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Spells that restructure existing matter into other configurations. Terrain shaping spells, effects that let the caster warp materials into different shapes and fabrication magic all fall under this discipline. Changes are permanent and cannot be dispelled. Alteration can only shuffle atoms and molecules around, it cannot transmute them into different elements. The ability of the mage to use this type of magic is severely limited by the user’s knowledge of chemistry and material science (and engineering/architecture if sufficiently complex projects are attempted) so advanced transformations remain out of reach for most mages.
Alteration magic is similar to divination, in that it requires an uncommon degree of focus if one plans to specialize in it. This is due to the great deal of scientific and engineering knowledge that one must possess to use the ability effectively. As such, alteration specialists tend to be narrowly specialized in the field and eschew spreading themselves thin by studying other fields of magic in parallel to their primary one.[1]
Types of Alteration
- make the earth beneath an enemy's feet open up to swallow them.(ch.4)
- 'create mud people': Earthen constructs, that moved. They are resilient and reform each time they are messed up.(ch.8)
References
- ↑ Disciplines of Magic (Worldbuilding Post)
Sources & history
Alteration · Mother of Learning Wiki
Source revision 5644
Adapted from Fandom. CC-BY-SA
Retrieved 2026-11-04 · Article version 1