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One of the starting classes offered to participants of the Tutorial, focused on the art of healing over fighting.[1] This term is also used post-tutorial for many who started with this class and still mainly heal.
System Description
Healer – Basic starting class. The healer can mend injuries, remove afflictions, and amplify the power of themselves and/or their comrades. The basic class is non-attuned, meaning not yet specialized in any deific powers or types of magic, thus limited in power but wide in scope. The class is weak in solo combat, lacking offensive options, but powerful when surrounded by allies.
Stat bonuses per level: +2 Will, +2 Wis, +1 Int, +1 Free Point
Starter Skills
- Heal: Allows the healer to heal things (duh)
- Regeneration: A passive aura skill that allows allies of the healer to regenerate health faster
- Magic-tool proficiency: Allows user to use wands and other magical items
References
- ↑ Chapter 2 - Book 1, Chapter 2 - Introduction
Sources & history
Healer · The Primal Hunter Wiki
Source revision 9072
Adapted from Fandom. CC-BY-SA
Retrieved 2026-11-02 · Article version 1