Malefic Viper. The ritual’s effect is based on the nature of the ritual performed and the materials used during the ritual. Stat bonuses are applied according to the nature of the ritual performed.
Methodology of Duskleaf Epic Taught by a god who stands at the pinnacle of alchemy, you have begun to understand his methodology. Grants the alchemist a fragment of the knowledge of the god Duskleaf, increases your understanding of alchemy and mana, as well as overall control-techniques during all concoctions or brewings. Allows the Alchemist to make creations he does not have the associated crafting skill for. (does not receive stat effectiveness bonuses without associated skill).
Dark Beacon of the Malefic Viper Epic As the holder of a True Blessing of the Malefic Viper, you’re his champion among the mortals. Allows the Alchemist to channel the aura of the Malefic Viper to more easily subdue others. Allows the Alchemist to guide others towards the path of the Malefic Viper. Forcefully or otherwise. Skill effect is based on wisdom and willpower. The larger disparity between your power and your targets, the larger the effect.
Sagacity of the Malefic Viper Ancient To hold just a fragment of the wisdom of a Primordial is more than most ever achieve. Much less to be personally taught that knowledge directly by the god himself. Allows the Alchemist to peek into a fragment of the Malefic Viper’s Records to seek his knowledge. Grants the Alchemist of the Malefic Viper far better understanding of mana and of most affinities. Allows the Alchemist to make creations he does not have the associated crafting skill for (does not receive stat effectiveness bonuses without associated skill). Passively provides 1 Wisdom per level in Alchemist of the Malefic Viper. May your search for knowledge be as inexhaustible as the Malefic One.


Skill Selected: [Sagacity of the Malefic Viper (Ancient)][6]

Level 70 Profession Skill Selections

Level 70 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Wings of the Malefic Viper Ancient Refusing to remain earthbound, the Malefic Viper sprung wings to devour the skies. You too refuse to be earthbound. Allows the Alchemist to summon two phantasmal wings and take flight. While active, you can burn the blood within the wings and release potent toxic fumes. The toxicity and effect of the poison are based on Blood of the Malefic Viper. Toughness and maneuverability of the wings and speed are based primarily on agility but receive a bonus from all physical stats. The wings count as part of your body for all relevant skills. Passively provides 1 Agility per level in Prodigious Alchemist of the Malefic Viper. May the sight of your wings be the harbinger of death.
Fang of the Malefic Viper Ancient When born, the Viper had little weapons to fight with, yet it prevailed only with its fangs. Its bites the deliverer of death. As a human, you have taken inspiration and learned to apply the same concept. Allows the Alchemist to coat his teeth in deadly venom, sharing all the same effects as Blood of the Malefic Viper in an empowered state. Additionally, all poisons you have crafted or created are significantly more effective when injected directly into the body of your foes. Passively provides 1 Strength per level in Prodigious Alchemist of the Malefic Viper. May you bring death in a single strike.
Pride of the Malefic Viper Ancient The arrogance and strong will of the Malefic Viper is known throughout the multiverse. Now, you have learned to take after him, your own pride now a tangible weapon. Allows the Alchemist to force their will upon the world far more easily. Significantly increases the effect of all Words of Power spoken. Your pride increases all resistance to any kind of mind-affecting effects but be warned that it wanes in despair. Passively provides 1 Willpower per level in Prodigious Alchemist of the Malefic Viper. May your will be truth, your pride eternal.


Skill Selected: [Wings of the Malefic Viper (Ancient)][7]

Level 80 Profession Skill Selections

Level 80 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Pride of the Malefic Viper Ancient The arrogance and strong will of the Malefic Viper is known throughout the multiverse. Now, you have learned to take after him, your own pride now a tangible weapon. Allows the Alchemist to force their will upon the world far more easily. Significantly increases the effect of all Words of Power spoken. Your pride increases all resistance to any kind of mind-affecting effects but be warned that it wanes in despair. Passively provides 1 Willpower per level in Prodigious Alchemist of the Malefic Viper. May your will be truth, your pride eternal.


