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Professions are another way of growing through the System as an alternative to classes. They tend to be less combat focused than classes, but that can vary depending on the profession. Professions are colloquially split into two categories when talked about: crafting and social professions.
Classes are focused on the pursuit of Strength, while professions are the path of creativity, rarely offering direct increases in Strength.—The System, to Jake Thayne
Known crafting archetypes include:
- Tailor
- Smith
- Builder
- Cook
- Alchemist
- Leatherworker
- Artist
Known social archetypes include:
- Leader
- Merchant
- Manager
- Priest
- Host
- Teacher
F-Grade Professions
- Alchemist of the Malefic Viper – The Alchemist of the Malefic Viper can combine natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specialises in the concoction of poisons. From a craft classically bringing restoration and improvement, the Alchemist of the Malefic Viper brings pain, deterioration, and death. Stat bonuses per level: +2 Vit +2 Wis +1 Will +1 Tough +2 Free Points.
- Starting Skills: Herbology (Common), Brew Potion (Common), Concoct Poison (Common), Toxicology (Uncommon), Malefic Viper’s Poison (Rare)
- Novice Tailor - +1 Wis, +1 Will, +1 Agi, +1 Free Point
- Novice Smith
- Novice Builder
- Novice Leatherworker
- Novice Alchemist
- Novice Cook
- Novice Musician
E-Grade Professions
The maximum stats per level for a profession without restrictions is 22 in E-grade. The maximum for a profession with severe enough restrictions is 27.
- Experienced Alchemist of the Malefic Viper – An Experienced Alchemist of the Malefic Viper has learned the basics of Alchemy. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. Your path has been ordinary so far, slowly building experience to one day reach greater heights. Have no fear, for the path to power is no sprint but a marathon. Stat bonuses per level: +4 Vit, +3 Wis +2 Will +2 Tough, +3 Free Points. Evolution of Alchemist of the Malefic Viper.
- Gardener of the Malefic Viper – The Gardener of the Malefic Viper has learned the art of alchemy yet prefers to find themselves tending to the gardens. The Gardener of the Malefic Viper possesses greatly improved abilities when cultivating poisons and growing herbs, helping the whole garden flourish in prosperity. While it is not the gardener’s preferred path, he can still use his precious ingredients to create deadly poisons and even restorative potions if needed. Stat bonuses per level: +3 Wis, +3 Vit, +3 Tough, +3 Free Points. Evolution of Alchemist of the Malefic Viper.
- Toxic Chef – Toxic Chef seeks not to find the deadliest poison but the one best supplementing his menu. Allows one to create dishes with toxic ingredients, providing a wide variety of benefits. This type of cook combines toxic materials not to create weapons but food. While the cook can still create regular foods, they prefer to use unusual ingredients of a toxic nature in their creation. Stat bonuses per level: +3 Vit, +3 Tough +2 Will +1 Wis, +1 Free Points.
- Hermit Alchemist – The Hermit Alchemist is no stranger to alchemy yet has never interacted with his peers. This alchemist prefers to work in solitude and abhors interruptions, progressing their craft always on their lonesome. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. Through this isolated training of your craft, you have learned to focus on your work over everything else. Your continued path shall thus not be defined by the will of others, but the path you discover on your own. Stat bonuses per level: +5 Will, +5 Wis, +3 Int, +5 Free Points.
- Prodigious Alchemist of the Malefic Viper – A Prodigious Alchemist of the Malefic Viper has come far from when first concocting his first poison. You have displayed speed and skills at the pinnacle. Allows the alchemist to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. Your proven talent as an artisan of death stands above all peers, signalling the coming of another harbinger of decay following in the footsteps of the Malefic Viper. Only his chosen may walk this path. Stat bonuses per level: +4 Vit, +4 Wis, +3 Will +2 Tough +2 Int, +5 Free Points.
- Starting Skills: Alchemical Flame (Common), Touch of the Malefic Viper (Rare)
- Principal City Lord of Earth – The City Lord employed by the first human to found a city on Earth/The very first human to found a city on Earth. Now on a path to create a haven for the survivors in the new world. A home to defend. City Lord is a profession focused on managing and guiding a city to glory. Grants skills related to management, economics, leadership, and control, as well as paths to protect your new dominion. However, be warned that should the city fall, you will not escape unscathed. Stat bonuses per level: +18 free points.
