Article contents
Current Equipment
Equipment
| Slot | Name | Descriptions | |
|---|---|---|---|
| Head | Mask of the Golden Forest King | Unique | A mask containing the mirrored Truesoul of the Golden Forest King, a mighty Unique Lifeform. The mask is made from the wood of Yggdrasil using the Records of the Unique Lifeform. Due to its nature, the mask does not obstruct vision when worn, is near-indestructible, and regenerates from any damage it may take. The mirrored Truesoul and final intent of the Unique Lifeform reside within, drawing power from the true body of the Unique Lifeform, allowing this item to continue to grow in tandem with the Golden Forest King. When wearing this mask, all nobility-related abilities are significantly empowered. Enchantments: Mirrored Truesoul of the Golden Forest King. Passively absorbs mana in the atmosphere, increasing mana recovery rate by a large amount. Increases maximum mana by 25%.
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| Chest | Stabilized Voidfiber Chestpiece | Ancient | A piece of armor seemingly not of the material world, yet it exists firmly within it. Made from regular, powerful fibers interwoven with some that have been touched by the void, empowering the overall armor piece significantly. These void-touched fibers were then stabilized and given their current form as their innate power permeates the armor. Offers substantial resistance to all damage and can nearly instantly self-mend as long as the wearer has sufficient energy. This chestpiece nullifies a portion of all damage dealt to its wearer, as energies and concepts are absorbed by the void, rendering them null. Due to its material, the chestpiece is highly customizable. Enchantments: Voidfiber Nullification. Voidfiber Customization.
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| Cloak | Umbral Cloak | Legendary | A cloak born using a B-grade Chimera and the very essence of the Shadow Realm itself. Incredibly durable to all kinds of attacks. Allows the wearer to meld into the shadows when they stand still or move slowly, masking their presence and all of their actions, including energies. This cloak is eternally connected to the Shadow Realm, faintly drawing on its energies. As long as the soul of the user and the Shadow Realm persist, so shall this item. Allows the user to temporarily expend the absorbed shadow energy of the Umbral Cloak to form a Cloak of Shadows, defending them from all forms of attack.
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| Bracers | Wrappings of Immutability Magic | Legendary | Wrappings created from fabric woven from special fiber, interwoven in a complex pattern forming an array. The bracers themselves offer little protection, as they will automatically fuse with the user if affected by anything that could destroy them. The magical array created by the pattern serves to empower certain forms of magic from the user. Increases the resilience of all magical constructs. Greatly increases the effects of all barriers made to protect your person. Enchantments: +500 Wisdom, +300 Willpower, +300 Intelligence. Resilient Magic. Immutable Barriers.
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| Gloves | Gloves of the Malefic One's Grace | Legendary | By the grace of the Malefic One, your scales shall be your instrument of invincibility. Created by an incredibly skilled crafter possessing the Blessing of the Malefic VIper, these gloves contain but a fragment of the Primordial’s Records. Made from the hide and scales of a young True Dragon specializing in venoms, infused with its toxic blood, and enhanced by a powerful, refined core, these gloves are incredibly resilient. Allows Scales of the Malefic Viper to be cast directly upon the gloves at a significantly increased effect. While using Scales of the Malefic Viper, the effect of all stat points granted by these gloves are increased by a significant amount. Only one who has shown sufficient proficiency in Scales of the Malefic Viper may wear these gloves. Enchantments: +500 Toughness, +500 Vitality, +500 Strength, +500 Agility, +500 Endurance. Scaled Hands of the Malefic One.
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| Legs | Stabilized Voidfiber Pants | Ancient | A piece of armor seemingly not of the material world, yet it exists firmly within it. Made from regular, powerful fibers interwoven with some that have been touched by the void, empowering the overall armor piece significantly. These void-touched fibers were then stabilized and given their current form as their innate power permeates the armor. Offers substantial resistance to all damage and can nearly instantly self-mend as long as the wearer has sufficient energy. These pants nullify a portion of all damage dealt to their wearer, as energies and concepts are absorbed by the void, rendering them null. Due to its material, the pants are highly customizable. Enchantments: Voidfiber Nullification. Voidfiber Customization.
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| Boots | Boots of the Wandering Sage | Mythical | Boots once offered to an alchemist before setting out on a journey to experience the world outside at the behest of his master. With time, this wanderer became recognized as a Sage, the same as his master, who once wandered in them, too. This has left a deep mark on this item, allowing it to transcend many ranks despite being made of nothing but simple leather. Its Records continue to awaken, resonating with their wearer and adapting to his Path as they remember where he has wandered. Including the journey to the Gate of Enlightenment. Enchantments: Reduces energy expenditure from all movement-related skills while also increasing their effectiveness by a substantial amount. Increases sensitivity towards earthbound plants and natural treasures. While wearing the Boots of the Wandering Sage, never let difficult terrain impede you, as you shall always find a solid foothold. Increases sensitivity towards the concept of space.
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| Necklace | Heart of the Alchemist | Legendary | Once merely proof you were a prodigy, now even more, as you have shown you have the heart of an alchemist. An ornate creation of high craftsmanship made of metal attuned to the space-affinity, holding a Space Heart Gem in place. Innate power still dwells within the Records of the necklace yet to be uncovered. Allows the user to store items in a medium-sized pocket dimension found within the gem. Due to the nature of the gemstone used, living, non-sentient entities can be stored without harmful side effects in temporal suspension. Allows the user to directly deposit beneficial products into their own bodies with a slightly improved effect (can only be used once an hour). Enchantments: Alchemist’s Spatial Storage. Innate Consumption. +700 Wisdom, +600 Willpower, +500 Intelligence.
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| Ring 1 | Altmar Signet of Supremacy | Legendary | A ring presented by the Altmar Empire to the Chosen of the Malefic Viper. This ring is made of an unknown but extremely energy-dense metal, with an unknown gem of immense power embedded in it. This ring was originally based on the Trial Signet design but has been further refined and improved to make a fitting gift for a Chosen. The first time the wielder equips the ring, they will become able to distribute the signet’s energy into whatever stats they desire. Distributing any of the stats will make the ring Soulbound. A brief recharge period is required between each re-distribution of stats. Stats cannot be redistributed during combat. Enchantments: +2500 Perception, +900 Strength, +1100 Agility, +500 Endurance.
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| Ring 2 | Chief Administrator’s Seal of the Exalted Prima | Mythical | Proof that you are the Chief Administrator of the Seat of the Exalted Prima, having claimed dominion over your own galaxy and are now one step closer to the World Wonder. This item has been touched by the Exalted Prima, granting it potent abilities of adaptation. This allows you to mimic a part of the Exalted Prima Guardian’s powers, giving you adaptable stats. These stats will apply dependent on your situation and your actions. These stats can exceed the stat cap provided by equipment by up to 5% or 10,680 stats, whichever is lower. The Chief Administrator’s Seal of the Exalted Prima grants you ownership of the Seat of the Exalted Prima in your home galaxy (Milky Way) and grants you the ability to teleport to it (limitations apply). Stat amounts granted by this item scale with level. Enchantments: +53,400 Adaptive Stats. Adaptive Stat Amplification. Chief Administrator’s Privileges. Chief Administrator’s Teleportation. As you further your qualifications as a Chief Administrator named by the Exalted Prima, this item can be further upgraded.
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Weapons
| Type | Name | Descriptions | |
|---|---|---|---|
| Bow | Apex Hunter’s Bow of the World Tree | Mythical | Formed by Nature’s Attendant from a gift by the system and a branch of the World Tree, a bow of untold potential has been born, fit only for a hunter that stands at the apex. A true apex hunter seeks only to challenge worthy foes and effortlessly strikes down those inferior that dare impede his quest. Increases damage done against foes dependent on level disparity – both lower and higher – up to a certain threshold. This effect is based on Perception. This bow is overflowing with life energy, making it near-indestructible and ensuring it will recover from any damage as long as the host is still alive. All your arcane energy infused into the bow will find itself amplified. Faint whispers of a consciousness linger within the wood. Untold potential lingers within, allowing this bow to adapt and grow in tandem with the user. Enchantments: Apex Hunter.
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| Quiver | Quiver of Perenniality | Legendary | A quiver created from the leather of a powerful B-grade beast with the ability to create minor subdimensions within its skin, which then stores different natural treasures to use as weapons. Made into a quiver, it now retains those same effects. Allows the wearer to infuse mana into the quiver to conjure arrows. Allows the wearer to store conjured creations classified as arrows within the quiver without experiencing any energy decay for an extended period of time. The inside of the quiver is spatially expanded, allowing the wearer to store arrows of varying sizes. The wearer will have innate control of the inside of the quiver when bound. Enchantments: Perrinial Quiver.
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| Katar 1 | Eternal Hunger | Mythical | A weapon born of eternal hunger - a living sin of consumption, forever starving, forever seeking sustenance. Given form by the [Redacted] Hunter, this new myth still holds properties of its Origin as a weapon created by vampires from the core of a Chimera, allowing it to change shape and adapt to the will of its master. Origin has been further altered by [Redacted], giving birth to the Eternal Shadow of the [Redacted] Hunter. This weapon is eternally Soulbound to its creator; their souls are one and the same, making Eternal Hunger indestructible as long as the Hunter persists. Any attack made with this weapon will absorb energy from the target. Foes slain by the owner of this weapon will have their souls absorbed. Can consume absorbed souls. Take pride as you wield hunger incarnate. Enchantments: Curse of Eternal Hunger. Souldrinker. Soul Consumption. Eternal Shadow
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| Katar 2 | Voidblade Katar | Legendary | A katar wielded by a hunter, born from the mind of one touched by the void. The blade is made of an unknown composite of metals that has been infused with void energies and refined by the hunter’s arcane affinity over time. This has made the blade incredibly sharp, allowing it to effortlessly cut and penetrate nearly all physical materials. When striking mana-based entities, the blade must be constantly infused with nascent void energy, or it will be unable to deal any damage or interact with the target. The handle of the katar can absorb all forms of mana infused into it and transform it into nascent void energy. This effect is more potent if the energy infused is the arcane affinity of the hunter. The blade will passively make void any other forms of energy interacting with it as long as it has sufficient nascent void energy. Has been stabilized so that it can exist within the material plane. This also makes it able to enter spatial storage. Enchantments: Voidblade. Forced Spatial Stabilization.
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All Equipment
| Name | Explanation | Chapter | |
|---|---|---|---|
| Enchanted Quiver | Common | A quiver enchanted with the ability to conjure common-rarity arrows when injected with mana. | 2 |
| Leather Bracers of the Novice Rogue | Uncommon | A pair of bracers made of fine leather, originally designed for new initiates in the Order of Umbra. Enchantments: SelfRepair. +5 Agility, +3 Strength. Increases the effectiveness of all stealth skills, further amplified while remaining hidden in the shadows.
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17 |
| Archer’s Cloak | Common | A cloak handed out for the tutorial, now upgraded with a token. Made of resilient cloth that is resistant to slashing attacks. Enchantments: SelfRepair.
*upgraded |
18 |
| Dagger of Bloodletting | Common | A dagger created by an ancient, long-dead cult, made for sacrificial purposes. Enchantments: Any cuts made with this blade bleed more, for longer, and are harder to heal. | 21 |
| Boots of the Wandering Alchemist | Rare | Boots once offered to an alchemist before setting out on a journey to experience the world outside. Despite being made of simple leather, the Records of the alchemist have left a deep mark on this item, allowing it to transcend many ranks. Enchantments: +20 Endurance, +15 Agility. Reduces stamina expenditure from all movement-related skills by a small amount. Increases sensitivity toward earthbound plants.
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37 |
| Prodigious Alchemist’s Necklace of Holding | Epic | An amulet awarded to a prodigious young alchemist upon completion of a trial. An ornate creation of high craftsmanship made of metal attuned to the space affinity, holding a spacegem in place. Allows the user to store items in a small pocket dimension found within the gem. Due to the nature of the gemstone used, living, non-sentient entities can be stored without harmful side effects in temporal suspension. Enchantments: Alchemist’s Spatial Storage. +25 Wisdom.
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37 |
| Greatsword of Nature | Rare | A sword crafted from metal often found in areas with high concentrations of nature-attuned mana. Through the ages, this sword has been filled with the energy of nature itself, giving it the ability to bless its wielder. Enchantments: Energy of Natures Strength: Absorb and assimilate the powers of nature itself found within the blade, strengthening your inner energy with its properties.
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48 |
| Ring of Brilliance | Common | A ring with a gem crafted by a skilled jeweler. The mana in the gem grants the user increased mental stats. Enchantment: +10 Intelligence, +10 Wisdom, +5 Willpower.
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48 |
| Archer's Bow | Common | A bow handed out for the Tutorial, now upgraded with a token. Has a robust wooden structure and string. Enchantments: Self-Repair.
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48 |
| Archer's Daggers | Common | A dagger handed out for the Tutorial, now upgraded with a token. Has a sharp edge made of high-quality steel and a strong wooden handle. Enchantments: Self-Repair.
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48 |
| Ring of the Jade-eye Tiger | Uncommon | A ring created by embedding the crystalized eye of a Jade-eye Tiger into a band. The Records of the tiger powers the enchantment, granting some of the beast’s might to its user. Enchantments: +20 Perception, +15 Agility, +15 Strength.
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62 |
| Shortsword of Icy Winds | Uncommon | A sword made out of Froststeel and amplified with ice-affinity mana over a long time. Due to the material used, the blade afflicts anyone it hits with the elemental energy of frost. Enchantments: Invading Chill.
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63 |
| Enchanted Quiver | Uncommon | A quiver enchanted with the ability to conjure uncommon-rarity arrows when injected with mana.
*upgraded |
63 |
| Venomfang | Rare | The fang of the Den Mother still carries substantial remnants of its condensed Records, granting this weapon strength akin to when the beast still lived. The fang itself has taken shape resembling a shiv, fit to be wielded by the humanoid races. Enchantments: Venomfang.