Skill Selected: [Pride of the Malefic Viper (Ancient)][8]

Level 90 Profession Skill Selections

Level 90 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Fangs of the Malefic Viper Ancient When born, the Viper had limited weapons to fight with, yet it prevailed only with its fangs. Its bites the deliverer of death. As a human, you have taken inspiration and learned to apply the same concept. Allows the Alchemist to coat his teeth in deadly venom, sharing all the same effects as Blood of the Malefic Viper in an empowered state. Additionally, all poisons you have crafted or created are significantly more effective when injected directly into the body of your foes. Passively provides 1 Strength per level in Prodigious Alchemist of the Malefic Viper. May you bring death in a single strike.


Skill Selected: [Fangs of the Malefic Viper (Ancient)][9]

Level 120 Profession Skill Selections

Level 120 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Transmute Rare Attempt to transmute any object into one of greater value. Transmutation is an ancient art used by alchemists since the beginning of time. Must have suitable materials. Transmute does not require any additional tools or equipment, but the skill’s effect can be amplified with the use of certain catalysts. Adds a small increase to the effectiveness and chance of success of attempted transmutations based on Wisdom.
Refine Core Rare Cores from beasts or many other types of monsters are one of the most numerous kinds of treasures in the world, but does that mean one must simply accept their current state? Allows the alchemist to refine cores and empower the Records within. Refined cores will, in most cases, be more effective, and you can also choose to amplify specific effects. Adds a small increase to the effectiveness of Refine Core based on Wisdom, Willpower, and Intelligence.
Arcane Alchemist’s Purification Epic Your skill has evolved, and by deploying your arcane, you can stabilize the existing properties and destroy the unwanted. Attempt to purify any alchemical ingredient and reduce it to its most basic state while stabilizing it, or use Arcane Purification to eliminate unwanted properties from an ingredient, making it purer. Must have suitable ingredients. Purification does not require any additional tools or equipment, but the skill’s effect can be amplified with the use of certain catalysts. Adds a minor increase to the effectiveness and chance of success of attempted purifications based on Wisdom and Intelligence.

WARNING: This skill is unlocked by and will serve as an upgrade to your Alchemist’s Purification.

Heretical Ritualism of the Malefic Viper Ancient Claim power without reverence, sacrifice to none but your own will, and-
Legacy Teachings of the Heretic-Chosen Alchemist Legendary To be taught by a Chosen is an honor most would embrace wholeheartedly. To be taught by a heretic a crime most would shun away from. But to be taught by a Heretic-Chosen is to learn both the endorsed and the unorthodox heretical knowledge at once. A true paradox you can now pass unto others. Allows you to far more easily convey knowledge of alchemy and your path to others, and your teachings will have a larger impact on the paths of others. Allows those who listen to your teachings to earn experience and Records and reward you for their progress. The time to pass down your Legacy and your Records begins now, as you spread your unique path. Adds a noticeable increase to the effectiveness of Legacy Teachings of the Heretic-Chosen Alchemist based on Wisdom and Willpower.


Skill Selected: [Legacy Teachings of the Heretic-Chosen Alchemist (Legendary)][10]