- Promising Dungeon Engineer – A builder now seeking to create his own little world. This profession focuses on the creation, development, and maintenance of dungeons. While you are still early on your path, and it is far too early to make a dungeon of your own, you have already shown great promise. While the Dungeon Engineer is primarily focused on dungeons, it does not mean that he has lost all his skills in shaping the world outside. May your ingenious creations shape the world to your liking. Stat bonuses per level: +4 Wis, +3 Will, +2 Int, +2 Spirit, +3 Free Points
- Pioneering City Lord of Earth – Stat bonuses per level: +16 Free Points
- Experienced Seamstress
- Tyrannical Conniver
- Salacious Malefactor
- Authoritarian Leader
- Experienced Silk Seamstress
- Recognised Jeweller of Zeil’Juia
- Apprentice Valkyrie of Gudrun
- Woodland Builder
- Prodigious Smith of Camicus
D-Grade Professions
The maximum stats per level for a profession with severe enough restrictions is 80 in D-grade. While not explicitly stated, this would make the maximum for a profession without restrictions approximately 66.
- Renowned Expert Alchemist of the Malefic Viper – A direct upgrade to the Prodigious Alchemist of the Malefic Viper class. As a prodigy, you have already proven your talents during your early days, and coat-tailing on that talent, you are now recognized as a renowned expert, even if you no longer stand out like before. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. Leveraging your prestige, you have also gained the ability to sway others more efficiently and make them respect you far more. Even if your talent may wane with time, that time has yet to come as, while perhaps no longer a prodigy, you are still an expert. May you continue to be the harbinger of death and pursue the footsteps of the Malefic One. Stat bonuses per level: +14 Wis, +10 Will, +9 Vit, +5 Tough +5 Int, +10 Free Points
- Heretical Alchemist of the Malefic Viper – Most look upon a Primordial with awe, respect, and fear, but you choose to blaspheme his name and stand in opposition to his message. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specialises in the production of poisons, contrary to the craft of potions. As an alchemist following the Legacy of the Malefic Viper, you wield his strength and enjoy the benefits of his creed as much as any devout follower, showing a powerful mind and independent spirit. No longer willing to follow on in his steps, you only seek to reap benefits, hoping to escape the wrath of the Primordial or his followers unharmed. As a heretic, the Legacy of the Malefic Viper is no longer contingent on retaining any blessing from the Malefic Viper. May you succeed in your foolhardy ways or meet your end on your heretical path. Stat bonuses per level: +20 Will, +12 Wis, +12 Vit, +6 Tough +6 Int, +12 Free Points
- True Confidant of the Malefic Viper – More than a mere servant of the Primordial, you are now his most trusted Confidant. Your word carries implications for the entire multiverse as you possess the ability to influence the will of the Malefic One. With this power, it is only natural that all his followers shall bow to your every command. This profession focuses on leadership and persuasion by influencing the mind and will of those around you with every word or action, yet you also retain all your talents in alchemy to better relate to your Patron, even if it is a path you will no longer pursue actively. Being a Confidant will allow you to understand the Malefic One’s desires better and carry out his will and support his every command. As his trusted Confidant, you aim to one day stand beside him as his equal, even if you have a long way to go – but with his trust, the first and possibly hardest hurdle is already overcome. Stat bonuses per level: +15 Wis, +15 Will, +10 Vit, +8 Int, +7 Tough, +15 Free Points
- Saint-Alchemist of the Malefic Viper – There are many paths one can walk to honour the Malefic Viper and spread his word. To properly honour your Patron, you have proven that you excel not just in spreading his name but in walking his path as you have shown yourself an extraordinarily talented alchemist. As an alchemist, you can combine natural treasures of the world, make potions, pills, transmute one material to another, and many other means, but to honour the Malefic Viper, you will focus even further on toxins than ever before. As a saint, you can spread his word and recruit followers into following the Malefic Viper by granting baptisms or praying for the Malefic One to bestow his blessing on those deemed worthy. The profession will also allow you to better convince and influence others’ will to accept the Malefic Viper’s path. May you walk both the path of faith and the path of alchemy to the pinnacle, all while basking in the power of the Malefic Viper. Stat bonuses per level: +16 Will, +14 Wis +12 Vit, +8 Int, +6 Tough, +14 Free Points