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73 |
| Alpha Venomfang Badger Pants | Uncommon | Pants made from the hide of an Alpha Venomfang Badger. The hide is refined and comfortable, granting high resistance to slashing and corrosive attacks. Enchantments: Self-Repair. +25 Endurance, +25 Agility. Grants the ability: [Badger Jump (Common)].
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73 |
| Staff of Lucent Realms | Rare | A staff made from the Great White Stag’s antlers and ordained with a moonstone. The concentrated power of moonlight within makes it suitable for most light-affinity casters. Allows the user to borrow the power within the moonstone once a day, reducing the cost, and significantly increasing the power, of any skills related to the concept of moonlight.
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83 |
| Swarm Control Rod | Unique | A rod used to control the Molerat Swarmers. Lost upon exiting the Forgotten Sewers. It can only be used with compatible skills. Upon the destruction of the staff, kill any bound by it. | 88 |
| Dark Bead of the Nest Watcher | Epic | A bead made of condensed dark mana. The last hope of the Nest Watcher to get revenge on the King of the Forest. Can be thrown at foes to inflict them with a powerful Curse of Darkness upon shattering. The curse will severely limit Perception and drain energy until dispelled. All of the resentment of the nest will be unleashed if used on the King of the Forest. | 91 |
| Gloves of the Nest Watcher | Rare | Gloves made from the cured leather of an unknown creature. Provides strong protection against both physical and energy attacks. User can channel mana through the gloves that can then be released as a blast of mana. The blast’s power is based on the user’s Wisdom and Intelligence, along with the mana consumed on use. Enchantments: Self-Repair. +35 Intelligence.
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91 |
| Armor of the Nest Watcher | Rare | A chestpiece made from the cured leather of an unknown creature. Provides strong protection against both physical and energy attacks. The Nest Watcher’s lifeforce runs through this armor, blessing the wielder with great Vitality and Toughness. Enchantments: Self-Repair. +75 Vitality, +50 Toughness.
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91 |
| Hatchet of Halfdan the Brave | Rare | A hatchet infused with Records of a fallen warrior, Halfdan. With his axe in hand, he fought for his family and fell for his home. The axe is made of simple wood with an iron head. Grants the wielder a small part of the once great man’s bravery. Enchantments: Grants the skill: [Halfdan’s Bravery (Rare)].
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97 |
| Ring of the Ruby-eye Tiger | Uncommon | A ring created by embedding the crystalized eye of a Ruby-eye Tiger into a band. The Records of the tiger powers the enchant, granting some of the beast’s might to its user. Enchantments: +30 Strength, +20 Agility, +20 Perception.
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97 |
| Windsoar Bow | Rare | A bow made from a tree inhabited by wind elementals. The string made from the sinew of the beast that dared destroy their home. Now restored to a form made for hunting down the beasts hated by the young elementals. The elementals’ spirit and mana have left their mark upon the wood, making it light and flexible. The remnant will of the spirits within blesses any arrow fired. Enchantments: Windsoar.
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97 |
| Archer’s Cloak | Uncommon | A cloak handed out for the tutorial, now upgraded with a token. Made of resilient cloth that is resistant to slashing attacks. The cloth automatically helps the wearer meld into his surroundings when supplied with mana. Enchantments: Self-Repair.
*upgraded |
97 |
| Tusk of the Horde Leader | Epic | The one remaining tusk of the once-mighty Horde Leader. Having lost one of its tusks against the King of the Forest, it was banished to the dungeon with its horde. It poured all of its might and potential into its remaining tusk, leaving powerful magic upon it. With the power and pure hatred of the Horde Leader infused within, it has been crafted with one purpose: to strike down the King of the Forest. | 106 |
| Bulwark of the Horde Leader | Rare | A shield made from the rock infused with the Records of the Horde Leader. The Horde Leader’s Bulwark is highly resistant to all physical attacks while only offering medium resistance to magical ones. Allows the user to channel mana into the shield, increasing its size and resistance accordingly. Enchantments: Self-Repair.
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107 |
| Mask of the Fallen King | Legendary | A mask born from the Records of the one once known as the King of the Forest; a mighty Unique Lifeform that died just as its path began. The mask is made of a wood-like material unique to the lifeform it comes from. Does not obstruct vision when worn and regenerates itself from any damage taken. Enchantments: Living Wood. Passively absorbs mana in the atmosphere, increasing mana recovery rate by a large amount. Increases maximum mana by 25%.
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111 |
| Cauldron of Myriad Essences | Epic | A cauldron made by infusing a vast array of essences within it, granting it the ability to far more easily and efficiently transform mana affinities. Allows the user to change affinities to elemental affinities the user doesn’t possess himself. The cauldron has very high mana conductivity due to the material and the runes inscribed upon it, but it is somewhat fragile compared to many other types of cauldrons. Enchantments: Mana conductivity (Very High). Mana Transparency (Medium). Durability (Low). Myriad Essences.
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114 |
| Altmar Cauldron of Supreme Simplicity | Ancient | Sometimes less is more. Made by the Altmar Empire’s expert crafters, this cauldron was created with the express purpose of efficient alchemy. Given to the royal alchemists in training, it often becomes a cauldron for life for even the most talented. The runes inscribed are easy to use and greatly enhance mana efficiency and conductivity while also making the entire working process far more transparent for the user. Enchantments: Mana conductivity (Supreme). Mana Transparency (Supreme). Durability (Extremely High).
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114 |
| Omnitool | Rare | A favorite for nearly all professions. This tool is made of a liquid metal that can take on any preprogrammed shape that the user desires. While unsuitable for combat, it has incredible application when it comes to performing nearly any recreational task. Enchantments: Self-Repair. | 114 |
| Ring of Brilliance | Rare | A ring with a rare gem crafted by a very skilled jeweler. The high quality of the mana in the gem grants the user increased mental stats. Enchantments: +50 Intelligence, +50 Wisdom, +35 Willpower.
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152 |
| Leather Bracers of Peerless Deflection | Rare | Bracers made from tempered leather from a powerful E-grade beast. Produced by an even more powerful craftsman. Borrowing from the Records of the beast it is made from, these bracers have the ability to deflect ranged attacks when infused with mana. Enchantments: Self-Repair. +25 Agility, + 15 Endurance.
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152 |
| Scimitar of Debauchery | Epic | A cursed blade made by the wicked, for the wicked. Crafted from steel that has soaked in the blood of the innocent, leaving a powerful curse of resentment on the blade. A curse that can be further strengthened by adding more souls of innocents. Wield with caution, for the curse does not only affect those it strikes. Enchantments: Curse of Debauchery.
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152 |
| Pillar of Encumbrance | Rare | A metal rod made of a type of metal with the natural ability to change weight based on the intensity of the mana infused within. Incredibly durable.
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176 |
| Sharpened Steel Shortsword | Inferior | A blade made of steel that has been soaked in mana and crafted by a stillgrowing smith. The craftsmanship is lacking in some areas, but the blade is solidly built. Enchantments: Sharpened Blade.
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187 |
| Deflective Iron Buckler | Inferior | A buckler made of mana-infused iron and crafted by a still-growing smith. The craftsman has put his all into this item, making it a respectable buckler for a smith of the creator’s level, and it is especially potent at deflecting ranged attacks. Enchantments: Deflection.
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187 |
| Ferocious Machete | Common | A machete created from iron that has been soaked in the blood of a powerful beast. Due to the crafting process, faint remnant Records of the beast remain within the weapon. The craftsman behind this weapon has shown great promise. Any wound inflicted with this weapon will inflict amplified pain, increasing with each successive attack. Enchantments: Ferocious Slashes.
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187 |
| Unstable Necrotic Steel Shortsword | Common | A blade made of steel that has been soaked in mana and crafted by a still-growing smith, infused with powerful necrotic mana. The necrotic mana has increased the blade’s rarity and power but made it incredibly unstable and fragile. Will break apart within 12 minutes and 13 seconds. Enchantments: Necrotic Strike.
*upgraded |
188 |
| Simple Timed Injector | Inferior | A simple tool to inject a liquid from a bottle fitting the form after a set timer. The injection method is through a long metal barrel shaped like a large needle. Solidly, if hastily constructed from steel and simple Manascripts.
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188 |
| Unstable Fungicide Steel Shortsword | Common | A blade made of steel that has been soaked in mana and crafted by a still-growing smith, infused with a powerful fungicide. The fungicide has increased the blade’s rarity and power but made it unstable and fragile. Will break apart within 3 hours and 43 minutes. Enchantments: Fungicide Strike.
*upgraded |
193 |
| Steel Shortsword of Minor Arcane Conductivity | Inferior | A blade made of steel that has been soaked in mana and crafted by a still-growing smith, infused with potent arcane mana. The mana has changed the blade’s basic properties, making it able to absorb and release its creator’s arcane mana far more easily. Enchantments: Arcane Conductivity.
*upgraded |
193 |
| Scimitar of Cursed Hunger | Epic | A cursed blade made by the wicked, corrupted by the Viper’s Chosen. Crafted from steel that has soaked in the blood of the innocent, which left a powerful curse of resentment on the blade. The curse has been corrupted, and the souls destroyed, leaving only their hunger behind. The blade craves blood and will feed on any Vitality-based lifeform to nurture both itself and its wielder. The Scimitar of Cursed Hunger will wane in power if not fed regularly. Enchantments: Cursed Hunger.
*upgraded |
193 |
| Mask of the Fallen King | Legendary | A mask born from the Records of the one once known as the King of the Forest; a mighty Unique Lifeform that died just as its path began. The mask is made of a wood-like material unique to the lifeform it comes from and does not obstruct vision when worn and regenerates itself from any damage taken. A Fallen King slumbers within. Enchantments: Living Wood. Passively absorbs mana in the atmosphere, increasing mana recovery rate by a large amount. Increases maximum mana by 25%.
*upgraded |
196 |
| Windsorrow Bow | Rare | A bow made from a tree inhabited by wind elementals, now corrupted beyond recognition by powerful arcane energies. The string is made of the sinew of beasts long forgotten. The blessing of the spirits once laid upon this bow has been devoured and transformed by the arcane energies - their final wishes and will made into nothing more than nourishment. All that they were now serves only one purpose: to make the bow as immutable as possible so that it may remain unchanged or be destroyed in its attempt to do so. Enchantments: Arcane Immutability
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231 |
| Carbon Fiber Nanoblade | Uncommon | An ultrathin Nanoblade made out of Carbon Fiber, making it both incredibly durable and sharp. The blade itself can cut most materials effortlessly but has little to no effectiveness against magical wards or defenses. Due to the materials used, enchanting this blade is incredibly difficult.
|
232 |
| Aluabsorbant Metal Sphere | Common | A sphere made of a composite metal by an extremely talented craftsman. Due to the materials used, this sphere has incredibly high conductivity and can effortlessly absorb and store most types of mana affinities. Once the orb has absorbed enough mana, the trigger pin will be fully inserted. Pulling the pin will release all the stored mana at once after a slight delay. (Charge: 0%) | 232 |
| Nanoblade Sword | Uncommon | The blade is an ultrathin Nanoblade made out of Carbon Fiber, making it both incredibly durable and sharp. The blade itself can cut most materials effortlessly but has little to no effectiveness against magical wards or defenses. The blade itself has little to no mana conductivity. Infusing mana into the handle will automatically coat the blade's edge in mana. Enchantment: Modelled Coating
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232 |
| Altmar Prismatic Cloak | Rare | A cloak made out of a strange mix of fabric and metal created by the master craftsmen of the Altmar Empire. This cloak is incredibly resilient to both slashing attacks and will distribute a portion of all kinetic attacks taken throughout the fabric. This type of cloak is usually worn by elite units focusing on stealthily eliminating their foes. The cloak passively aids in making you harder to detect, and when infused with mana, this effect will increase manyfold, allowing the user to become nearly undetectable. If the cloak is damaged, it can repair itself at incredible speeds and make it tougher defensively at the loss of its stealth-functionality for a period of time. Enchantments: Prismatic Veil. Prismatic Reconstruction.
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249 |
| Legguards of the Undergrowth | Epic | As the first to wander the Undergrowth, the Records of the long-forgotten place has lead to the creation of these legguards, so you can keep a piece of the Undergrowth with you as your path continues. An Immense amount of life-affinity mana has found its way into these pants, and simply wearing them will fill you with vital energy and energy to help you on your travels. The legguards will passively absorb and store life-affinity mana in the atmosphere. This mana can instantly be released as a burst of healing if the wearer is a vitality-based lifeform. Passively emits an aura that encourages growth. Enchantments: + 150 Vitality, +50 Agility, +50 Endurance. Self-Repair. Life Burst. Aura of the Undergrowth.
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250 |
| Altmar N-Signet | Ancient | You have been judged by the Altmar Empire and found worthy. This ring is made of unknown metal with an unknown gem embedded in it. This signet is proof of your performance and contains an identifying script designed to only be readable by the Altmar Empire. Yet even if this ring is primarily a display of status, it is far from just a showpiece. For with great status comes great power. The first time the wielder equips the ring, they will become able to distribute the signet's energy into whatever stats they desire. Distributing the stats will make the ring Soulbound. Stats cannot be redistributed once set. Enchantments: +1000 stats (undistributed)
|
250 |
| Gloves of Quintessential Arcane Manifestation | Epic | Gloves made from a powerful synthetic cloth. These gloves are incredibly thin, nearly unnoticeable, and are incredibly resilient against all attacks. Will become immensely more durable if infused with arcane energy. The Crystalized Essence has been fully integrated. All constructs using your arcane-affinity and your hands will last longer and be more potent. The gloves can store a large amount of arcane energy that can be released immediately. Channeling unattuned energy into these gloves will grant it your arcane-affinity. Enchantments: +125 Intelligence, +75 Wisdom, +50 Willpower. Quintessential Arcane Manifestation.