Level 140 Profession Skill Selections

Level 140 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Condense Curse Marble Uncommon Make the intangible powers of curses material as you forcefully condense their energy into a physical shape. Allows the alchemist to create Curse Marbles of curse energy. Must be able to fully control the curse energy in order to condense it into a curse marble. Be aware that based on the nature of the curse, it may be harder to restrain and keep sealed within the marble. Adds a minor increase to the effectiveness of Condense Curse Marble based on Willpower
Distill Powder Rare Sometimes, poison can be more than a liquid. Perhaps it is in the air itself. Allows the alchemist to distill a concocted poison, creating powder with similar effects. Mixing the powder of different distilled poisons will work synergistically if possible. If the powder is burned, release the poisonous effect into the air. The poison powder’s effects and nature depend on the poison distilled and potentially powder-mixes. Adds an increase to the effect of the powder based on Wisdom.
Soul Ritualism of the Heretic-Chosen Alchemist Ancient As a master of your own path, the power of your Soulspace and authority of self is unquestionable. Grants knowledge of and allows the Heretic-Chosen Alchemist to perform rituals pertaining to the soul. Soul Rituals must be performed both within the Soulspace and the real world. As a forger of your own path, Records infused during any soul ritual will hold more weight. Effects of the ritual are based on the nature of the ritual performed as well as the materials used during the ritual. All rituals will scale with Willpower in addition to other stat bonuses applied according to the nature of the ritual performed.
Supreme Curse Assimilation Legendary To others, a curse is a restriction and a demerit, but to you, it is merely another method to grow your own power. Embrace them as they embrace you. Allows the Heretic-Chosen Alchemist of the Malefic Viper to assimilate curses with his soul, gaining far more control of the curse energy related to any curse assimilated. Increases the potency and effect of all curses wielded by the alchemist when infused into Soulbound items. Allows the alchemist to consume curses to rejuvenate himself. Strengthens the bond between the alchemist and assimilated curses, allowing either part to affect the other more effectively
Curse Attunement Unique You have shown yourself able to control and remain dominant over the harsh emotional energy of curses, allowing you to far more easily manipulate it. Transform a portion of your mana, health, and stamina to permanently become curse energy, empowering and reducing the cost of all curse-related skills and abilities. This energy intrinsically feeds off and amplifies emotions while often doing soul damage to your target. Also allows the user to more transform all other energy sources into pure curse energy far more easily.


Skill Selected: [Soul Ritualism of the Heretic-Chosen Alchemist (Ancient)][11]

Level 160 Profession Skill Selections

Level 160 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Advanced Core Manipulation Ancient To touch upon a core of pure energy and Records is to touch upon the broken shell of a soul. Allows the alchemist to far more easily manipulate cores and the Records within the broken soul shells with the goal of refining them. Refined cores will, in most cases, be more effective, and you can also choose to amplify certain effects. Having taken it further, you have learned that the layers of souls can be malleable in some circumstances, and applying this knowledge, you have learned to fuse cores containing similar Records and even change their nature in some circumstances as your own soul influences the core. Adds an increase to the effectiveness of Advanced Core Manipulation based on Wisdom and Willpower.


Skill Selected: [Advanced Core Manipulation (Ancient)][12]

Level 180 Profession Skill Selections

Level 180 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Anomalous Soul of the Heretic-Chosen Legendary Heresy and orthodoxy united in one body, power claimed from both. To be both a Chosen and a Heretic requires not only mental deviancy but a truly anomalous soul to reconcile opposing concepts. A soul that only grows more unique as you walk further on your Path as a HereticChosen. Due to your connection to your Patron, your mana will begin to carry faint hints and morcels of the Records of the Malefic Viper when crafting poisons, making each creation more potent. Due to your identity as a heretic, this is not granted but taken, resulting in significantly increased mana expenditure during this process. As your soul mutates, so does it get empowered, allowing it to break convention. Going forward, every stat point in Wisdom increases your Mana Points by 12.5 rather than 10. May your very existence become an anomaly that shuns normalcy for power as you continue paving your own Path as a Heretic-Chosen. Note that this skill results in a permanent change. Losing your status as a HereticChosen or your profession will make the skill further mutate and transition into a race skill.


Skill Selected: [Anomalous Soul of the Heretic-Chosen (Legendary)][13]

Level 230 Profession Skill Selections

Level 230 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Conjure Virtual Mind Epic What is better than one mind? Two. Create a simulation of your mind that can think autonomously and develop ideas. This will be a clone of your mind and thus still be limited by your current Records. Can only exist within your Soulspace and cannot directly influence anything around it or manipulate any energy. All information between you and your virtual mind must be relayed orally or telepathically. The duration of the virtual mind and its level of sophistication are determined by Wisdom, Willpower, and Intelligence.
Arcane Alchemist’s Grand Purification Epic Embrace your arcane affinity as you stabilize what properties you desire and destroy the unwanted. Attempt to purify any alchemical ingredient, reducing it to its most basic state while ensuring its stability. Arcane purification can help destroy unwanted properties from an ingredient, making it purer. Must have suitable ingredients. Purification does not require any additional tools or equipment, but the skill’s effect can be amplified with the use of certain catalysts. Adds a small increase to the effectiveness and chance of success of attempted purifications based on Wisdom and Intelligence.

