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Spells that infuse a portion of the caster’s mind into the target, allowing effects with a measure of autonomy and independence from the caster. Illusions, animated objects, conjured creatures and imperfect copies of the caster all draw heavily from this discipline. Animation spells rely on the caster’s skill and knowledge, and thus cannot perform actions that the caster is not capable of performing. Any time a spell acts on its own towards some goal (such as a magic missile homing in on a target), an element of this is almost certainly used. Animation is typically used on inanimate objects that have no will of their own, but can be used on living beings if the caster is powerful enough or the target doesn’t resist.
Animation is another magical field with many specialists, since it allows people to effectively conjure helpers and improve their productivity in various ways. That said, animation relies heavily on the caster’s base skills to be effective, so most animators also possess one or more mundane skills they work on side-by-side with their animation expertise.[1]
Animation spells targeting people are restricted material, and not something normally available to students.
Spells
Dancing
A spell that will guide a person's limbs and body through whatever dance it is designed for. It's not really suitable as a substitute for dancing skill, but if you practice dancing while you're under it's effects, you will learn a lot faster than you would otherwise.
The spell moves you around like a puppet on a string until you learn how to move along with it, if only to make the feeling of something jerking you around go away, eventually you no longer need the spell to dance correctly.(ch.3)
References
- ↑ Disciplines of Magic (Worldbuilding Post)
Sources & history
Animation · Mother of Learning Wiki
Source revision 5631
Adapted from Fandom. CC-BY-SA
Retrieved 2026-11-04 · Article version 1