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259 |
| Embered Bow of Scorching Plains | Epic | A bow made from an unknown type of wood that has been soaked in potent fire-affinity mana for a long period of time without being burned and then infused with a dozen other valuable materials. All brought to life by an incredibly talented bowyer. The bow's structure is resilient yet flexible, the string near unbreakable for anyone below C-grade. The two gemstones passively absorb and transform mana into that of fire-affinity, making all arrows fired by this bow be imbued with fire mana and the concept of embers. The two gemstones can be emptied out of energy to release a large burst of fire-affinity mana in the form of a giant arrow that explodes on impact, scorching the plains below. Enchantments: Ember Arrows. Scorching Plains.
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266 |
| Leather Chestguard of the Juvenile Bristleback | Uncommon | A chestplate made from the tough leather of a young Bristleback. Created by a talented leatherworker, the workmanship is simple but effective. Has been infused with a Beastcore, making this chestpiece even more durable and enhances the wearer's resilience. Enchantments: +200 Toughness, +75 Endurance, +50 Vitality.
|
266 |
| Aluabsorbant Nanoblade Sword | Rare | The blade is an ultrathin Nanoblade made out of Carbon Fiber, making it both incredibly durable and sharp, coated with a thin layer of unattuned Aluabsorbant. The blade itself can cut most materials effortlessly but has little to no effectiveness against magical wards or defenses. The coating on the blade allows it to have an incredibly high level of mana conductivity and can handle most types of mana. The handle makes all mana infused into this weapon more potent. Enchantments: Extreme Conductivity. Intermediate Mana Amplifications.
*upgraded |
280 |
| Bow of Scorched Arcane | Epic | A bow made from an unknown type of wood that has now undergone a transformation as dense, arcane energy permeates the bow's body. Even after its transformation, the brilliance of the bowyer is still evident. The bow's structure is resilient yet flexible, the string near-unbreakable for anyone below C-grade, and the two gemstones passively absorb and transform mana into that of arcane-affinity. One gem will primarily create stable, and the other unstable arcane mana. All Arcane Hunter's Arrows shot using this bow will be amplified by this arcana mana. The two gemstones can be emptied out of energy to release a large burst of arcane mana in the form of a giant arrow that explodes in impact, scorching the plains below with the wrath of your arcana. Enchantments: Arcane Hunter's Arrows Amplification. Arcane-Scorched Plains.
*upgraded |
280 |
| Boots of the Wandering Alchemist | Epic | Boots once offered to an alchemist before setting out on a journey to experience the world outside at the behest of his master. Despite being made of simple leather, the Records of the ancient alchemist have left a deep mark on this item, allowing it to transcend many ranks. Further amplified by a Token of Akashic Awakening, these Records are now more prominent than ever, heightening their effects, although only a fraction remains displayed. Enchantments: +125 Endurance, +100 Agility, +75 Perception. Reduces stamina expenditure from all movement-related skills by a moderate amount. Increases sensitivity towards earthbound plants and Natural Treasures.
*upgraded |
281 |
| Count's Vampiric Blade | Rare | A blade wielded by a Count of Blood that has been soaked in the blood of countless enemies throughout the ages. Crafted using a special type of steel, the blade can absorb the lifeforce of vitality-based lifeforms to repair itself. The Records left during this time have allowed the blade to evolve and transform even further, allowing it to steal a portion of the lifeforce of anyone injured. This blade was originally crafted in a set of nine using the unique environment of the hidden world and can absorb the weapons of other Counts of Blood to enhance itself. Note this functionality is only available within the Treasure Hunt area and will disappear once the event concludes. Enchantments: Hemoabsorbant Self-Repair. Vampiric Blade.
|
294 |
| Count's Vampiric Transforming Blade | Epic | A weapon created fusing three weapons wielded by Counts of Blood, all of which have been soaked in the blood of countless enemies throughout the ages. Crafted using a special type of steel, the blade can absorb the lifeforce of vitality-based lifeforms to repair itself. The combined Records of the three weapons have allowed the blade to evolve and transform even further, allowing it to steal a portion of the lifeforce of anyone injured as well as change form between a sword, a dagger, and a rapier. This blade was originally crafted in a set of nine using the unique environment of the hidden world and can absorb the weapons of other Counts of Blood to enhance itself. Three have now been fused, and six remain. Note this functionality is only available within the Treasure Hunt area and will disappear once the event concludes. Enchantments: Hemoabsorbant Self-Repair. Vampiric Weapon. Transformation.
*upgraded by merging three Count's Vampiric weapons |
303 |
| Wand of the Mindbreaker | Epic | A wand created from an unknown type of wood with the ability to project a portion of the abilities of a Mindbreaker. The wand has been soaked in the blood of a dead high-tier D-grade Mindbreaker variant and been infused with the core of one, granting it some of the Mindbreaker’s abilities. Allows the user to cast the spell Mindbreak, sending out a wave of pure mental force to damage the outer layers of the soul for anyone nearby. Enhances all mind magic cast using this wand. Enchantments: Empowered Mind Magic. Grants the skill: [Mindbreak (Epic)]
Requirements: lvl 120+ in any humanoid race. |
311 |
| Nalkar Crown of the Dominant Mind | Ancient | A crown created by a powerful crafter from the Nalkar vampire line. The crown is made of an unknown metal and is extremely durable. A processed heart of a powerful Nalkar Vampire is embedded in it, soaking it with magical powers. The Nalkar Heart enhances all mind, illusion, and phantasmal-based magic. Passively grants resistance to all mind-affecting magic while worn. Enchantments: +200 Willpower, +150 Wisdom, +100 Intelligence. Dominant Mind of the Nalkar.
Requirements: lvl 130+ in any humanoid race. |
312 |
| Safebox of Perrinial Sustainability | Legendary | A cube containing a spatial storage within, specially made to store items of high value safely. The cube can be manipulated and a password set. Due to the construction of the cube, it is near-indestructible by anyone below S-grade, and if the item is destroyed, a space storm will be released. The time of all items will be frozen within, and mana leakage will be severely alleviated. Mana leakage is nullified entirely for lower-value goods. The difficulty of the password is determined by the user. | 318 |
| Paint Brush of Ephemeral Power | Legendary | A brush made from the wood of an ancient tree with a powerful time-affinity. The concept of time has been further amplified by using the hair of a C-grade Temporal Fox variant. All paintings or illustrations made by this brush will hold significantly higher effects; however, they will also cease to be within a short amount of time. Allows the user to release a blast of Ephemeral Power, having unpredictable effects based on the last five creations made using this brush. This effect cannot cause direct harm to others.
|
319 |
| Ring of the Starseer | Ancient | A ring once worn by a powerful Starseer. The starseer sought to comprehend the celestial concept and intimately understand the stars, and this ring was made to do exactly that. Allows the wearer to use the Starseer ability inherent in the ring. The Starseer ability significantly reduces visual distortion cause by the space and celestial-affinity. This effect can also be activated to temporarily grant the wearer the ability to peer at a far-away pre-known celestial object. Enchantments: +400 Perception, +200 Wisdom. Starseer.
|
319 |
| Mask of the Fallen King | Legendary | A mask born from the Records of the one once known as the King of the Forest; a mighty Unique Lifeform that died just as its path began. The mask is made of a wood-like material uniqe to the lifeform it comes from and does not obstruct vision when worn and regenerates itself from any damage taken. The Fallen King remains within. Enchantments: Living Wood. Passively Aabsorbs mana in the atmosphere, increasing mana recovery rate by a large amount. Increases maximum mana by 25%.
*upgraded |
339 |
| Vampiric Chimera Weapon | Ancient | A weapon created by recombining the full Chimera weapons once wielded by Counts of Blood, all of which have been soaked in the blood of countless enemies throughout the ages. Now that it is whole once more, it still hungers and seeks to grow. Crafted using a special type of steel, the weapon can absorb the lifeforce of vitality-based lifeforms to repair itself. Allows this weapon to steal a portion of the lifeforce of anyone injured by attacks using it. Can change form between various weapons. Enchantments: Hemoabsorbant Self-Repair. Vampiric Weapon. Chimeric Transformation.
*upgraded by merging all nine Count's Vampiric weapons |
341 |
| Bracers of Cursed Thorns | Epic | A pair of bracers formed from the vine of an unknown but highly toxic plant-like lifeform by a vampire from Yalsten long ago. Allows the user to infuse the bracers with mana, releasing highly toxic thorns that can be used in melee or ejected as projectiles. Due to the remnant connection with the main body during the crafting process of these bracers, a curse was placed upon them to release spikes that penetrate into the wearer's body, injecting the highly toxic poison. Enchantment: +250 Vitality, +150 Agility. Cursed Thorns.
|
364 |
| Nightprowler Armor | Ancient | Armor created from the hide of a powerful C-tier Nightprowler variant. The hide is incredibly sturdy against physical and magical attacks, especially piercing and slashing blows. Due to the Records left by the Nightprowler, any time you are not under direct sunlight, activate the passive ability Shadow Prowl, increasing all effects of stealth-based abilities as shadows hide you. The armor also slowly repairs while not under direct sunlight. Enchantments: +300 Perception, +250 Agility, +100 Endurance. Shadow Prowl. Shadow Mend.
|
365 |
| Bloodfeast Dagger | Ancient | A dagger created from the bones of slain enemies of Yalsten, all melded together to create a ceremonial dagger typically only used during the Bloodfeast, a sacred tradition among vampires. Once Yalsten fell, the dagger was left in the pool of the last Bloodfeast, forgotten. The dagger is extremely sharp, and any cut made with it will bleed for more than before. Blood spilled using this dagger will have its properties improved. Enchantments: Bloodfeast.
|
366 |
| Trousers of Second Wind | Ancient | A pair of trousers created for a noble son of a King of Blood once upon a time to keep his child alive. The trousers themselves are made of powerful leather of an unknown origin but are incredibly resilient to all kinds of attacks. The enchantments placed upon them only serve to protect the wearer. In a time of emergency, the trousers can trigger a Second Wind, infusing the body with extremely active vital energy to heal wounds. If damaged, the trousers can self-repair by absorbing blood. Enchantments: Toughness +300, vitality +300. Second Wind. Blood Absorption.
|
366 |
| Quiver of Perriniality | Legendary | [Quiver of Perriniality (Legendary)] – A quiver created from the leather of a powerful B-grade beast with the ability to create minor subdimensions within its skin, which then stores different natural treasures to use as weapons. Made into a quiver, it now retains those same effects. Allows the wearer to infuse mana into the quiver to conjure arrows. Allows the wearer to store conjured creations classified as arrows within the quiver without experiencing any energy decay for an extended period of time. The inside of the quiver is spatially expanded, allowing the wearer to store arrows of varying sizes. The wearer will have innate control of the inside of the quiver when bound. Enchantments: Perrinial Quiver.
|
368
(Book 6 Ch. 16) |
| Bow of the Apex Hunter | Legendary | A bow offered directly by the system due to Earth’s performance during the Treasure Hunt event. Once broken, now reforged, the bow is more durable than ever and has an even higher level of mana conductivity. This is a bow for an apex hunter who only seeks to challenge worthy foes and effortlessly strikes down those inferior that dare impede his quest. Increases damage done against foes dependent on level disparity – both lower and higher – up to a certain threshold. This effect is based on Perception. The bow is incredibly durable and will adapt to energy infused into it, beginning to take on its properties and empowering attacks using the adapted energy. Enchantments: Apex Hunter.
|
371 |
| Mask of the Fallen King | Unique | The Mask and vessel of the Truesoul of the Fallen King, a mighty Unique Lifeform. The mask is made of a wood-like material unique to the lifeform it comes from and does not obstruct vision when worn, and regenerates itself from any damage taken. The Fallen King has anchored his existence to this mask, and as its owner, you are the master, allowing you to summon the Fallen King to your location at any time. Enchantments: Vessel of the Fallen King. Passively absorbs mana in the atmosphere, increasing mana recovery rate by a large amount. Increases maximum mana by 25%.
*upgraded |
378 |
| Eternal Hunger | Mythical | A weapon born of eternal hunger - a living sin of consumption, forever starving, forever seeking sustenance. Given form by the [Redacted] Hunter, this new myth still holds properties of its Origin as a weapon created by vampires from the core of a Chimera, allowing it to change shape and adapt to the will of its master. This weapon is forever bound to its creator through their souls and will grow as it consumes. Any attack made with this weapon will absorb energy from the target. Foes slain by the owner of this weapon will have their souls absorbed. Can consume absorbed souls. Take pride as you wield hunger incarnate. Enchantments: Curse of Eternal Hunger. Souldrinker. Soul Consumption.
*upgraded |
381 |
| Heart of the Alchemist | Legendary | Once merely proof you were a prodigy, now even more as you have shown you have the heart of an alchemist. An ornate creation of high craftsmanship made of metal attuned to the space-affinity, holding a Space Heart Gem in place. Innate power still dwells within the Records of the necklace yet to be uncovered. Allows the user to store items in a medium-sized pocket dimension found within the gem. Due to the nature of the gemstone used, living, non-sentient entities can be stored without harmful side effects in temporal suspension. Allows the user to directly deposit beneficial products into their own bodies with a slightly improved effect (can only be used once an hour). Enchantments: Alchemist's Spatial Storage. Innate Consumption. +500 Wisdom, +450 Willpower, +400 Intelligence.