WARNING: This skill is unlocked by and will serve as an upgrade to your Alchemist’s Purification.

Arcane Curse Manifestation Ancient Allows the Alchemist to condense pure curse energy into objects known as Curse Fragments by stabilizing the volatile curse energy using your arcane affinity and encasing it in stable arcane mana. These Curse Fragments can be used in rituals, as alchemical ingredients, and as catalysts in crafting and transmutation. Curse Fragments cannot be effectively used directly as weapons. Be warned that wielding the power of curses can lead to unexpected results and requires a high level of control. Curse Fragments left unattended may begin to influence the world around them. The quality and amount of curse energy that can be put into Curse Fragments depends on Wisdom and Willpower.
Malefic Plague Theory Legendary To kill an enemy, you use poison; to destroy a world, you deploy a plague. Allows the Alchemist to research and potentially create plagues of various natures. Plagues are incredibly complex self-replicating toxins that can spread independently of the creator by taking root in each infected target and using them as carriers. Do be warned that plagues can mutate and are incredibly difficult to control; thus, incredible caution and patience is advised when working on them. Malefic properties linger in all plagues you create, making them more potent and allowing them to spread faster. Stat bonuses are dependent on the nature of the plague.
Hallowed Shroud of the Heretic-Chosen Mythical To follow the Path of one who is blessed, yet a heretic, is an audacious and auspicious one, but there is safety to be found for those who follow the Heretic-Chosen of the Malefic Viper. Your very presence as a Heretic-Chosen helps protect those around you who follow a similar Path, hiding their identities as heretics by masking them as blessed instead. All those hidden under your shroud also experience a growth in Records gained related to the Path of the Heretic-Blessed. This skill partly borrows Records from your Shroud of the Primordial skill, making it work even against beings of divine nature. The shroud has no effective range but covers everyone who follows you regardless of where they are. Walk with confidence and spread your Path as all those who follow in your footsteps are protected by your Hallowed Shroud. The effectiveness of Hallowed Shroud of the Heretic-Chosen is improved by Wisdom and Willpower.


Skill Selected: [Arcane Curse Manifestation (Ancient)][14]

Level 260 Profession Skill Selections

Level 260 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Fortifying Curse Toxin Theory Uncommon ???
Acid Chemistry Theory Rare ???
Advanced Arcane Sealing Ancient Protect what is yours, and should anyone try to rob you, leave them with nothing. Allows the alchemist to create a seal of arcane magic to cover an object or several objects at once. While the object is sealed, energy leakage is nearly entirely eliminated due to the stable arcane mana. The sealed object will be hidden from nearly all senses and be unaffected by all outside sources. Should anyone try to forcibly destroy the seal, the arcane mana will turn destructive and damage or destroy the sealed object as well as itself. Sealed items can only be unsealed by those possessing the arcane affinity of the hunter. The effectiveness of Advanced Arcane Sealing is improved by Wisdom, Intelligence, and Willpower.
Chosen's Offering of the Malefic Viper Legendary To deliver an offering to your Patron and gain recognition in kind is the greatest honor. Allows the alchemist to make an offer to the Malefic Viper and be granted an Offering Fragment. Based on the value of the Records and energy in the offering, you will be rewarded with a better Offering Fragment. The Offering Fragment contains Records and energy related to the Malefic Viper and can help empower other sources of Records and energy related to the Malefic Viper. All offerings must surpass a certain threshold to be submittable, and out of respect to the Malefic One, there is an internal cooldown of the skill dependent on the value of the Offering Fragment received. Whenever an offering is made, your connection to the Malefic Viper as his Chosen grows.
Heretic’s Offering of the Malefic Viper Legendary To infringe upon the domain of the Malefic Viper and rob the Primordials Records is a great achievement. Allows the alchemist to make an offer to the Malefic Viper and be granted an Offering Fragment. Based on the value of the Records and energy in the offering, you will be rewarded with a better Offering Fragment. The Offering Fragment contains Records and energy related to the Malefic Viper and can help empower other sources of Records and energy related to the Malefic Viper. All offerings must surpass a certain threshold to be submittable, and to hide your heretical actions from the Malefic One, there is an internal cooldown of the skill dependent on the value of the Offering Fragment received. Whenever an offering is made, your status as a Heretic of the Malefic Viper grows.