- Heretic-Chosen Alchemist of the Malefic Viper – You walk a paradoxical path, understood by none but you and your Patron. His Chosen, but not his believer, his ally but not of his Order, and a bearer of his Legacy, yet a blasphemer in the eyes of most. You have the ears of a Primordial, yet you choose to remain dedicated to the alchemy that first made the Malefic One known to you. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specialises in the production of poisons, contrary to the craft of potions. As a heretic, the Legacy of the Malefic Viper is no longer contingent on retaining any blessing from the Malefic Viper, yet as his Chosen, you are closer to him than any other mortal. May you walk your own path – be it that of a Heretic or a Chosen, or one entirely unique to you and the Malefic One. Stat bonuses per level: +15 Will, +15 Wis +14 Vit, +10 Int, +10 Tough, +10 Free Points.
- Starting Skills: Craft Elixir (Common), Malefic Viper’s Poison (Rare) Upgrades to Malefic Viper’s Poison (Epic), Path of the Heretic-Chosen (Unique)
- Steward of Jake Thayne – You have sworn your life to uphold the interests of Jake Thayne and will serve him i-
- Mistress of Haven – You are the leader of the first city founded on Earth by the Progenitor and Chosen of the Malefic Viper, Jake Thayne. Haven had many expectations as the first city, and most were met, not through rapid expansion but by focusing on quality. More importantly, you have managed to stay in the good graces of Jake Thayne and keep your position. You are now more trusted than ever, as your bond with your benefactor strengthens. Grants skills related to management, economy, leadership, and control, as well as paths to protect your new dominion and remain in the good graces of the owner of the city. However, be warned that should the city fall, or if you fail to live up to the expectations of the city owner, you will not escape unscathed. Stat bonuses per level: +59 free points.
- Pioneering City Lord of Earth – Stat bonuses per level: +50 free points
- General Foreman of Haven
- Blight-Touched Dungeon Architect
- Blood Wine Brewer
- Servant of the Celestial Child
C-Grade Professions
The maximum stats per level for a profession with severe enough restrictions is 240 in C-grade.
- Planetary Leader of the Malefic Viper – The will of the Malefic One is omnipresent, expanding to all worlds and all realities. As a World Leader, you support the Order of the Malefic Viper, dedicating the lives of all who live on your planet to the Order and the Malefic One. Planetary Leader is a profession focused on managing and guiding a planet to glory. Grants skills related to management, economics, leadership, and control, as well as methods to protect your new dominion. However, be warned that should the planet be destroyed, you will not escape unscathed. Stat bonuses per level: +35 Vitality, +35 Wisdom, +30 Willpower, +60 Free Points.
- Heretic-Chosen Prophet of the Malefic Viper – Your Path is long, lonely, but potent. It would be a shame to walk it alone. Bring others into the fold, allowing them to see your reality and no longer merely serve the gods as their tools but as their equals. A foolhardy vision, perhaps, but it is your vision nevertheless. As his Chosen - his prophet - you still keep expanding the Order while not shying away from the heretical, creating a Path few would willingly follow. Your skills in Alchemy remain, but you create not for yourself or the love of the craft but to respect your Patron and remain close to him. Grants skills related to alchemy, persuasion, manipulation, and religious practices. As a heretic, the Legacy of the Malefic Viper is no longer contingent on retaining any blessing from the Malefic Viper. Be you a corrupter or a savior, only you can decide as you embrace the moniker of Prophet. Stat bonuses per level: +60 Willpower, +50 Wisdom, +30 Vitality, +25 Int, +40 Free Points.