*upgraded |
446 |
| Bone-weapon of the Hunter | Epic | A weapon containing the simulacrum of Jake Thayne. Can be molded by the simulacrum. Extremely tough and near-unbreakable as long as the simulacrum persists. Highly upgradeable.
|
489 |
| Gloves of the Malefic One's Grace
(D-grade) |
Legendary | By the grace of the Malefic One, your scales shall be your instrument of invincibility. Created by an incredibly skilled crafter possessing the Blessing of the Malefic Viper, these gloves contain but a fragment of the Primordial's Records. Made from the hide and scales of an apex wyvern, infused with its toxic blood, and enhanced by a powerful, refined core, these gloves are incredibly resilient. Allows Scales of the Malefic Viper to be cast directly upon the gloves at a significantly increased effect. While using Scales of the Malefic Viper, the effect of all stat points granted by these gloves are increased by a significant amount. Only one who has shown sufficient proficiency in Scales of ht Malefic Viper may wear these gloves. Enchantments: +300 Toughness, +300 Vitality, +300 Strength, +300 Agility, +300 Endurance. Scaled Hands of the Malefic One.
|
518 |
| Eternal Hunger | Mythical | A weapon born of eternal hunger - a living sin of consumption, forever starving, forever seeking sustenance. Given form by the [Redacted] Hunter, this new myth still holds properties of its Origin as a weapon created by vampires from the core of a Chimera, allowing it to change shape and adapt to the will of its master. Origin has been further altered by [Redacted], giving birth to the Eternal Shadow of the [Redacted] Hunter. This weapon is eternally Soulbound to its creator; their souls are one and the same, making Eternal Hunger indestructible as long as the Hunter persists. Any attack made with this weapon will absorb energy from the target. Foes slain by the owner of this weapon will have their souls absorbed. Can consume absorbed souls. Take pride as you wield hunger incarnate. Enchantments: Curse of Eternal Hunger. Souldrinker. Soul Consumption. Eternal Shadow.
*upgraded via merging sim-Jake and Bone-weapon of the Hunter with Eternal Hunger |
583 |
| Blackpoint Nanoblade Katar | Ancient | A katar with a nanoblade made of a composite alloy formed into an ultra-thin blade. The blade itself can cut most materials effortlessly but has little to no effectiveness against magical wards or defenses when not infused with mana. The tip of the blade appears to have been touched by the void. A coating on the blade allows it to have an incredibly high level of mana conductivity and can handle most types of mana. The handle contains a series of energy cores capable of storing mana of any affinity. This stored energy can all be released at once through the tip of the Nanoblade. . Enchantments: Extreme Conductivity. Blackpoint Burst.
|
606 |
| Shadestalker Chestpiece | Ancient | A leather chestpiece made from the hide of a peak-tier C-grade Shadestalker Monarch, infused with high-rarity shadow crystals to further increase the quality. The armor is incredibly resilient to all types of attacks and, due to its nature and the ability of the crafter to bring out the natural abilities of the Shadestalker, passively nullifies a portion of any physical damage taken. This effect is further amplified if both the chestpiece and the legguards are equipped. Is able to self-repair. Enchantments: +500 Toughness, +400 Agility, +300 Vitality, +200 Strength. Shadestalker Nullification. Self-repair.
|
628 |
| Shadestalker Legguards | Ancient | Leather legguards made from the hide of a peak-tier C-grade Shadestalker Monarch infused with high-rarity shadow crystals to further increase the quality. The legguards are incredibly resilient to all types of attacks and, due to its nature and the ability of the crafter to bring out the natural abilities of the Shadestalker, passively nullifies a portion of any physical damage taken. This effect is further amplified if both the chestpiece and the legguards are equipped. Is able to self-repair. Enchantments: +500 Agility, +400 Strength, +200 Vitality, +200 Toughness. Shadestalker Nullification. Self-repair.
|
628 |
| Wrappings of Immutability Magic | Legendary | Wrappings created from fabric woven from special fiber, interwoven in a complex pattern forming an array. The bracers themselves offer little protection, as they will automatically fuse with the user if affected by anything that could destroy them. The magical array created by the pattern serves to empower certain forms of magic from the user. Increases the resilience of all magical constructs. Greatly increases the effects of all barriers made to protect your person. Enchantments: +500 Wisdom, +300 Willpower, +300 Intelligence. Resilient Magic. Immutable Barriers.
|
628 |
| Opal Eye of Farsight | Ancient | A golden ring faceted with an Opal Eye Gemstone of ancient rarity, created by a talented crafter. The Opal Eye Gemstone is a natural treasure only found in environments with potent mana and is a favored item by all who seek to perceive the world better. Further improvements by the crafter bring out the innate power of the gemstone, allowing the user to temporarily infuse it with energy and greatly increase the effect of Perception on their visual organs. Enchantments: +1000 Perception, +200 Wisdom, +200 Intelligence. Opal Eyes of the Farseer.
|
628 |
| Boots of the Wandering Alchemist | Ancient | Boots once offered to an alchemist before setting out on a journey to experience the world outside at the behest of his master. Despite being made of simple leather, the Records of the ancient alchemist have left a deep mark on this item, allowing it to transcend many ranks. With every awakening, the Records within grow in power, the item improving in tandem to reflect its growth, even if many secrets within still elude you. Enchantments: +350 Endurance, +250 Agility, +200 Perception. Reduces energy expenditure from all movement-related skills by a moderate amount. Increases sensitivity towards earthbound plants and natural treasures.
*upgraded to Ancient using the Fragment of Akashic Awakening |
631 |
| Midnight Shadow Cloak | Ancient | A cloak created from the essence of an unknown creature dwelling in the realm of shadows. Incredibly durable to all kinds of attacks. Allows the wearer to meld into the shadows when they stand still or move slowly, masking their presence and all of their actions, including energies. Improved further if already dwelling in the shadows. When worn within the realm of shadows, the cloak will passively absorb energy to repair itself or assist the user during their travel through the darkness.
|
631 |
| Heart of the Alchemist | Legendary | Once merely proof you were a prodigy, now even more, as you have shown you have the heart of an alchemist. An ornate creation of high craftsmanship made of metal attuned to the space-affinity, holding a Space Heart Gem in place. Innate power still dwells within the Records of the necklace yet to be uncovered. Allows the user to store items in a medium-sized pocket dimension found within the gem. Due to the nature of the gemstone used, living, non-sentient entities can be stored without harmful side effects in temporal suspension. Allows the user to directly deposit beneficial products into their own bodies with a slightly improved effect (can only be used once an hour). Enchantments: Alchemist’s Spatial Storage. Innate Consumption. +700 Wisdom, +600 Willpower, +500 Intelligence.
*upgraded by a jeweler |
631 |
| Bow of the Apex Hunter | Legendary | A bow offered directly by the system due to Earth’s performance during the Treasure Hunt event. Once broken, now reforged, the bow is more durable than ever and has an even higher level of mana conductivity. This is a bow for an apex hunter who only seeks to challenge worthy foes and effortlessly strikes down those inferior that dare impede his quest. Increases damage done against foes dependent on level disparity – both lower and higher – up to a certain threshold. This effect is based on Perception. The bow is incredibly durable and will adapt to energy infused into it, beginning to take on its properties and empowering attacks using the adapted energy. Enchantments: Apex Hunter.
*upgraded by having it reforged and repaired after Jake nearly destroyed it |
633 |
| Gloves of the Malefic One's Grace(C-grade) | Legendary | By the grace of the Malefic One, your scales shall be your instrument of invincibility. Created by an incredibly skilled crafter possessing the Blessing of the Malefic VIper, these gloves contain but a fragment of the Primordial’s Records. Made from the hide and scales of a young True Dragon specializing in venoms, infused with its toxic blood, and enhanced by a powerful, refined core, these gloves are incredibly resilient. Allows Scales of the Malefic Viper to be cast directly upon the gloves at a significantly increased effect. While using Scales of the Malefic Viper, the effect of all stat points granted by these gloves are increased by a significant amount. Only one who has shown sufficient proficiency in Scales of the Malefic Viper may wear these gloves. Enchantments: +500 Toughness, +500 Vitality, +500 Strength, +500 Agility, +500 Endurance. Scaled Hands of the Malefic One.
|
633 |
| Altmar Signet of Supremacy | Legendary | A ring presented by the Altmar Empire to the Chosen of the Malefic Viper. This ring is made of an unknown but extremely energy-dense metal, with an unknown gem of immense power embedded in it. This ring was originally based on the Trial Signet design but has been further refined and improved to make a fitting gift for a Chosen. The first time the wielder equips the ring, they will become able to distribute the signet’s energy into whatever stats they desire. Distributing any of the stats will make the ring Soulbound. A brief recharge period is required between each re-distribution of stats. Stats cannot be redistributed during combat. Enchantments: +5000 stats (undistributed).
|
646 |
| Fleetstep Boots | Rare | Leather boots enchanted with powerful magic. These boots are incredibly durable and were created to make their wearer quicker on their feet, allowing them to go in and out of combat more easily. The enchantments placed on these boots make your steps lighter and increase Agility. As a rare item, these boots are insured, so should they be destroyed or lost, you can instantly get a replacement. Enchantments: Insured. Fleetstep. +1 Agility.
*for exclusive use in the Colosseum of Mortals Challenge Dungeon |
747 |
| Aersteel Katar (x2) | Epic | This katar is made of a metal called Aersteel, making it incredibly light yet equally durable. The design of the weapon is simple and, due to the material used, has exemplary mana conductivity. Potent wind affinity energy is infused into the steel, making the weapon not suffer any wind resistance while increasing penetrative power. Enchantments: Insured.
*for exclusive use in the Colosseum of Mortals Challenge Dungeon |
751 |
| Gloves of Hardening | Rare | Durable leather gloves created to allow the user to block some blows directly with their hands. If one infuses mana into these gloves, they can harden and become far more durable, but does so the user cannot move their fingers. Enchantments: Insured. Hardening.
*for exclusive use in the Colosseum of Mortals Challenge Dungeon |
751 |
| The 1 Ring | Epic | A ring rumored to be of elven origin. Enchantments: Insured. +1 to all stats.
*for exclusive use in the Colosseum of Mortals Challenge Dungeon |
751 |
| Exceptional Leather Vestment | Rare | A high-quality leather vestment made by a skilled craftsman. This armor is very durable and especially resistant to slashing attacks. Due to the innate power of the beast that supplied the leather, the wearer becomes more agile and has enhanced Endurance. Enchantments: Insured. +1 Agility, +1 Endurance.
*for exclusive use in the Colosseum of Mortals Challenge Dungeon |
751 |
| Exceptional Leather Pants | Rare | A high-quality pair of leather pants made by a skilled craftsman. This armor is very durable and especially resistant to slashing attacks. Due to the innate power of the beast that supplied the leather, the wearer has enhanced Endurance and Strength. Enchantments: Insured. +1 Endurance, +1 Strength.
*for exclusive use in the Colosseum of Mortals Challenge Dungeon |
751 |
| Bracers of Counter-Deflection | Rare | Durable leather bracers created to better allow the wearer to deflect attacks and counter. Enhances the user's Perception to allow them to better see the incoming attacks and the power of their physical counterattacks. Enchantments: Insured. +1 Strength, +1 Perception.
*for exclusive use in the Colosseum of Mortals Challenge Dungeon |
751 |
| Necklace of the Hopeful Enlightenment | Epic | A well-made necklace once worn by a monk who sought enlightenment. The material of the necklace itself is unknown. Grants inspiration from the monk's attempt at receiving enlightenment to the user, allowing them to better analyze the movements of their own internal energies. Enchantments: Insured. Hopeful Enlightenment. +2 Wisdom, +2 Intelligence, +2 Willpower.
*for exclusive use in the Colosseum of Mortals Challenge Dungeon |
751 |
| Ring of Deft Hands | Epic | A ring created by someone once known as a powerful thief who often had a need to switch tools in the middle of a job. Allows the wearer to store up to five items within the ring that can be retrieved to the hands of the wearer. All items must be pre-registered.
*for exclusive use in the Colosseum of Mortals Challenge Dungeon |
751 |
| Immutable Hunter's Bow | Ancient | The best bow does not need to be complicated, but one made with the basics refined to perfection. This bow is made of a type of wood often compared to metal, making it effectively indestructible and with incredible mana conductivity. Each end of the bow is sharpened and allows the bow to be used as a melee weapon in an emergency. Enchantments: Insured.
*for exclusive use in the Colosseum of Mortals Challenge Dungeon |
755 |
| Arcane Aersteel Katar | Ancient | This katar is made of a metal called Aersteel, making it incredibly light yet equally durable. The design of the weapon is simple and, due to the material used, has exemplary mana conductivity. This conductivity is increased further if one channels arcane mana through it. All of the air affinity energy within has been consumed and replaced by powerful arcane energies, making it lose many of the usual properties of Aersteel in exchange for increased durability and empowering all arcane mana being channeled through it. Enchantments: Arcane Empowered.
*for exclusive use in the Colosseum of Mortals Challenge Dungeon |
756 |
| Boots of the Wandering Sage | Mythical | Boots once offered to an alchemist before setting out on a journey to experience the world outside at the behest of his master. With time, this wandered became recognized as a Sage, the same as his master who once wandered in them, too. This has left a deep mark on this item, allowing it to transcend many ranks despite being made of nothing but simple leather. With every awakening, the Records within grow in power, the item improving in tandem as they reconnect with their Origin. Enchantments: +1500 Endurance, +1000 Agility, +500 Perception, +500 Willpower, +500 Wisdom, +500 Intelligence. Reduces energy expenditure from all movement-related skills while also increasing their effectiveness by a substantial amount. Increases sensitivity towards earthbound plants and natural treasures. While wearing the Boots of the Wandering Sage, never let difficult terrain impede you, as you shall always find a solid foothold.