Skill Selected: [Chosen's Offering of the Malefic Viper (Legendary)][15]

Level 290 Profession Skill Selections

Level 290 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Heretic’s Offering of the Malefic Viper Legendary To infringe upon the domain of the Malefic Viper and rob the Primordials Records is a great achievement. Allows the alchemist to make an offer to the Malefic Viper and be granted an Offering Fragment. Based on the value of the Records and energy in the offering, you will be rewarded with a better Offering Fragment. The Offering Fragment contains Records and energy related to the Malefic Viper and can help empower other sources of Records and energy related to the Malefic Viper. All offerings must surpass a certain threshold to be submittable, and to hide your heretical actions from the Malefic One, there is an internal cooldown of the skill dependent on the value of the Offering Fragment received. Whenever an offering is made, your status as a Heretic of the Malefic Viper grows.


Skill Selected: [Heretic’s Offering of the Malefic Viper (Legendary)][16]

Level 320 Profession Skill Selections

Level 320 Profession Skill Selection
Skill Name Skill Rarity Skill Description
Arcane Alchemist’s Supreme Purification Ancient Through the boundless power of your arcane affinity, stabilize all that you desire and destroy the unwanted as you refuse for any alchemical ingredient to be less than perfect. Attempt to purify any alchemical ingredient, reducing it to its most basic state while ensuring its stability. Arcane purification can also help destroy unwanted properties from an ingredient, making it purer. Must have suitable ingredients. Purification does not require any additional tools or equipment, but the skill’s effect can be amplified with the use of certain catalysts. Adds a notable increase to the effectiveness and chance of success of attempted purifications based on Wisdom and Intelligence.

WARNING: This skill is unlocked by and will serve as an upgrade to your Alchemist’s Purification.

Life Formation Theory of the Pantheon of Life Legendary What alchemist does not desire their own garden full of life? Now, you have the tools to create one that’ll earn you the envy of other alchemists. Allows the alchemist to create formations that foster a domain of life suitable for all living things to thrive within. Perhaps life can even appear naturally inside the domain. Relying on powerful concepts gleaned from the depths of the Pantheon of Life itself, you find yourself capable of creating domains containing an incredibly high conceptual level that will only increase as you grow more powerful and begin to understand more of what you’ve seen. These formations are primarily designed to be placed down, but can also be inscribed into items. The effectiveness of Life Formation Theory of the Pantheon of Life is determined by Vitality, Wisdom, and Willpower. Embrace the wonders of life and be an advocate for all living things.
Palate of the Malefic Viper Legendary The Malefic Viper has honed its venom by devouring myriad toxins and treasures found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins to learn their effects and properties. Further evolved, you can now also learn the properties of herbs while at the same time enjoying a greater benefit from all potions consumed. Natural treasures can be swallowed and refined at an accelerated pace using your current level of Touch of the Malefic Viper (Legendary). If the item is not a toxin, the item will still be refined but at a slower pace. Allows you to learn the properties of any treasure in your stomach as you slowly refine it. Allows the Alchemist to fully consume a swallowed item, destroying it in the process, if possible. If the item cannot be destroyed or the result of its destruction is too violent, the Alchemist will suffer a backlash, and the internal space will be damaged. Grants immunity or resistance to most poisons. Passively provides 9 Endurance per level in Heretic-Chosen Alchemist of the Malefic Viper (Cgrade variant). Through endless consumption, may your power grow; through gluttony, may your Records expand as you devour the world.

NOTICE: Selecting this skill will fully restore the Palate of the Malefic Viper skill to its uncorrupted state.

