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Spells that produce light, sound, heat, physical force, electricity and other forms of energy. A staple of the modern mage due to their extreme utility and ease of use. Mastery of projection is also necessary for advancement in many of the other magical disciplines, since production and manipulation of energies is the foundation which many other spells are based on.
Quite a few mages specialize in this type of magic, and even more have a solid grasp in it despite specializing elsewhere, which makes it easier to find qualified instructors and spellbooks but also makes it harder to earn money in the field.[1]
Spells
- Exotic Electrical spell (Zorian flavor): a beam of electricity, half-way towards its target the beams split into three smaller beams, all pivoting twice, to get around a shield. (ch.24)
- Featherfall: alows one to survive high falls.(ch.22)
- Fireball: requires a sizable amount of mana to cast.
- Fire Bolt:can home in on the target. if you don't have good shaping skill it can blow up in your face.(ch.22)
- Flamethrower:
- Floating Lantern: a floating orb of pure light. (ch.10)
- Ignite: cast on paper (or similar) to light it on fire.(ch.2)
- Incinerating Ray: is more damaging, but is a mana hog, and you need to worry about aim. (ch.22)
- Levitate Object (ch.1)
- Magic Missile: a bolt of force.(ch.2)
- Spider Climb: allows one to cling to sheer walls and other stable surfaces.(ch.22)
- Survival spells: blunts temperature extremes and other environment conditions.(ch.22)
- Torch: a simple spell that causes an object to erupt in a soft light that illuminates a room.(ch.2)
References
- ↑ Disciplines of Magic (Worldbuilding Post)
Sources & history
Projection · Mother of Learning Wiki
Source revision 6176
Adapted from Fandom. CC-BY-SA
Retrieved 2026-11-04 · Article version 1