*upgraded using the [Wyrm's Breath of Akashic Awakening (Mythical)] |
852 |
| Voidblade Katar | Legendary | A katar wielded by a hunter, born from the mind of one touched by the void. The blade is made of a resilient composite metal that has been infused with void energies over time. This has made the blade incredibly sharp, allowing it to effortlessly cut and penetrate nearly all physical material. When striking mana-based entities, the blade must be constantly infused with nascent void energy, or it will be unable to deal any damage or interact with the target. The handle of the katar can absorb all forms of mana infused into it and transform it into nascent void energy. This effect is more potent if the energy infused is the arcane affinity of the hunter. The blade will passively make void any other forms of energy interacting with it as long as it has sufficient nascent void energy. Has been stabilized so it can exist within the material plane. This also makes it able to enter spatial storage. Enchantments: Voidblade. Forced Spatial Stabilization.
|
926 |
| Titansteel Nanofiber Chestpiece | Ancient | A marvel of different concepts merged seamlessly together to create an incredibly durable piece of clothing. The Titansteel has been refined into small fibers, making this armor nearly impossible to cut using regular means. Offers respectable resilience to all forms of magical attacks. This chestpiece is able to self-repair and remember all forms of energy passing through it, storing memories of its journey within. This function is especially effective during the self-repair process. Enchantments: +1500 Strength, +1000 Toughness, +1000 Agility, +750 Vitality. Self-Repair. Material Memory.
|
927 |
| Titansteel Nanofiber Pants | Ancient | A marvel of different concepts merged seamlessly together to create an incredibly durable piece of clothing. The Titansteel has been refined into small fibers, making this armor nearly impossible to cut using regular means. Offers respectable resilience to all forms of magical attacks. These pants are able to self-repair and remember all forms of energy passing through them, storing memories of their journey within. This function is especially effective during the self-repair process. Enchantments: +1500 Agility, +1000 Toughness, +1000 Strength, +750 Vitality. Self-Repair Material Memory.
|
927 |
| Seal of the Exalted Prima | Unique | Proof that you are an Administrator Candidate for the Seat of the Exalted Prima. Grants certain privileges during the Prima Guardian event. This item’s true power is currently sealed and will only be unlocked after the final Prima Guardian has been slain, and will be upgraded accordingly to your performance during the event.
|
944 |
| Administrator’s Seal of the Exalted Prima | Mythical | Proof that you are an Administrator of the Seat of the Exalted Prima and on your way to laying claim to a World Wonder. This item has been touched by the Exalted Prima, granting it potent abilities of adaption. This allows you to mimic a part of the Exalted Prima Guardian’s powers, giving you adaptable stats. These stats will apply dependent on your situation and your actions. These stats can exceed the stat cap provided by equipment by up to 5% or 2880 stats, whichever is lowest. The Administrator’s Seal of the Exalted Prima grants you ownership of the Prima Vessel on your home planet (Earth) and grants you the ability to teleport to it (limitations apply, cooldown based on the difficulty of the teleport). Wearing this Seal allows you to enter the Seat of the Exalted Prima of the Milky Way Galaxy (requires B-grade). Stat amounts granted by this item scale with level. Enchantments: +14400 Adaptive Stats. Adaptive Stat Amplication. Administrator’s Privileges. Administrator’s Teleportation. As you further your qualifications as an Administrator named by the Exalted Prima, this item can be further upgraded.
|
992 |
| Mighty Arcane Titanwood Greatbow | Ancient | A powerful bow made for a powerful wielder, augmented through the power of arcane transmutation. This bow was created by a talented bowyer, bringing out the innate powers of the material used before then being transmuted by an even more talented alchemist. The durable Titanwood has been infused with the concept of stability, losing its ability to change size in exchange for higher durability. Arcane pathways have been burned through the durable wood, giving it acceptable mana conductivity for the type of arcane magic used to create the pathways. Records of the behemoth have fused with the Titanwood, allowing some of its Records to bleed through. Strength adds an additional damage modifier to this bow beyond the usual.
|
1057 |
| Umbral Cloak | Legendary | A cloak born using a B-grade Chimera and the very essence of the Shadow Realm itself. Incredibly durable to all kinds of attacks. Allows the wearer to meld into the shadows when they stand still or move slowly, masking their presence and all of their actions, including energies. This cloak is eternally connected to the Shadow Realm, faintly drawing on its energies. As long as the soul of the user and the Shadow Realm persist, so shall this item. Allows the user to temporarily expend the absorbed shadow energy of the Umbral Cloak to form a Cloak of Shadows, defending them from all forms of attack.
|
1137 |
| Mask of the Golden Forest King | Unique | A mask containing the mirrored Truesoul of the Golden Forest King, a mighty Unique Lifeform. The mask is made from the wood of Yggdrasil using the Records of the Unique Lifeform. Due to its nature, the mask does not obstruct vision when worn, is near-indestructible, and regenerates from any damage it may take. The mirrored Truesoul and final intent of the Unique Lifeform reside within, drawing power from the true body of the Unique Lifeform, allowing this item to continue to grow in tandem with the Golden Forest King. When wearing this mask, all nobility-related abilities are significantly empowered. Enchantments: Mirrored Truesoul of the Golden Forest King. Passively absorbs mana in the atmosphere, increasing mana recovery rate by a large amount. Increases maximum mana by 25%.
|
1151 |
| Apex Hunter’s Bow of the World Tree | Mythical | Formed by Nature’s Attendant from a gift by the system and a branch of the World Tree, a bow of untold potential has been born, fit only for a hunter that stands at the apex. A true apex hunter seeks only to challenge worthy foes and effortlessly strikes down those inferior that dare impede his quest. Increases damage done against foes dependent on level disparity – both lower and higher – up to a certain threshold. This effect is based on Perception. This bow is overflowing with life energy, making it near-indestructible and ensuring it will recover from any damage as long as the host is still alive. All your arcane energy infused into the bow will find itself amplified. Faint whispers of a consciousness linger within the wood. Untold potential lingers within, allowing this bow to adapt and grow in tandem with the user. Enchantments: Apex Hunter.
|
1172 |
| Boots of the Wandering Sage | Mythical | Boots once offered to an alchemist before setting out on a journey to experience the world outside at the behest of his master. With time, this wanderer became recognized as a Sage, the same as his master, who once wandered in them, too. This has left a deep mark on this item, allowing it to transcend many ranks despite being made of nothing but simple leather. Its Records continue to awaken, resonating with their wearer and adapting to his Path as they remember where he has wandered. Including the journey to the Gate of Enlightenment. Enchantments: Reduces energy expenditure from all movement-related skills while also increasing their effectiveness by a substantial amount. Increases sensitivity towards earthbound plants and natural treasures. While wearing the Boots of the Wandering Sage, never let difficult terrain impede you, as you shall always find a solid foothold. Increases sensitivity towards the concept of space.
|
1290 |
| Chief Administrator’s Seal of the Exalted Prima | Mythical | Proof that you are the Chief Administrator of the Seat of the Exalted Prima, having claimed dominion over your own galaxy and are now one step closer to the World Wonder. This item has been touched by the Exalted Prima, granting it potent abilities of adaptation. This allows you to mimic a part of the Exalted Prima Guardian’s powers, giving you adaptable stats. These stats will apply dependent on your situation and your actions. These stats can exceed the stat cap provided by equipment by up to 5% or 10,680 stats, whichever is lower. The Chief Administrator’s Seal of the Exalted Prima grants you ownership of the Seat of the Exalted Prima in your home galaxy (Milky Way) and grants you the ability to teleport to it (limitations apply). Stat amounts granted by this item scale with level. Enchantments: +53,400 Adaptive Stats. Adaptive Stat Amplification. Chief Administrator’s Privileges. Chief Administrator’s Teleportation. As you further your qualifications as a Chief Administrator named by the Exalted Prima, this item can be further upgraded.
|
1330 |
| Voidblade Katar | Legendary | A katar wielded by a hunter, born from the mind of one touched by the void. The blade is made of an unknown composite of metals that has been infused with void energies and refined by the hunter’s arcane affinity over time. This has made the blade incredibly sharp, allowing it to effortlessly cut and penetrate nearly all physical materials. When striking mana-based entities, the blade must be constantly infused with nascent void energy, or it will be unable to deal any damage or interact with the target. The handle of the katar can absorb all forms of mana infused into it and transform it into nascent void energy. This effect is more potent if the energy infused is the arcane affinity of the hunter. The blade will passively make void any other forms of energy interacting with it as long as it has sufficient nascent void energy. Has been stabilized so that it can exist within the material plane. This also makes it able to enter spatial storage. Enchantments: Voidblade. Forced Spatial Stabilization.
|
1330 |
| Stabilized Voidfiber Chestpiece | Ancient | A piece of armor seemingly not of the material world, yet it exists firmly within it. Made from regular, powerful fibers interwoven with some that have been touched by the void, empowering the overall armor piece significantly. These void-touched fibers were then stabilized and given their current form as their innate power permeates the armor. Offers substantial resistance to all damage and can nearly instantly self-mend as long as the wearer has sufficient energy. This chestpiece nullifies a portion of all damage dealt to its wearer, as energies and concepts are absorbed by the void, rendering them null. Due to its material, the chestpiece is highly customizable. Enchantments: Voidfiber Nullification. Voidfiber Customization.
|
1331 |
| Stabilized Voidfiber Pants | Ancient | A piece of armor seemingly not of the material world, yet it exists firmly within it. Made from regular, powerful fibers interwoven with some that have been touched by the void, empowering the overall armor piece significantly. These void-touched fibers were then stabilized and given their current form as their innate power permeates the armor. Offers substantial resistance to all damage and can nearly instantly self-mend as long as the wearer has sufficient energy. These pants nullify a portion of all damage dealt to their wearer, as energies and concepts are absorbed by the void, rendering them null. Due to its material, the pants are highly customizable. Enchantments: Voidfiber Nullification. Voidfiber Customization.
|
1331 |
Alchemy
| Name | Explanation | Chapter | |
|---|---|---|---|
| Health Potion | Inferior | Restores health when consumed. | 2 |
| Bluebright Mushroom | Common | A poisonous blue mushroom that emits blue light. While it is not poisonous to touch, the juices found within are highly toxic. Often used for lighting due to it only requiring mana to sustain itself | 22 |
| Flytrap Mushroom | Inferior | A carnivorous and poisonous mushroom that eats insects to accelerate its growth. | 22 |
| Green Moss | Inferior | A widespread kind of moss, found in places with little or no sunlight and adequate mana saturation. A typical ingredient in potions and poisons alike. | 22 |
| Aged Green Moss | Common | A widespread kind of moss, found in places with little or no sunlight and adequate mana saturation. A typical ingredient in potions and poisons alike. This moss has been thoroughly soaked in mana over time. | 22 |
| Evergreen Grass | Inferior | A widespread herb found throughout the multiverse in any place with adequate nature-affinity mana. While the grass only offers minor restorative effects, it is a great catalyst when mixed with other herbs. | 22 |
| Aged Evergreen Grass | Common | A widespread herb found throughout the multiverse in any place with adequate nature-affinity mana. While the grass only offers minor restorative effects, it is a great catalyst when mixed with other herbs. This grass has aged and absorbed more mana than most Evergreen Grass. | 22 |
| Blue Lavender | Inferior | A very abundant herb found nearly everywhere with any kind of mana. Mana is stored in the small flowers growing on the stalk, with the stem itself containing the useful juices. Known as the main ingredient of mana potions. | 22 |
| Red Lavender | Inferior | A very abundant herb found nearly everywhere with any kind of mana. Mana is stored in the small flowers growing on the stalk, with the stem itself containing the useful juices. Known as the main ingredient of health potions. | 22 |
| Green Lavender | Inferior | A very abundant herb found nearly everywhere with any kind of mana. Mana is stored in the small flowers growing on the stalk, with the stem itself containing the useful juices. Known as the main ingredient of stamina potions. | 22 |
| Rainbow Lavender | Common | A relatively abundant herb found nearly everywhere with any kind of mana, usually surrounded by its lesser variants. Mana is stored in the small flowers growing on the stalk, with the stem itself containing the useful juices. Known as the main ingredient of rejuvenation potions. | 22 |
| [Purified Water] | - | Pure water, free of any kind of contamination. Great for mixing potions and poisons alike. | 22 |
| Argentum Vitae Mushroom | Rare | A silver mushroom only grown in places with extremely high mana density. The mushroom has a solid exterior that, if broken, reveals the actual mushroom within. This type of mushroom’s juices usually are highly poisonous, but this mushroom has evolved to bring life instead. +1 Vitality upon consumption. | 22 |
| Flytrap Mushroom | Inferior | A carnivorous and poisonous mushroom that eats insects to accelerate its growth. | 24 |
| Weak Hemotoxic Poison | Inferior | Increases bleeding on inflicted entities and makes any injuries harder to heal. The poison must be introduced directly into the bloodstream to have any effect. | 25 |
| Necrotic Poison | Common | A poison with necrotic properties, infecting and killing off biological material in the affected area. Wounds caused by necrotic poison are extremely difficult to heal. The poison takes effect upon any contact with any biological material. | 30 |
| Argentum Vitae Mushroom | Rare | A silver mushroom only grown in places with extremely high mana density. The mushroom has a solid exterior, that if broken, reveals the actual mushroom within. This type of mushroom’s juices usually are highly poisonous, but this mushroom has evolved to bring life instead. +1 vitality upon consumption. | 35 |
| Unstable Amalgamation of Malefic Vitau | Rare | An unstable creation, made by mixing opposing energies, achieving something more potent than the sum of their parts. It contains an immense power of vitality, powerful enough for it to turn into a poison. Not fit for consumption. Incredibly Unstable: Unable to maintain current form in 9:57 | 36 |
| Soothing Bellberry Bush | Uncommon | A bush of Soothing Bellberries. The berries growing on this bush are known to have a soothing effect on the mind. | 63 |
| Soothing Bellberry | Uncommon | A berry that provides a soothing effect to whoever consumes it. | 63 |
| Bloodthorn Stalk | Common | A relatively common herb found in areas with an abundance of Vitality-based creatures. It has a sweet smell, often attracting unwitting animals. A significant amount of tainted vital energy is found within, agitating the blood of any living entity it touches. | 63 |
| Hemotoxic Poison | Common | Greatly increases bleeding on afflicted entities and makes any injuries harder to heal. The poison must be introduced directly into the bloodstream to have any effect. | 71 |
| Den Mother’s Poison Gland | Rare | A gland containing a highly concentrated toxic liquid, condensed by the Den Mother over a long period. | 73 |
| Lucenti Water | Common | Water infused with strong light-affinity mana, making it purer and hold certain magical properties. Can be used as an ingredient in many alchemical recipes or simply consumed in its raw form to restore mana for those possessing the light affinity. | 77 |
| Corrupted Mooncore Shard | Epic | The shard of a Mooncore, corrupted by an immense amount of toxicity. It is unstable by nature and will not last more than a few months in its current state. Contains highly concentrated volatile energy as the energies clash within. The mana of the moon and the foreign mana exist in a constant cycle of mutual destruction. Requirements: Cannot leave the tutorial area. | 83 |
| Lesser Ethwood Ashes | Uncommon | The ashes left behind by burnt Lesser Ethwood. Used in a myriad of recipes related to the soul and mind. Has no effect upon direct consumption. | 88 |
| Seed of Entangling Roots | Uncommon | A seed filled with the dense power of life and nature. Infuse with mana and throw it to the ground for roots to sprout and entangle your chosen foe. Seed is consumed upon use. | 97 |
| Soilwater | Common | Water infused with strong earthaffinity mana, making it purer and hold certain magical properties. Can be used as an ingredient in many alchemical recipes or simply consumed in its raw form to restore mana for those possessing the earth affinity. | 101 |
| Crystalized Essence of Earth | Rare | A crystallized essence of earth. Can be used in a variety of rare earth-affinity alchemical creations. Passively transforms atmospheric mana into the earth affinity. Has become intrinsically linked to the mana of the lake through time. | 101 |
| Contaminated Soilwater | Common | Water infused with strong earth-affinity mana, now contaminated with potent toxins. Limited use as an ingredient in alchemical recipes. Will restore a minor amount of mana if ingested by those with the earth-affinity but will also poison the consumer. | 102 |
| Stonescale Heart Elixir | Epic | An elixir created from the heart of a Stonescale Quillbeast, along with a myriad of other rare ingredients. Allows any who drink this elixir to receive some of the innate power of the Stonescale Quillbeast. Consuming this elixir will permanently strengthen the Hunter’s Toughness and Vitality: +25 Toughness, +20 Vitality upon consumption. Requirements: E-rank or higher. | 107 |
| Mana Potion | Common | Restores 4347 mana when consumed.