- Heretic-Chosen Cursed Corrupter of the Malefic Viper – Corruption is at the core of the Malefic Viper’s Path, but can it be taken too far? It is your aim to find out. You have begun to deviate from the Malefic One, implementing the power of curses into your Path – something even your Patron rarely did due to the innate volatility of curses. Your skills as an alchemist wane as you specialize in only the act of transformation and transmutation through the art of corrupting anything and anyone. As a heretic, the Legacy of the Malefic Viper is no longer contingent on retaining any blessing from the Malefic Viper. May your touch be as feared as that of the Malefic One, and your mind stay true to your Path, lest the curses consume you. Stat bonuses per level: +70 Willpower, +40 Vitality, +40 Wisdom, +20 Perception, +15 Int, +30 Free Points.
- Heretic-Chosen Alchemist of the Malefic Viper – Still, you walk a paradoxical path, understood by none but you and your Patron. The Path you walk continues to be Unique as you learn more about the Path your Patron once followed, his struggles, and even his mortality. Secrets most ancient beings would wish forgotten lay bare before you as you gaze upon Records only known by the Malefic One. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. As a heretic, the Legacy of the Malefic Viper is no longer contingent on retaining any blessing from the Malefic Viper. May you continue to embrace your Path and all that comes with it. Stat bonuses per level: +50 Will, +50 Wis, +40 Vit, +30 Int, +25 Tough, +35 Free Points. Starting Skills: Malefic Viper’s Poison (Epic) upgrades to Malefic Viper’s Poison (Ancient), Path of the Heretic-Chosen (Unique) upgraded, Grimoire of the Heretic-Chosen (Unique)
- Harbinger of Primeval Origins – All have an Origin; all have a Path to the peak. You shall be the Harbinger bringing forth that Origin. Allows you to awaken the Origin of other creatures and objects as you awaken primeval concepts within, resulting in the birth of things never seen before or long forgotten. As you embrace this Path, so will you affect the Origin within yourself, embracing it fully as you shun all else but what lies within. With it shall come power, and all those around you will bathe in a presence that will forcefully passively affect their Records, pushing them toward their Primeval Origin. Grants skills related to the nurturing, improvement, and manipulation of Records in all living beings. Be the Harbinger of Primeval Origins and awaken all. Stat bonuses per level: +65 Will, +40 Vit, +40 Wis, +20 Tough, +75 Free Points.
- Court Witch of the Primordial’s Chosen – It is said that behind every influential leader is a court wizard offering advice – or in your case, a court witch. As the foremost confidant of Jake Thayne, the Chosen of the Malefic Viper and Harbinger of Primeval Origins, you have taken upon yourself the task of operating as his liaison and right hand. Be it managing his territory, exerting his will upon the world, or simply interpreting and acting out his intent, you will find yourself well-equipped through your diverse set of skills. As your Records blend together with the Chosen and you continue to walk your Path, so shall success follow as you bathe in the shadow of greatness. Be warned that should you lose the confidence of the Primordial’s Chosen, you will not escape unscathed. Stat Bonuses per level: +100 Willpower, +100 Free Points.
B-Grade Professions
- Galactic Conqueror of the Malefic Viper - With the power of the Malefic Viper as support, you set out on a mission to conqueror your entire galaxy. Through your leadership and divine presence, victory was achieved, your galaxy falling under you and the Order of the Malefic Viper’s control. Galactic Conqueror is a profession focused on guiding those following you toward victory, leaving the management of the conquered territory to those beneath you. Grants skills related to leadership, control, warfare, and religious teachings to foster morale or suppress dissidents who dare act against the will of the Malefic One. Even in the event of your galaxy falling, or should you merely wish to serve your Patron further by expanding his territory, the Galactic Conqueror is always on the Path of dominion. So go forth. Conquerer. Expand. Claim the glory and power as your own, all in the name of the Malefic One. Stat bonuses per level: +75 Vitality, +75 Wisdom, +75 Willpower, +75 Intelligence, +250 Free Points.