Chosen Alchemist’s Prayer of the Malefic Viper Mythical Pray, and he shall answer. Allows the Chosen of the Malefic Viper to offer a prayer to his Patron while performing any alchemical task to summon aspects of the Malefic Viper down upon themselves. Embrace your Patron and have his intent and boundless knowledge subtly guide your actions, resulting in a far greater success rate while crafting, and especially when trying to create something new. As the aspect of the Malefic Viper fills your body, you will remain in full control but be in a constant state of receiving instinctual knowledge provided to you by your Patron. While in this state, the chance of Malefic Viper’s Poison activating is enormously increased. This skill only works as long as the Malefic Viper answers your prayer, and due to sharing the achievement of success with your Patron, any successful crafts incur an experience point penalty. Embodying the aspect of the Malefic Viper rapidly drains all resources, and because of the toll it has on your soul, it must be used sparingly. Instinctual knowledge provided is limited by the knowledge of the Malefic Viper. This skill cannot be used in combat. Through prayer, may your wildest imagination become reality.
Heretic-Chosen’s Invocation of the Malefic Viper Mythical What’s his is yours, and yours, his. At least that’s how you see things. Allows the Heretic-Chosen to invoke an aspect of the Malefic Viper to temporarily inhabit your body and soul and empower any Malefic Viper Legacy skill of your choosing. If crafting while under the effect of the Malefic Viper’s aspect, the chance of activating Malefic Viper’s Poison is enormously increased. Any skill empowered will become temporarily unavailable and only retain a weakened version of its passive effects after use. Upon embodying the aspect of the Malefic Viper, the empowered Legacy skill will grow increasingly unstable, dependent on exertion. The longer a skill is empowered, the longer it shall become unavailable afterwards. While using this skill, you gradually absorb Records from the Malefic Viper, but in return, you also echo back far more Records than usual to your Patron, equalizing the exchange. When invoking an aspect of the Malefic Viper, the Primordial will know, even if he cannot stop it. Due to the strain this skill puts on your soul and body, it cannot be used in concert with any boosting skills. Through invocation of the Malefic Viper, allow power surpassing your wildest imagination to enter your grasp.


Skill Selected: [Heretic-Chosen’s Invocation of the Malefic Viper (Mythical)][17]

References

  1. ↑ Book 1 Chapter 24, (Palate of the Malefic Viper) - Chapter 24
  2. ↑ Book 1 Chapter 26, (More Skills!) - Chapter 26
  3. ↑ 3.0 3.1 Book 1 Chapter 30, (Preparations for Evolution) - Chapter 30
  4. ↑ 4.0 4.1 Book 1 Chapter 35, (Blood of the Malefic Viper) - Chapter 35
  5. ↑ Book 2 Chapter 2, (Scales of the Malefic Viper) - Chapter 75
  6. ↑ Book 2 Chapter 48, (You know, I'm something of a sage myself) - Chapter 121
  7. ↑ Book 2 Chapter 62, (First World Problems) - Chapter 135
  8. ↑ Book 3 Chapter 44, (Methods of Improvement) -Chapter 181
  9. ↑ Book 3 Chapter 50, (Sylphian) - Chapter 187
  10. ↑ Book 4 Chapter 67, (Skill Choices Are Hard) - Chapter 272
  11. ↑ Book 6, Chapter 31, (Skills & Paths) - Chapter 383
  12. ↑ Book 7, Chapter 17, (Momentum + Wealth = Progress) -Chapter 447
  13. ↑ Book 8, Chapter 15, (A Real Anomaly) - Chapter 516
  14. ↑ Book 10, Chapter 71, (Level 230 Profession Skill Selection) - Chapter 727
  15. ↑ Book 12, Chapter 31, (One Last Floor) - Chapter 861
  16. ↑ Book 14, Chapter 37, (Bargain & Choice) - Chapter 1022
  17. ↑ Chapter 1167 - Undesired Recognition

Sources & history

Jake's Profession Skill Selections · The Primal Hunter Wiki

Source revision 8390

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Retrieved 2026-11-02 · Article version 1