*Current best |
126 |
| Health Potion | Common | Restores 2824 health when consumed.
*Current best |
126 |
| Stamina Potion | Common | Restores 2511 stamina when consumed.
*Current best |
126 |
| Yellow-spotted Mushroom | Inferior | A poisonous mushroom of the earth affinity. Causes stiffness and mild paralysis. Not fully grown yet and will have a weak effect if used as an alchemical ingredient. | 130 |
| Blue-spotted Mushroom | Inferior | A mushroom of the water affinity. Safe to consume, but its liquids can be highly poisonous and cause blood thinning. Not fully grown yet and will have a weak effect if used as an alchemical ingredient. | 130 |
| Thunder Roc Beastcore (D-grade) | A Beastcore left behind by a D-grade Thunder Roc, containing remnants of its Records within. Can be used as an alchemical ingredient for many types of creations but is most often found in Elixirs. | 159 | |
| Malefic Beastorb | Rare | A Beastcore of a Thunder Roc that has now been thoroughly infused with vital energy from an outside source and has been forcibly transformed into an orb. It contains the remnant Records of the Thunder Roc and fragmented Records of the alchemist that has crafted it. Unknown effects if consumed. Unknown uses in alchemy. Beneficial effects if consumed by a beast. | 163 |
| Weak Herbicide | Inferior | A weak poison created to kill plant life and similar lifeforms. Breaks apart the physical body and membranes that hold the plant together, making it wither. | 179 |
| Weak Fungicide | Inferior | A weak poison created to kill fungi and similar lifeforms. This type of poison is made to spread through any physical connection of the fungi, quickly infecting large parts of it. Deals low damage but is hard to cleanse. | 179 |
| Fungicide | Common | A poison created to kill fungi and similar lifeforms. This type of poison is made to spread through any physical connection of the fungi, quickly infecting large parts of it. Deals relatively low damage but is hard to cleanse. | 181 |
| Indigo Fungus Mycorrhiza Lifevine | Rare | The Lifevine of an Indigo Fungus Mycorrhiza. The Lifevine is a part of the main body of the fungus. Contains intense amounts of vital energy and is incredibly resilient. Can be used in a myriad of alchemical creations. | 183 |
| Ethoxic Fungicide | Uncommon | A poison created to kill fungi and similar lifeforms. This type of poison is made to spread through any physical connection of the fungus, quickly infecting large parts of it. Deals relatively low damage to the mushroom but is hard to cleanse. A distinct trace of ether mana makes the poison incredibly difficult to detect for the fungus that has provided life energy to the concoction. | 186 |
| Indigo Fungus Mycorrhiza Lifecore | Epic | The Lifecore of an Indigo Fungus Mycorrhiza. Contains a massive amount of life-affinity mana and vital energy. Can be used in a myriad of alchemical creations. Will grant a permanent increase to the Vitality stat if consumed. | 189 |
| PentLighttail Monkey Prima Beastcore (D-grade) | A Beastcore left behind by a D-grade PentLighttail Monkey Prima, containing remnants of its Records within. Can be used as an alchemical ingredient for many types of creations but is most often found in Elixirs. Contains powerful energy related to the concept of time. | 215 | |
| Ancient Celerita Musa | Ancient | This plant has been grown from an ancient Musa seed and brought new life by the advent of the system. Also commonly called a banana tree, this plant produces different sorts of bananas, a type of fruit unique to the newly integrated planet Earth. This tree has become intimately connected to the concept of time through unknown means, making its growth pattern highly unpredictable. Destroying this tree will have unpredictable effects, and using it in any kind of alchemical creation will require one to first anchor it in time. Can only grow in certain areas with intense amounts of mana. | 216 |
| Celerita Banana | Rare | As a banana from the Ancient Celerita Musa, this fruit contains intense amounts of Celeritaffinity mana with agility-enhancing effects. This fruit can be used in many different creations and is especially suited for flasks and elixirs. Due to this banana's origin, it will be returned to the rivers of time if it is removed too far from the tree. Consuming or transforming the fruit will anchor the energies in time, removing this effect. +3 Agility upon consumption. | 216 |
| Aged Bluebright Mushroom | Uncommon | A poisonous blue mushroom that emits blue light. The Aged Blue Mushroom has grown to a point where simply being touched by its light can bring you harm, and the juices found within are more toxic than ever. | 229 |
| Black Moss | Uncommon | A rare variant of the Green moss found in places with absolutely no sunlight and a high level of death-affinity mana. This moss is extremely dangerous and will erode any vitality-based substance it comes into contact with. | 230 |
| Potent Necrotic Poison | Uncommon | An extremely toxic poison with necrotic properties, infecting and killing off biological material in the affected area. Wounds caused by necrotic poison are extremely difficult to heal. The poison takes effect upon any contact with any biological material. The poison emits necrotic light that affects the area around where it is applied, making necrotic energy seep into the enemy even further. | 230 |
| Infused Golden Mushroom | Unique | A golden mushroom grown in the unique environment of the Undergrowth. This mushroom contains energies cultivated over a long period by Fungalmancers of the Undergrowth with the hope of gaining access to the Heart of the Undergrowth. Has been further infused with the life energy released from the Deepdwellers that inhabited the village build to guard it. Collect Golden Mushrooms to open up the Heart of the Undergrowth. WARNING: Golden Mushrooms cannot leave the dungeon. If the dungeon is left with any mushrooms, they will appear at the entrance upon re-entry. | 235 |
| Eye of the Libertas Eagle | Epic | An eye left behind by a slain Libertas Eagle, leaving all its Records within. The Libertas Eagle is especially known for its eyesight, which is said to allow the beast to spot its prey from nearly any distance. Looking into this eye is like staring into a far horizon. +25 Perception upon consumption. | 266 |
| Goldsun Eagle Prima Beastcore (D-grade) | A Beastcore left behind by a D-grade Goldsun Eagle Prima, containing remnants of its Records within. Can be used as an alchemical ingredient for many types of creations but is most often found in Elixirs. Contains powerful energy related to the concept of the sun. | 275 | |
| Suncore Fragment | Ancient | A large Suncore Fragment containing an immense power of sun-affinity mana. The fragment is incredibly durable and near-indestructible for anyone below C-grade and gives off large amounts of heat. Unknown alchemical uses. | 275 |
| Starved Balnar Vampire Heart | Epic | The heart of a severely starved Balnar Vampire. This type of vampire is a rare variant with high physical strength and incredible durability. The rarity has been downgraded due to the starved state of the vampire the heart has been claimed from. Has many alchemical uses. | 294 |
| Starved Hilsic Vampire Heart | Epic | The heart of a severely starved Hilsic Vampire. This type of vampire is a rare variant with high agility and controllable hair that is more durable than most metals. The rarity has been downgraded due to the starved state of the vampire the heart has been claimed from. Has many alchemical uses. | 302 |
| Starved Nalkar Vampire Heart | Epic | The heart of a severely starved Nalkar Vampire. This type of vampire is a rare variant with extremely high innate abilities in illusion and mind magic and often possesses a larger reserve of blood energy than most other vampires. The rarity has been downgraded due to the starved state of the vampire the heart has been claimed from. Has many alchemical uses. | 302 |
| Nalkar Vampire Heart | Legendary | The heart of a powerful C-grade Nalkar Vampire. This type of vampire is a rare variant with extremely high innate abilities in illusion and mind magic and often possesses a larger reserve of blood energy than most other vampires. The rarity is higher due to the high innate talent of the Nalkar Vampire that left behind this heart. Has many alchemical uses. | 312 |
| Forgestone of Eternal Embers | Legendary | A Forgestone infused with incredible quantities of fire-affinity mana. The concept of embers burns strongly within this stone, never allowing the flame ever truly to die out. Unknown alchemical uses. | 319 |
| Supreme Carbonic Focusing Catalyst | Legendary | This item is made of a rare type of carbon and is known to be able to bond and mix with most other materials in existence, making it incredibly potent as a catalyst in most crafting endeavors. This Carbonic Focusing Catalyst is of extremely high quality and has absorbed affinity-less mana to allow itself to grow for countless years, making it reach legendary-rarity. Has a wide variety of uses in alchemical creations and will increase the power of most crafts where this item is used as a catalyst. | 319 |
| Giant Fulgarian Eel Lord Heart | Rare | The heart of a Giant Fulgarian Eel Lord. This heart has potent lightning-affinity energy within and will passively generate electricity if infused with mana. Many alchemical uses. | 325 |
| Dewstone of Serenity | Legendary | A small stone created by the combined effort of a group of water nymphs to help heal a close friend. This stone was eventually acquired by a powerful vampire and brought to Yalsten, where it has been ever since. Will passively transform surrounding water by infusing the power of serenity into it. Effect lessens, and the transformation process becomes slower the larger the pool of water. Has many alchemical uses. | 325 |
| Serene Water | Rare | This water calms the mind of anyone who consumes it, allowing them to more easily focus while suppressing the effects of most mental afflictions. Continued consumption will help heal minor soul injuries. Has many alchemical uses. | 325 |
| Umbral Lotus Leaf (3) | Ancient | The leaf of a legendary rarity Umbral Lotus. This leaf is incredibly poisonous and releases dark-affinity mana all around it. Consuming it may lead to adverse effects. Many alchemical uses and creations will have neurotoxin and perception-limiting effects. | 358 |
| Sealed Pollendust Bee Container | Ancient | A tool specially developed by the alchemists to have bees cultivate the soil and herbs to make it more favorable for their alchemy. This device holds a single D-grade Pollendust Bee Queen Egg within its spatially expanded interior and can serve as a home once hatched. Pollendust Bees are creatures able to passively absorb and consume mana and infuse it into the soil around them as well as other herbs. They also passively give off pollen to cultivate plants. The device will continue to serve as a home for the Pollendust Bees even after hatching, as they never stray far from the Queen. | 366 |
| Refined Manticore Stringer | Epic | The refined stinger of a high-tier D-grade Manticore. The venom within is now more powerful than ever, even compared to when it was alive. This toxin is of the earth affinity and will petrify anything it comes into contact with. Slowly produces more venom when infused with appropriate energy. Has many alchemical uses. | 414 |
| Crimsonwood Ash | Rare | Ash of a burned Crimsonwood. Even if much of the potency has been lost, the ash still contains some qualities of the Crimsonwood. If the ash is inhaled, it will enter the bloodstream and cause internal damage as it binds with the blood of its victim, making it incredibly difficult to dispel. If too much is inhaled, the individual will combust, spreading even more ash. | 446 |
| Spikestalk Root | Rare | The root of a Spikestalk. Spikestalks are plants that hide under the earth and strike any that get too close with blood-draining spikes. This blood energy is then deposited into the roots, where it is further refined into a liquid containing large amounts of life affinity. Has many alchemical uses. | 446 |
| Bloodshade Flower | Rare | A flower growing in the soil of the freshly slain. This flower has absorbed large amounts of blood from vitality-based lifeforms and has evolved to what it is today. To better feed, it exude pollen that will make any vitality-based lifeform it comes into contact with bleed from any orifice. Has many alchemical uses and has a potent hemotoxin nature. | 446 |
| Red Moss | Rare | Mutated moss that has become red due to being in an environment with potent blood affinity mana. The energy within has potent hemotoxin qualities but can also be used in restorative potions. Consuming the Red Moss in small quantities will temporarily grant resistance to hemotoxins, while large amounts will lead to an overload causing hemorrhage. | 446 |
| Crystalized Blood Essence | Epic | The crystalized Blood Essence of a powerful C-grade vampire. Contains an incredibly potent blood affinity energy. Consuming the Crystalized Blood Essence as a vampire will restore Blood Energy, while if any other race consumes it, it will act as a hemotoxin. Has many alchemical uses. | 446 |
| Crimson Dawn Lotus | Epic | The Lotus spawned after a Crimson Dawn. Contains incredibly potent blood affinity energy mixed with time affinity mana. Has many alchemical uses but is incredibly volatile. | 446 |
| Potent Hemotoxic Poison | Uncommon | Greatly increases bleeding on infected entities and makes any injuries significantly harder to heal. The poison must be introduced directly into the bloodstream to have any effect. Spreads throughout the body of the inflicted foe near-instantly, making it even harder to dispel. | 447 |
| Accelerated Hemotoxic Poison | Rare | Time heals all wounds, or so the saying goes, but to some alchemists, time can become yet another weapon. Greatly increases bleeding on infected entities and makes any injuries significantly harder to heal. The poison must be introduced directly into the bloodstream to have any effect. Spreads throughout the body of the inflicted foe near-instantly, making it even harder to dispel. Forcefully speeds up the flow of blood within the foe, forcefully accelerating the effect of the poison, making it deal damage faster over a far shorter period. | 447 |
| Sleeping Night Toxin | Rare | Sometimes, the most potent poison is that which is never felt or seen before it is too late. Mixing eth, hemo- and necrotic toxins, a potent yet harmless poison has been made. Will be in a hidden sleeping state by default, making it near-undetectable. If injected into a foe, it will simply linger within the Soulshape, slowly dispersing harmlessly. However, if awakened, the toxins will all spring to life, seeking to kill their target with necrotic and hemotoxin properties. Will cause direct damage to both the Soulshape and physical body of those infected once awakened. Has an increased effect if the target is unaware of the infection upon activation. | 522 |
