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A way to move people and items. Can be performed by means of an ordinary spell or a ritual. Unlike dimensional gate, the movement is one-time: a dimensional gate permits movement any number of times while it is maintained, but to teleport more people and/or objects requires casting a spell or enacting a ritual again.
Types
Ordinary spells
The most common teleportation spell moves the caster and nearby people/objects (as desired by the caster, within limits of their ability) to another area. Ilsa Zileti stated to Zorian that it is not possible to get stuck inside solid objects[1]. It is a dimensionalism spell with a substantial divination component for divining the exact coordinates to teleport to[2].
The cost of teleportation non-linearly depends on the distance, thus long-distance movement is usually by several successive teleports (a teleportation chain) if at all possible.[3]
There is a "recall" spell, which allows one to teleport to an anchor. Such an anchor is an object on which a special spell is cast beforehand, forging a link between it and the caster[4]. Maintaining such a link costs mana[5]. Spell rods for recalling are used in the story by Zach to teleport Akoja[6], by Zorian[7] and Red Robe[8].
Generally, teleportation spells involve enclosing the people/objects to be teleported in a so-called "dimensional boundary"[9].
Rituals
Sudomir, with the help of Quatach-Ichl, Silverlake and Red Robe, enacted a ritual to swap Iasku Mansion and surroundings with a part of Cyoria[10]. After the failure of the invasion, he moved Iasku Mansion out of Cyoria in the same way, and then to Ulquaan Ibasa via an intermediate location[11] (possibly Fort Oroklo).
A transcontinental teleportation (from Miasina to southern Altazia) of an entire "city of mages" was performed about 400 years before the time the story takes place[12]. (This is not stated to be a ritual in the text).
The imperial staff
The imperial staff, being a divine artifact, seemingly allows to ignore both distance and creature size limitations (as it allowed Violeteye the dragon mage to teleport easily), but it is limited to six recall points, and each one can be only used every 24 hours[13].
Warding against teleportation
Is possible but difficult. Alanic bypasses the anti-teleportation wards not-yet-very-experienced Zorian sets up[14]. Xvim also does so when Zorian claims to be able to ward against teleportation. One of his ways is to use a miniature dimensional gate to make a ward-suppressing bubble, and then teleport into it. Xvim then teaches Zorian how to ward against teleportation effectively.[15] Zorian learns from the book in the aranean treasury how to "punch through" weaker anti-teleportation wards, such as one covering most of Cyoria[16].
References
Sources & history
Teleportation · Mother of Learning Wiki
Source revision 6221
Adapted from Fandom. CC-BY-SA
Retrieved 2026-11-04 · Article version 1