- Heretic-Chosen Prophet of the Malefic Viper - Despite the unorthodox actions that should brand you a heretic to be hunted down, you continue to further the goals of the Malefic Viper, making yourself worthy of the title of Chosen. With this acceptance and even at times encouragement from your Patron, continue to spread the influence of the Malefic Viper, bringing others into the fold, while at the same time claiming his powers as your own through a relationship you dare call that of equals. A heretic to some, a Chosen to most, but more importantly, a Heretic-Chosen to both you and your Patron. Your skills in Alchemy remain, but you craft primarily to strengthen your bond with the Malefic Viper while honoring his chosen Path. Grants skills related to alchemy, persuasion, manipulation, and religious practices. No matter the labels, no matter the definitions, you shall continue to further the goals of the Malefic Viper while grasping all the power you possibly can along the way. +180 Willpower, +160 Wisdom, +100 Vitality, +80 Int, +125 Free Points.
- Enlightened Student of the Sage’s Path - To understand the world is the essence of power and a way of life. At least you believe it to be. Even if your encounter was brief, the interactions were profound, the guidance of the Sage paving your way towards enlightenment. Through your own efforts, you have gazed upon the Gate of Enlightenment and realized the endless depths lying within. You are determined to uncover all that you can. Enlightened Student of the Sage’s Path is a profession revolving around seeking enlightenment and comprehending the myriad concepts of the multiverse, documenting, assimilating, and passing them on to others. Grants skills related to documentation, comprehension, teaching, and understanding of the self. May you continue exploring your Path, the student perhaps one day becoming a Sage himself. Stat bonuses per level: +175 Perception, +175 Willpower, +175 Wisdom, +75 Intelligence, +100 Free Points.
WARNING: Skills pertaining to Heretic-Chosen Alchemist of the Malefic Viper may be lost or changed upon becoming an Enlightened Student of the Sage’s Path
- Harbinger of Primeval Origins - All have an Origin; all have a Path to the peak. You shall be the Harbinger to awaken that Origin. Allows you to affect Origins, awakening primeval concepts within entities, resulting in the birth of things never seen before or long forgotten. You have already begun to embrace this aspect of who you are and strive to continue exploring the innate power deep within your being. It already seeps through every fiber of your being, so why hesitate? Through the heretically obtained Legacy of the Malefic Viper, you shall continue to make use of your alchemical prowess to display your abilities as the Harbinger of Primeval Origins, with or without your – perhaps soon to be former – Patron’s permission. In your eyes, not even a Primordial is fit to tell you how to use your Primeval Origin Energy, and staying a Chosen, heretic, or Heretic-Chosen is solely at your discretion. For only you wield this power, only you use it, and only you can spread its glory to the multiverse, awakening all you deem worthy of the honor. Or perhaps you could simply hoard it for yourself. Only you can decide, Harbinger of Primeval Origins. Stat bonuses per level: +210 Willpower, +120 Vitality, +120 Wisdom, +60 Toughness, +200 Free Points.
- Primeval Alchemist of Malefic Origins - You continue down your Path, embracing its paradoxical nature. You remain a Heretic-Chosen, working with your Patron to mutually benefit one another, yet you also start to explore powers from within yourself, independent of the Malefic Viper’s Legacy. Origins of Primeval nature are yours to explore, and not even the Legacy of your Patron is off limits. An alchemist you remain, not only fully dedicated to grasping all that the Malefic Viper’s Legacy can grant you, but going beyond even that. Find deeper secrets, uncover unknown mysteries, and truly comprehend the underlying concepts behind the Malefic Viper’s powers – perhaps even find that which the Primordial himself is yet aware of. Grants skills related to the alchemical profession, primarily focused on poisons while exploring the Malefic Viper’s Legacy, as well as skills related to your innate powers as a Harbinger of Primeval Origins. Embrace the paradox, explore Primeval Origins through alchemy, and begin to truly claim powers found through the Legacy of the Malefic Viper as your own. Stat bonuses per level: +175 Wisdom, +150 Willpower, +100 Perception, +100 Vitality, +60 Toughness, +125 Free Points.
Sources & history
Profession · The Primal Hunter Wiki
Source revision 10397
Adapted from Fandom. CC-BY-SA
Retrieved 2026-11-02 · Article version 1