| Lifeblood of the Emperor Urchin | Ancient | The Lifeblood of a slain Emperor Urchin, an incredibly poisonous creature only found in areas with extremely dense water affinity. Its very blood is toxic to consume and especially toxic if directly injected. The Lifeblood is of a neurotoxin nature. Has many alchemical uses and is especially when combined with other neurotoxins or poisons with the water affinity. | 539 |
| Soul-Petrifying Shadow Poison | Rare | A special poison created by combining several powerful ingredients with the singular goal of creating a potent neurotoxin able to affect the soul. This is a soul poison that will actively attempt to affect any Soulshape it touches due to its nature. Once infected will make the Soulshape more rigid, severely limiting all mobility. The dark energy makes all movements of energy more difficult for any affected target. This poison is incredibly difficult to cleanse and has a slight ability to self-replicate if not actively challenged, and it will strengthen itself the more poison is injected. | 550 |
| Ethgleam Mothertree Lifecore | Ancient | The Lifecore of an early-tier C-grade Ethgleam Mothertree. Contains potent life energy attuned towards the soul, making it a highly suitable ingredient for any vitality-increasing potions or life and soul-based toxins. Directly consuming this Lifecore may have an adverse effect. If this Lifecore is planted and nourished adequately, regrowing the tree may be possible. | 589 |
| Ethwood Ashes (42) | Rare | The ashes left behind by burnt early-tier C-grade Ethgleam Mothertree. Used in a myriad of recipes as a catalyst when the creation is related to the soul and mind. Has no effect upon direct consumption. | 589 |
| Isoptera Queen’s Guard Ectognacore
(C-grade) |
An Ectognacore left behind by a C-grade Isoptera Queen’s Guard, containing remnants of its Records within. Can be used as an alchemical ingredient for many types of creations but is most often found in Elixirs. | 609 | |
| Isoptera Queen’s Protector Ectognacore
(C-grade) |
An Ectognacore left behind by a C-grade Isoptera Queen’s Protector, containing remnants of its Records within. Can be used as an alchemical ingredient for many types of creations but is most often found in Elixirs. Contains faint Records of the Queen itself, indicating a permanent investment. | 610 | |
| Isoptera Hive Queen Ectognacore
(C-grade)] |
An Ectognacore left behind by a C-grade Isoptera Hive Queen, containing remnants of its Records within. Can be used as an alchemical ingredient for many types of creations but is most often found in Elixirs. This core is especially useful when used as an ingredient to empower another ectognamorphs of a similar variant. | 610 | |
| Isoptera Hive King Chitin | Epic | A piece of carapace from a slain mid-tier C-grade Isoptera Hive King. This material is extremely durable, offering incredible defenses against all types of attacks. Has high natural rigidity, making it a difficult material to work with. Has low to limited uses in alchemy. | 615 |
| Blightroot | Legendary | A root found on the shores of the Blightsea. Contains incredibly dense death affinity energy and is extremely potent when mixed with necrotic toxins. Has been pre-primed for alchemy, making it easier to work with than usual for Blightroots. Direct Consumption for non-Risen is not recommended. | 646 |
| Dead Man's Flask | Legendary | A flask containing Blightsea Shore Water. Indestructible to anyone below S-grade. The water within will never lose potency, no matter how much time passes. The Interior is spatially expanded. | 646 |
| Blightsea Shore Water | Ancient | Water that has been taken from the shores of the Blightsea. Contains incredibly dense death affinity energy and is extremely potent when mixed with necrotic toxins. This water is primed for alchemical use, making it far easier to work with. Direct consumption for non-Risen is not recommended. | 646 |
| Vision's Venom of the Malefic Viper | Legendary | A single droplet of pure concentrated energy and Records related to the Malefic Viper. Significantly increases the potency of any toxin it is mixed with. Using this venom during the creation of any alchemical toxin increases the chance of activating Malefic Viper's Poison, empowering the final product with the Records of the Malefic Viper. If used by the Chosen himself, the activation of Malefic Viper's Poison is ensure if the created item is applicable. | 652
(shown 647) |
| Cursed Stimulant of Hunger | Rare | A poison created with the express purpose of feeding a cursed item related to the Sin Curse of Hunger, allowing it to indulge in gluttony uncontrollably. Whenever this poison comes into contact with curse energy related to the sin Curse of Hunger, it shall be rapidly consumed to attract and draw out more curse energy from nearby mediums and serve as a stimulant for the curse by turning it far more volatile and consume significantly more curse energy in the process.
*submitted to the House of the Architect Challenge Dungeon |
812 |
| Malefic Confluence Spirit Orb | Ancient | An orb once made up of myriad elemental orbs, now thoroughly corrupted by the Chosen of the Malefic One. The elemental energies within have been corrupted beyond recognition as the malefic affinity has taken root. Contains a mix of highly concentrated malefic affinity elemental mana within. The energy within is highly toxic and has many alchemical uses. The energies within remain highly hostile and resistant to anyone but the creator of the Malefic Confluence Spirit Orb.
*submitted to the House of the Architect Challenge Dungeon |
818 |
| Potent Hemonecrotic Poison | Rare | Mixing potent Hemotoxin and Necrotic Poisons, a Hemonecrotic Poison has been made, capable of rotting your foe from the inside. If injected, this poison will bind itself to your foe's vital energies and blood, using it as a vehicle to spread necrotic toxins. Wounds caused by necrotic poison are extremely difficult to heal. Cleansing the Hemonecrotic Poison vital energy is extremely difficult. | 822 |
| Adaptable Arcane Acid of Brittleness | Rare | An acid created with a mix of highly mana-corrosive acids and destructive arcane energy as its base, specifically created to corrode other forms of pure mana. Upon coming into contact with pure mana, this acid will turn highly destructive and begin to corrode it. Has an increased ability to intrude into physical objects and corrode the pure mana within. This acid is significantly more effective against passive environmental pure mana. The Arcane Acid is highly adaptable to changes in its nature that will cause it to target other forms of mana. This change can only happen once. | 826 |
| Metal-Adapted Arcane Acid of Brittleness | Rare | An acid created with a mix of highly mana-corrosive acids and destructive arcane energy as its base, specifically created to corrode other forms of metal-affinity mana. Upon coming into contact with metal-affinity mana, this acid will turn highly destructive and begin to corrode it. Has an increased ability to intrude into physical objects and corrode the metal-affinity mana within. This acid is significantly more effective against passive environmental metal-affinity mana. The Arcane Acid has been adapted to metal-affinity mana. | 826 |
| Heartrot Poison | Rare | The heart blackens as it rots away. Blood pumps throughout the body as every beat brings with it only death. Mixing potent Hemotoxin and Necrotic Poisons, a Hemonecrotic Poison has been made, capable of rotting your foe from the inside. If inflicted, the poison will spread throughout the bloodstream, binding itself to your foe's vital energies and using it as a vehicle to spread necrotic toxins. This poison seeks toward the heart and binds itself to it, making it linger for far longer and spread faster. Wounds caused by necrotic poison are extremely difficult to heal. Cleansing the Hemonecrotic Poison from the bloodstream is extremely difficult. | 827 |
| Malefic Blackheart Poison | Ancient | Turn the heart of your foe black, as only death awaits them. Mixing potent Hemotoxin and Necrotic Poisons, a Hemonecrotic Poison has been made, capable of rotting your foes from the inside. If inflicted, this poison will merge with the heart, turning it black as death overtakes it, forcing it to pump out necrotic toxins into the body rather than vital energy. Wounds caused by necrotic poison are extremely difficult to heal. Cleansing the Blackheart Poison is impossible unless the heart is completely destroyed. Should the heart be destroyed, all remaining necrotic energy within will instantly spread throughout the body. | 827 |
| Controlled Arcane Acid | Rare | An acid created from a mix of energy-corrosive ingredients and arcane energy. Upon coming into contact with any energy it has been attuned to corrode, this acid will turn highly destructive but doesn't react to any other forms of energy. Has an increased ability to intrude into physical objects and corrode the energies within. This acid is significantly more effective against passive environmental energy. This Arcane Acid is highly controllable by its creator and can adapt accordingly when commanded. By default, this acid is in a passive state, where it will not corrode anything, and it will naturally return to this passive state after a while if not actively controlled. | 915 |
| Malefic Bargaining Fragment | Ancient | An item obtained from a successful Divine Bargain with your Patron. Contains Records and energy related to the Malefic Viper. Has many alchemical uses. | 1032 |
| Rotbreath Poison Gas | Uncommon | With every breath, life shall wane. Mixing potent death affinity toxins, a powerful poison gas has been concocted. This poison is primarily inflicted through breathing but can penetrate the bodies of any living beings in contact with it for too long. If inflicted, it will spread through the body and cause necrotic damage to any tissue it inflicts, causing flesh to rot. Wounds caused by necrotic poison are extremely difficult to heal. | 1070 |
| Arcane-Infused Rotbreath Poison Gas | Rare | With every breath, life shall wane and destruction roams. Mixing potent death affinity toxins and arcane energies, a powerful poison gas has been concocted. This poison is primarily inflicted through breathing but can also easily penetrate the bodies of anyone in physical contact with it. If inflicted, it will spread through the body and cause necrotic damage to any tissue it inflicts, causing flesh to rot. Destructive arcane energies allow it to spread faster as it weakens the foe’s tissue. Wounds caused by necrotic poison are extremely difficult to heal. | 1072 |
| Arcane-Infused Creeping Death Poison Gas | Rare | Unseen, without taste, without sound, death shall creep up upon those unlucky enough to experience this poison gas. Mixing potent death affinity toxins, arcane energies, and soul-soothing waters, a powerful poison gas has been concocted. This poison silently inflicts any biological entity that comes into contact with it. The toxins are dormant upon inflictions as they are stabilized, but will automatically activate if too much accumulates, or the alchemist activates the poison manually by turning stability into destruction. Destructive arcane energies allow it to spread faster as it weakens the foe’s tissue. Wounds caused by necrotic poison are extremely difficult to heal. | 1114 |
| Weak Humanoidsbane Poison | Epic | Humanoids are one of the most common classifications of living entities in the multiverse, so why not have a poison more effective against them? Deals significant damage and inflicts various ailments on affected creatures, most commonly displaying effects of a necrotic and hemotoxic nature. This poison is significantly more effective on entities with Records identifying them as humanoid, while completely ineffective against those that do not. Bane poisons directly bind themselves to the Records of affected creatures, making it incredibly difficult to heal. | 1208 |
| Weak Dragonsbane Poison | Epic | Dragons, the apex of mana and magic, legendary creatures who stand at the pinnacle of power, yet even they have a bane. Deals significant damage and spreads throughout the target, inflicting body and soul simultaneously. The poison will be triggered and inflict incredible damage whenever the affected target uses mana. This poison is significantly more effective on entities with Records identifying them as dragons, while completely ineffective against those that do not. Bane poisons directly bind themselves to the Records of affected creatures, making it incredibly difficult to heal | 1216 |
Others
| Name | Explanation | Chapter | |
|---|---|---|---|
| Tutorial Equipment Upgrade Token | Common | Upgrade any basic starting item from the tutorial to common rarity. | 18 |
| Tutorial equipment upgrade token | Uncommon | Upgrade any common-rarity starting item from the tutorial to uncommon rarity. | 62 |
| Akashic Tome of the Lucenti Mage | Unique | Allows the user to acquire the class Lucenti Mage if compatible.
|
83 |
| Tutorial equipment upgrade token | Uncommon | Upgrade any common-rarity starting item from the tutorial to uncommon rarity. | 97 |
| Key Fragment of the Exalted Prima (1) | Unique | A key fragment to the Seat of the Exalted Prima. Collect three fragments to form the Key of the Exalted Prima to gain access. | 215 |
| Token of Akashic Awakening | Epic | Infuse into a piece of equipment to attempt to awaken or amplify the Records within, upgrading the item to a maximum of Epic-rarity. If the item is already Epic-rarity, it will try to amplify existing effects through awakened Records. Overall effects may be unpredictable. WARNING: Touching directly upon the Records of an item may make others related to the associated Records aware.
|
266 |
| Key Fragment of the Exalted Prima (2) | Unique | A key fragment to the Seat of the Exalted Prima. Collect three fragments to form the Key of the Exalted Prima to gain access. | 275 |
| Yalsten Altar of the Damned | Ancient | An altar created by an extremely skilled crafter from the long-perished world of Yalsten, using a single unbroken piece of an unknown metal. The metal of the altar itself makes it near-indestructible for any being below A-grade. This altar has absorbed vast amounts of blood to empower it further, as countless sacrifices have been made upon it. It has been enchanted further to increase the effectiveness of all rituals made using it as a catalyst. The effect of all sacrificial rituals increased further. Faint Records and echoes of old rituals remain imprinted upon the altar, making it passively infuse anyone lying upon it with the life energy of those once sacrificed upon it.
Requirements: N/A |
294 |
| Yalsten Coffin of Eternal Slumber | Ancient | A coffin created by an extremely skilled crafter from the long-perished world of Yalsten from an unknown metal that has been left untouched by the ages, slowly soaking in the Records of history and the concept of time. The metal of the coffin itself makes it near-indestructible for any being below A-grade. The runes on the coffin allow any who slumber within to be preserved longer, as time is distorted while inside the coffin. Once inside, enter a special type of meditation that will keep all resources fully replenished and allow you to enter deep sleep, making time pass unnoticed while lessening aging significantly. All effects are amplified for vampires, especially when used with Vampiric Slumber.
Requirements: N/A |
294 |
| Root of Yalsten’s Eternal Resentment | Unique | A wooden root from an unknown tree that has absorbed the curse energies of the black mist that has hung over Yalsten for unnumerable years. The deep and eternal resentment towards the vampires that permeates the curse has now been absorbed and concentrated. Will cause disastrous damage and curse any vampire it comes into contact with; however, it can only be used once. While in possession of this root, the cursed mist will not see you as an enemy. Be warned that while the curse will not seek to damage you, it will still influence you. This effect grows as it absorbs the curse energy of any cursed vessels related to the curse in Yalsten. | 300 |
| High-tier Alchemy Token of the Malefic Order | Legendary | A token created by the Order of the Malefic Viper. This token represents a deal made with the Nalkar vampire line to grant a set number of the Nalkar Clan vampires membership to the Order and includes a set number of benefits. This token has never been turned in, and doing so may lead to certain rewards. Gives off an aura that encourages growth in toxic alchemical products. | 312 |
| Orrery of the Godless One | Legendary | An orrery made by a man who refused to acknowledge any gods during his life but only viewed the celestial concept as worthy of being recognized as divine. This orrery will passively map out all nearby celestial objects and give insight into their basic properties. This effect is entirely passive and cannot be altered by outside means, and may take a significant amount of time. This effect bypasses all attempts to hide or mask these celestial objects done by anything below divine-level skills. | 319 |
| Akashic Tome of the Fulgarian Depthcaller | Unique | Allows the user to acquire the class Fulgarian Depthcaller if compatible.
|
325 |
| Storage Orb of the Fulgarian Depthcaller | Ancient | A storage orb containing items to assist a Fulgarian Depthcaller, including equipment and guidance. This orb is near-indestructible by anyone below A-grade, and any item within will be destroyed if the orb is.
|
325 |
| Gyne Nucleus | Unique | A Nucleus granted by the system to the newly integrated ninety-third Universe. It contains a vast amount of energy and Records that will allow any female Ectognamorph that consumes it to grow faster and gain powerful skills. | 369 |
| 4-star Academy Entry Token of the Malefic Viper | Ancient | A four-star token of the Order of the Malefic Viper entrance test, ranked at level five. This token is proof you have passed the academy entrance test with exemplary performance. Serves as both an identification token and can be exchanged within the Order for rewards. Contains information related to the test undergone and notes from the judges. | 414 |
| D-grade Black Order of the Malefic Viper Token | Unique | A token signifying you are a member of the Order of the Malefic Viper. This token holds info regarding your identity and details about your person, as well as a plethora of other useful functions, including but not limited to information storage, gateway access, event participation, formation control, contract services, and residence services.
|
416 |
| Key Fragment of the Exalted Prima (3) | Unique | A key fragment to the Seat of the Exalted Prima. Collect three fragments to form the Key of the Exalted Prima to gain access. | 471 |
| Partly Digested Phantomshade Fang | Unique | A Phantomshade Fang granted by the system to the newly integrated ninety-third universe. Contains a vast amount of energy and Records that will allow any compatible beast that consumes it to grow far faster and gain magical skills and abilities related to dark and space magic. This fang is already partly digested, having only a bit of the original energy left. | 479 |
| Key of the Exalted Prima | Unique | A key to the Seat of the Exalted Prima. Allows entry to the Seat of the Exalted Prima. Use the key to open a portal only a Prima Key Holder can use, leading to the Seat of the Exalted Prima when it is available. | 479 |
| Bone of the Virtual Gap | Unique | A bone created from a human rib belonging to a world that exists yet does not. Specifically made to house the simulacrum of Jake Thayne.
|
488 |
| Scales of the Two-Headed Hydra of Perennial Consumption | Legendary | The scales of a peak D-grade Two-Headed Hydra of Perennial Consumption. These scales retained their durability even after the death of the beast and have even been improved slightly by the Records of their former owner. These scales are incredibly durable, and if they are used as armor will make the equipment near-impenetrable by physical damage. They are incredibly hard to work with. Due to their nature, these scales have very limited alchemical applications. | 583 |
| Origin Core of the Hundred Royals | Unique | A core containing immense Records related to the Hundred True Royals of the Ectognamorph Lineage. This vast amount of energy and Records will allow any ectognamorph Queen that consumes it to embrace its Origin related to the Hundred True Royals. The core desires to fulfill its purpose and will dissipate if not allowed to. Follows and is tied to the will of its creator, the Primal Hunter.
|
619 |
| Fragment of Akashic Awakening | Ancient | Infuse into a piece of equipment to attempt to awaken or amplify the Records within, upgrading the item to a maximum of ancient rarity. If the item is already of ancient rarity, it will try to amplify existing effects through awakened Records. Overall effects may be unpredictable. WARNING: Touching directly upon the Records of an item may make others related to the associated Records aware. As this is only the fragment of a token, chances of success are reduced based on the level requirement wished by the user. The lower the level requirement, the higher the chances.
|
631 |
| Vision of Oras | ? | A small bead containing Records and energy created through unknown means by the Void God, Oras. This item has been bound to the Chosen of the Malefic Viper, Jake Thayne, and cannot be used by anyone else. Consuming this bead grants +59783 Perception. Directly consuming this item may cause adverse effects. Beware, Staring into the small bead may grant you visions of the void.
*Jake licked it in chapter 639 and gained +330 Perception, and continued licking it periodically throughout the story |
639 |
| Puzzle Box of the Seeker | Divine | A puzzle box created by the god known as the Seeker. This box is filled with a total of 10000 levels of mana puzzles of ever-increasing difficulty. Fully unlocking the box will reveal an item sealed within. Soulbinds to anyone who beats the first level. | 646 |
| True Vision of the Malefic Viper's Chosen | Mythical | A statue depicting the Malefic Viper's glory as envisioned by his Chosen. Made with unrivaled reverence by a creator who willingly dedicated their entire life to its existence and the direct support of his Patron, the Eternal Servant. Through their efforts, a miracle has occurred. Blessed and approved by the Malefic One and his Chosen himself, a true myth then born. This statue is indestructible to any mortal and shall never decay as long as the Malefic One and his Chosen persist. Enchantments: Significantly increases the mana regeneration of anyone in its presence. Increases the potency of all non-combat alchemical applications of skills carrying the name of the Malefic Viper. Inspires reverence. Toxins will slowly accumulate within the depiction of the Malefic One, dripping from the fangs after enough has gathered. Takes approximately ten years per drop of venom, dependent on the environment. Must be placed within the territory of the Malefic Viper. | 647 |
| Crystallized Demon Lord Heart | Legendary | A crystallized heart of a Demon Lord. The immense energy contained within the crystal can be absorbed by any demon, allowing them insight into the heritage of Demon Lords. Grants demonic powers to any item it is fused with. Can be used in a limited number of alchemical products of a demonic nature. | 686 |
| Cradle of Soul's Kindling | Mythical | The Cradle in which a flame may be kindled as it awakens its own spirituality. Nascent Soulflames of hundreds of affinities burn within the internal space of the Cradle, experiencing a cycle of life and death as they struggle and absorb one another while growing in power. Waiting for one of them to ascend to the world outside. Only a single Soulflame can truly be born from the Cradle, the item getting destroyed upon extraction as all others become fuel for the chosen one. The Cradle can be infused with energies to sustain and influence the internal world. The internal world of the Cradle cannot be entered by any being with a Truesoul, and any Truesouls born within will immediately find themselves destroyed, their energies only nurturing the Cradle further.
|
711 |
| Emblem of the Grand Champion | Mythical | An emblem infused with the powers and concepts of the Colosseum of Mortals, given only to those deemed worthy. This Emblem can create a replica of the Colosseum of Mortals arena within a virtual space for individuals to duel one another. Allows the user to choose two targets who must consent to take part in a duel within the virtual space. Those entering will leave their true bodies defenseless during the duel period. All levels and stats of those entering will be normalized. Most skills and abilities will also be restricted. Dying within the virtual space will have no negative consequences. As the owner, you can always observe the inside of the Emblem of the Grand Champion. Cooldown period: 1 hour.
|
783 |
| High-Quality Storybook Page | Unique | [High-Quality Storybook Page (Unique] – The page of an unknown storybook containing empty Records of a tale yet untold. Allows you to infuse the Records of a skill into the storybook page. Ripping a page infused with the Records of a skill will grant you an opportunity to upgrade the skill. The effect is lower, the higher the rarity of the skill, and the page will not accept Records of certain skills. It will have no effect if used on skills at or above legendary rarity. Skill upgrades are not guaranteed.
|
791 |
| My Very Own Top-tier Minaga's Labyrinth | Unique | Is that a dungeon in your pocket, or is it just me? Finally, a solution to missing the wondrous Minaga has been found, as you now have the opportunity to place your very own Minaga's Labyrinth wherever your heart desires (conditions may apply). When placing the dungeon, you must choose a suitable location. The nature and design of the dungeon may be modified upon placement with advice from the Minaga clone within. This Minaga's Labyrinth is of the top tier, allowing you to customize far more options while expanding the size of the dungeon significantly. As a top-tier Minaga's Labyrinth, sections within the labyrinth can cross grades. Note that the dungeon must be maintained after placement, and should it run out of power, it will disappear forever. As a top-tier variant of Minaga's Labyrinth, it does not have a built-in expiration date.
|
802 |
| Originator's Grimoire of the Heretic-Blessed | Unique | Grants the opportunity to potentially unlock a Heretic-Blessed profession if compatible. Must be consumed within 1 day (24 hours) of evolving a profession at maximum, or all effects are lost.
*submitted to the House of the Architect Challenge Dungeon |
816 |
| Perennial Arcane Marble | Unique | A marble made entirely from the arcane mana of the Harbinger of Primeval Origins. The arcane marble is perfectly stable, leaking no energy, and remains utterly unaffected by all outside influences that do not originate from its creator. This marble is incredibly durable, but should it be damaged, it shall react violently and lash out with the power of pure destruction at whatever broke it. A faint amount of pure, unrecognizable energy is sealed within the marble. Through this energy, a perennial existence awaits.
*submitted to the House of the Architect Challenge Dungeon |
819 |
| Mark of the Architect | Legendary | The Mark of the Architect, also known as the Bound God of Nevermore. This Mark will allow you to claim a personal domain within the World Wonder of Nevermore. This domain can be accessed on any of the city floors and will remain persistent throughout all grades. With the legendary token, you will gain access to a more exclusive domain with more privileges, customization options, and Attendants. Only you can enter your personal domain. This personal domain will last for the remainder of the ninety-third era.
|
829 |
| Wyrm’s Breath of Akashic Awakening | Mythical | Infuse a piece of equipment with additional Records while also attempting to awaken or amplify existing Records within, upgrading the item to a maximum of mythical rarity. If the item is already at mythical rarity, all existing Records will still be empowered. Contains faint Records related to the Wyrmgod of Nevermore, making this item especially suited to upgrading items related to the space affinity. WARNING: Touching directly upon the Records of an item may make others related to the associated Records aware. Additionally, some items do not have enough innate Records to amplify or awaken, lessening the effect significantly.
|
851 |
| Bottle of Restoration | Unique | Restores Primal Origin Energy. Must be consumed before fully leaving Nevermore. | 876 |
| Primed Manure of the Timeless Simiiform (12+) | Legendary | Manure created by A powerful B-grade Timeless Simiiform variant, a monkey-like beast that infuses its manure with the concept of time to defeat its foes. This manure is infused with powerful time energy and has been primed to be easily absorbed by any plant with the time affinity by an outstanding crafter. Limited alchemical uses due to the priming. | 885 |
| Starlight Heart of the Celestial Child | Unique | The crystalized heart of Ell’Hakan, also known as the Celestial Child, former Chosen and Usurper of Yip of Yore. This Starlight Heart was created after his death, containing his Records. Contains remnants of the Bloodline of the [Redacted], granting it unique powers. This item allows you to [Redacted] while held. Additionally, if consumed, the Starlight Heart of the Celestial Child may grant the consumer [Redacted]. May the powers of the moons and stars guide you. | 1034 |
| Fragment of the Fallen King | Legendary | A single fragment and all that remains of what had once been the Unique Lifeform known as the Fallen King. Records and energy of the Fallen King remain within, granting this fragment incredible durability and the ability to enhance certain soul-related abilities when used as a catalyst. Has many alchemical uses, especially when used in any soul-related creations.
WARNING: Unknown energies linger within that may lead to unforeseen effects upon use. |
1067 |
| Light-touched Luxellian Dragon Heart | Mythical | The heart of a Luxellian True Dragon, touched and empowered by her kin mere moments after death. Contains the focused Records of a Luxellian True Dragon, granting it incredibly potent energy of the light-affinity and even the true essence of a dragon. Has many alchemical uses, but be warned that manipulating the inherent power within will not prove easy | 1239 |
| Supreme Token of Akashic Awakening | Mythical | Infuse into a piece of equipment to attempt to awaken or amplify the Records within, upgrading the item to a maximum of mythical rarity. If the item is already at mythical rarity, it will try to amplify existing effects through awakened Records. Grants the user some control over the infused Records of an item, enabling minor customization. WARNING: Touching directly upon the Records of an item may make others related to the associated Records aware.
|
1288 |
Sources & history
Jake Thayne/Equipment · The Primal Hunter Wiki
Source revision 8815
Adapted from Fandom. CC-BY-SA
Retrieved 2026-11-02 · Article version 1